Player Matchup

Pele
Pele
 
Pele
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
Angryist
Cernunnos
Level 103
God Stats
10W - 9L
1,635 SR
Queue Stats
50W - 43L
1,492 Elo+
Party 3
King Arthur
King Arthur
Optecsquad
King Arthur
Level 66
God Stats
34W - 35L
1,529 SR
Queue Stats
146W - 153L
1,461 Elo+
Party 2
Nu Wa
Nu Wa
RiceFlopper
Nu Wa
Level 25
God Stats
1W - 2L
1,313 SR
Queue Stats
68W - 76L
1,465 Elo+
Party 2
Yemoja
Yemoja
TheFullPackage
Yemoja
Level 18
God Stats
7W - 11L
1,214 SR
Queue Stats
12W - 19L
1,361 Elo+
Party 3
Team Averages
Level 67
1,438 SR
1,456 Elo+

VS

Team Averages
Level 69
1,572 SR
1,537 Elo+
Zhong Kui
Zhong Kui
CharCustomZaku
Zhong Kui
Level 66
God Stats
6W - 4L
1,733 SR
Queue Stats
42W - 33L
1,566 Elo+
Party 1
Achilles
Achilles
MrMcAuley
Achilles
Level 61
God Stats
2W - 3L
1,388 SR
Queue Stats
65W - 38L
1,593 Elo+
Party 1
Ymir
Ymir
NICOTEEZE
Ymir
Level 37
God Stats
3W - 5L
1,358 SR
Queue Stats
30W - 37L
1,476 Elo+
Solo
Tyr
Tyr
Thorphax
Tyr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
XxHarambe42OxX
Chiron
Level 42
God Stats
4W - 2L
1,879 SR
Queue Stats
155W - 141L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 4 / 0
6,400
533
5,578
10,176
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Angryist
Cernunnos
10
0 / 4 / 3
6,025
502
5,506
9,011
2,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
Optecsquad
King Arthur
13
2 / 3 / 0
7,339
612
6,516
10,877
6,626
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 4 / 0
5,763
480
1,530
6,806
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 3 / 2
6,439
537
4,758
7,050
5,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CharCustomZaku
Zhong Kui
13
4 / 0 / 5
7,541
628
3,444
3,164
2,146
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
MrMcAuley
Achilles
11
1 / 2 / 0
5,761
480
4,524
7,775
4,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
10
1 / 2 / 4
5,877
490
3,060
10,572
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
10 / 0 / 6
8,385
699
9,658
4,731
2,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
2 / 3 / 3
5,916
493
6,508
8,321
2,251
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
18
18
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
4
0
0.5
L
Cernunnos
Angryist
Cernunnos
0
4
3
0.38
W
Zhong Kui
CharCustomZaku
Zhong Kui
4
0
5
6.5
W
Achilles
MrMcAuley
Achilles
1
2
0
0.5
W
Ymir
1
2
4
1.5
L
King Arthur
Optecsquad
King Arthur
2
3
0
0.67
L
0
4
0
0
L
3
3
2
1.33
W
10
0
6
13
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,888
Damage
27,194
43,920
Taken
34,563
19,875
Mitigated
18,398
12,329
Healing
11,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,578
1,701
0
3,956
10,176
3,254
0
873
9,303
0
39,297
L
Cernunnos
Angryist
Cernunnos
5,506
3,120
0
3,100
9,011
2,663
0
781
8,230
0
37,115
W
Zhong Kui
CharCustomZaku
Zhong Kui
3,444
423
0
1,879
3,164
2,146
492
889
2,051
37,610
0
W
Achilles
MrMcAuley
Achilles
4,524
1,007
0
1,637
7,775
4,673
368
0
7,775
0
26,014
W
Ymir
3,060
737
0
1,658
10,572
6,684
192
2,077
8,495
16,683
0
L
King Arthur
Optecsquad
King Arthur
6,516
1,124
0
2,056
10,877
6,626
0
699
10,178
0
49,394
L
1,530
140
0
1,380
6,806
1,680
294
1,995
4,811
26,615
0
L
4,758
991
569
1,268
7,050
5,652
0
2,156
4,894
17,447
0
W
9,658
1,884
0
3,395
4,731
2,644
0
358
4,267
0
44,228
W
6,508
1,971
653
2,126
8,321
2,251
468
2,607
5,687
0
33,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,966
Gold Earned
33,480
338
Minions Killed
323
0
Camps Cleared
0
1,059,889
Distance Traveled
1,133,458
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,400
533
83
7
0
256,723
2
L
Cernunnos
6,025
502
65
5
0
183,161
2
W
Zhong Kui
7,541
628
85
7
0
225,658
2
W
Achilles
5,761
480
58
5
0
241,184
5
W
Ymir
5,877
490
39
3
0
188,734
2
L
King Arthur
7,339
612
111
9
0
216,087
3
L
Nu Wa
5,763
480
52
4
0
205,922
0
L
Yemoja
6,439
537
27
2
0
197,996
4
W
Tyr
8,385
699
83
7
0
287,336
4
W
Chiron
5,916
493
58
5
0
190,546
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role