Player Matchup

Medusa
Medusa
AomineDaIkl
Medusa
Level 29
God Stats
1W - 0L
1,466 SR
Queue Stats
5W - 3L
1,486 Elo+
Solo
Jormungandr
Jormungandr
Emenemzakona
Jormungandr
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 21L
1,449 Elo+
Solo
Amaterasu
Amaterasu
SpySm
Amaterasu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,168 Elo+
Party 1
Kukulkan
Kukulkan
embaar
Kukulkan
Level 11
God Stats
6W - 3L
1,281 SR
Queue Stats
14W - 17L
1,452 Elo+
Solo
Neith
Neith
goodluckin
Neith
Level 27
God Stats
4W - 9L
1,393 SR
Queue Stats
4W - 11L
1,168 Elo+
Party 1
Team Averages
Level 22
1,428 SR
1,345 Elo+

VS

Team Averages
Level 15
1,519 SR
1,415 Elo+
Hades
Hades
DARINIX
Hades
Level 28
God Stats
1W - 1L
1,752 SR
Queue Stats
5W - 7L
1,388 Elo+
Party 2
Artemis
Artemis
DzikipiotrekPL
Artemis
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,464 Elo+
Solo
Sobek
Sobek
Frynity
Sobek
Level 6
God Stats
0W - 2L
1,285 SR
Queue Stats
11W - 11L
1,418 Elo+
Solo
Raijin
Raijin
PoedatelKala
Raijin
Level 8
God Stats
1W - 4L
1,304 SR
Queue Stats
3W - 6L
1,357 Elo+
Party 2
Hun Batz
Hun Batz
Qumpina
Hun Batz
Level 27
God Stats
1W - 2L
1,752 SR
Queue Stats
16W - 16L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
14 / 0 / 11
13,858
577
21,184
12,085
5,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Emenemzakona
Jormungandr
14
3 / 4 / 18
11,138
464
11,407
17,232
15,068
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
SpySm
Amaterasu
16
9 / 5 / 14
12,201
508
15,207
18,069
9,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
embaar
Kukulkan
18
10 / 3 / 8
12,731
530
17,447
10,962
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
19
9 / 4 / 9
13,478
562
12,715
14,698
6,130
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DARINIX
Hades
14
4 / 10 / 1
9,781
408
10,856
26,459
14,025
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

2
0 / 1 / 1
6,311
263
383
701
196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Sobek
Frynity
Sobek
14
1 / 11 / 6
8,925
372
8,678
29,020
26,853
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
14
3 / 12 / 2
9,633
401
10,295
20,693
6,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Qumpina
Hun Batz
15
6 / 11 / 5
10,463
436
12,472
21,931
7,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
29
45
Kills
14
16
Deaths
45
60
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
14
0
11
19.5
L
Hades
DARINIX
Hades
4
10
1
0.45
L
0
1
1
0.5
W
Jormungandr
Emenemzakona
Jormungandr
3
4
18
3
L
Sobek
Frynity
Sobek
1
11
6
0.36
L
Raijin
3
12
2
0.33
L
Hun Batz
Qumpina
Hun Batz
6
11
5
0.77
W
Amaterasu
SpySm
Amaterasu
9
5
14
3.2
W
Kukulkan
embaar
Kukulkan
10
3
8
4.67
W
Neith
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,960
Damage
42,684
73,046
Taken
98,804
40,459
Mitigated
54,635
6,691
Healing
19,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
21,184
11,938
0
316
12,085
5,025
8,638
6,402
5,617
0
66,611
L
Hades
DARINIX
Hades
10,856
532
146
6,313
26,459
14,025
0
9,843
16,449
41,752
0
L
383
162
0
0
701
196
190
0
701
0
2,634
W
Jormungandr
Emenemzakona
Jormungandr
11,407
1,809
347
837
17,232
15,068
518
6,973
10,059
58,079
0
L
Sobek
Frynity
Sobek
8,678
471
0
7,134
29,020
26,853
0
6,681
22,219
35,951
0
L
Raijin
10,295
483
438
2,901
20,693
6,222
106
6,198
14,091
46,532
0
L
Hun Batz
Qumpina
Hun Batz
12,472
2,608
282
1,848
21,931
7,339
0
5,283
16,490
0
46,210
W
Amaterasu
SpySm
Amaterasu
15,207
8,477
0
2,510
18,069
9,897
640
6,885
11,019
0
40,352
W
Kukulkan
embaar
Kukulkan
17,447
1,510
0
767
10,962
4,339
1,343
5,196
5,338
77,786
0
W
Neith
12,715
6,941
0
1,914
14,698
6,130
5,275
4,770
9,850
0
74,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,406
Gold Earned
45,113
444
Minions Killed
259
0
Camps Cleared
0
2,289,389
Distance Traveled
1,580,546
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,858
577
108
5
0
448,990
5
L
Hades
9,781
408
70
3
0
406,113
0
L
Artemis
6,311
263
6
0
0
34,855
0
W
Jormungandr
11,138
464
57
2
0
445,848
4
L
Sobek
8,925
372
50
2
0
391,049
2
L
Raijin
9,633
401
56
2
0
336,668
2
L
Hun Batz
10,463
436
77
3
0
411,861
3
W
Amaterasu
12,201
508
45
2
0
490,560
0
W
Kukulkan
12,731
530
122
5
0
452,027
2
W
Neith
13,478
562
112
5
0
451,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role