Player Matchup

Olorun
Olorun
Bautista_Fumis
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Liltrell333
Danzaburou
Level 5
God Stats
29W - 29L
1,730 SR
Queue Stats
44W - 49L
1,272 Elo+
Solo
Raijin
Raijin
Marcymouse
Raijin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,647 Elo+
Party 1
Guan Yu
Guan Yu
YukoGrumpo
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,473 Elo+
Party 1
Ra
Ra
pharmakat
Ra
Level 28
God Stats
46W - 35L
1,561 SR
Queue Stats
48W - 40L
1,501 Elo+
Solo
Team Averages
Level 10
1,558 SR
1,479 Elo+

VS

Team Averages
Level 19
1,584 SR
1,432 Elo+
Ra
Ra
Archlordlee
Ra
Level 25
God Stats
6W - 1L
1,659 SR
Queue Stats
120W - 90L
1,436 Elo+
Solo
Ymir
Ymir
Donkfather69
Ymir
Level 6
God Stats
7W - 7L
1,589 SR
Queue Stats
27W - 32L
1,299 Elo+
Solo
Bellona
Bellona
JazeBox
Bellona
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,424 Elo+
Solo
Izanami
Izanami
Weebsensei
Izanami
Level 25
God Stats
11W - 5L
1,672 SR
Queue Stats
16W - 15L
1,439 Elo+
Solo
Ne Zha
Ne Zha
steamerd
Ne Zha
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,404
764
368
1,797
692
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Liltrell333
Danzaburou
18
4 / 10 / 9
12,322
1,120
16,207
19,875
8,775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Marcymouse
Raijin
17
0 / 12 / 10
10,146
922
10,537
18,423
7,343
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
YukoGrumpo
Guan Yu
17
2 / 9 / 7
10,500
955
7,632
19,660
18,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
7 / 5 / 6
13,249
1,204
16,713
10,423
4,120
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 20
11,656
1,060
10,848
7,238
3,389
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
2 / 3 / 28
11,368
1,033
8,763
14,539
16,639
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
JazeBox
Bellona
17
4 / 1 / 13
10,793
981
10,373
17,048
14,434
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Weebsensei
Izanami
19
12 / 2 / 16
12,564
1,142
15,692
7,495
3,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
steamerd
Ne Zha
18
14 / 3 / 14
13,039
1,185
18,497
10,824
4,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
129
13
Kills
38
38
Deaths
13
33
Assists
91
Player
Kills
Deaths
Assists
KDA
W
6
4
20
4
L
0
2
1
0.25
W
2
3
28
5.33
W
Bellona
JazeBox
Bellona
4
1
13
10.5
L
Danzaburou
Liltrell333
Danzaburou
4
10
9
0.85
L
Raijin
Marcymouse
Raijin
0
12
10
0.42
W
Izanami
Weebsensei
Izanami
12
2
16
10
L
Guan Yu
YukoGrumpo
Guan Yu
2
9
7
0.61
L
7
5
6
2
W
Ne Zha
steamerd
Ne Zha
14
3
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,457
Damage
64,173
70,178
Taken
57,144
39,909
Mitigated
42,337
8,508
Healing
6,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,848
1,815
1,360
628
7,238
3,389
0
4,000
3,238
31,309
0
L
368
309
0
95
1,797
692
0
827
970
368
0
W
8,763
1,360
0
0
14,539
16,639
0
7,295
7,244
25,845
0
W
Bellona
JazeBox
Bellona
10,373
1,100
0
782
17,048
14,434
0
8,108
8,940
4,020
20,993
L
Danzaburou
Liltrell333
Danzaburou
16,207
8,596
71
2,527
19,875
8,775
0
4,408
15,467
0
46,428
L
Raijin
Marcymouse
Raijin
10,537
2,203
0
262
18,423
7,343
0
6,897
11,526
22,388
0
W
Izanami
Weebsensei
Izanami
15,692
11,999
0
2,138
7,495
3,417
0
3,490
4,005
0
43,633
L
Guan Yu
YukoGrumpo
Guan Yu
7,632
2,363
1,982
1,995
19,660
18,979
0
6,447
13,213
0
14,585
L
16,713
1,083
1,179
397
10,423
4,120
0
2,164
8,259
45,138
0
W
Ne Zha
steamerd
Ne Zha
18,497
9,570
0
1,728
10,824
4,458
0
4,725
6,099
0
32,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,621
Gold Earned
59,420
160
Minions Killed
231
2
Camps Cleared
6
784,893
Distance Traveled
926,846
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,656
1,060
54
5
1
171,781
0
L
Olorun
8,404
764
0
0
0
16,552
0
W
Ymir
11,368
1,033
35
3
1
197,504
1
W
Bellona
10,793
981
20
2
0
223,610
0
L
Danzaburou
12,322
1,120
67
6
1
189,246
2
L
Raijin
10,146
922
16
1
1
159,796
0
W
Izanami
12,564
1,142
91
8
0
158,829
0
L
Guan Yu
10,500
955
11
1
0
201,089
0
L
Ra
13,249
1,204
66
6
0
218,210
2
W
Ne Zha
13,039
1,185
31
3
4
175,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role