Player Matchup

Gilgamesh
Gilgamesh
AntonioRecio100
Gilgamesh
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
CoMMaNDrCARL
Cabrakan
Level 64
God Stats
22W - 24L
1,523 SR
Queue Stats
597W - 595L
1,497 Elo+
Solo
Chang'e
Chang'e
Contra8
Chang'e
Level 65
God Stats
39W - 12L
1,641 SR
Queue Stats
174W - 83L
1,653 Elo+
Party 1
Cernunnos
Cernunnos
Orxatita
Cernunnos
Level 20
God Stats
3W - 0L
1,860 SR
Queue Stats
28W - 5L
1,769 Elo+
Party 1
Chaac
Chaac
Smisel
Chaac
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Team Averages
Level 60
1,605 SR
1,584 Elo+

VS

Team Averages
Level 54
1,545 SR
1,564 Elo+
Zhong Kui
Zhong Kui
Dwaarff7
Zhong Kui
Level 26
God Stats
2W - 1L
1,793 SR
Queue Stats
112W - 45L
1,771 Elo+
Party 2
Danzaburou
Danzaburou
Ionara
Danzaburou
Level 67
God Stats
13W - 5L
1,770 SR
Queue Stats
142W - 54L
1,746 Elo+
Party 2
Ares
Ares
SLOWLEST
Ares
Level 100
God Stats
22W - 18L
1,388 SR
Queue Stats
310W - 290L
1,450 Elo+
Solo
Bastet
Bastet
Ssw Viper
Bastet
Level 43
God Stats
0W - 2L
1,227 SR
Queue Stats
8W - 14L
1,402 Elo+
Solo
Set
Set
Yuri_Master2585
Set
Level 32
God Stats
8W - 6L
1,546 SR
Queue Stats
74W - 80L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AntonioRecio100
Gilgamesh
18
10 / 0 / 6
11,340
630
15,713
11,875
6,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
CoMMaNDrCARL
Cabrakan
12
1 / 1 / 7
8,415
468
3,111
11,552
9,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Contra8
Chang'e
15
6 / 2 / 8
9,742
541
7,903
8,578
3,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Orxatita
Cernunnos
18
3 / 1 / 4
11,243
625
10,755
12,320
4,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Smisel
Chaac
14
1 / 5 / 5
8,587
477
4,375
13,377
7,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dwaarff7
Zhong Kui
16
5 / 3 / 1
9,818
545
15,851
13,977
15,061
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Ionara
Danzaburou
17
1 / 2 / 0
10,935
608
6,263
12,748
4,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
14
2 / 4 / 0
8,329
463
4,817
11,669
7,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bastet
Ssw Viper
Bastet
13
1 / 6 / 5
7,982
443
7,499
12,047
4,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 7 / 2
6,604
367
1,420
11,365
3,540
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
21
Kills
9
9
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AntonioRecio100
Gilgamesh
10
0
6
13
W
Cabrakan
CoMMaNDrCARL
Cabrakan
1
1
7
4.5
W
Chang'e
Contra8
Chang'e
6
2
8
5
L
Zhong Kui
Dwaarff7
Zhong Kui
5
3
1
1.83
L
Danzaburou
Ionara
Danzaburou
1
2
0
0.5
W
Cernunnos
Orxatita
Cernunnos
3
1
4
5
L
Ares
2
4
0
0.5
W
Chaac
Smisel
Chaac
1
5
5
0.7
L
Bastet
Ssw Viper
Bastet
1
6
5
0.58
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,857
Damage
35,850
57,702
Taken
61,806
31,177
Mitigated
35,059
24,373
Healing
21,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AntonioRecio100
Gilgamesh
15,713
6,532
0
2,686
11,875
6,348
0
5,060
6,815
0
90,784
W
Cabrakan
CoMMaNDrCARL
Cabrakan
3,111
600
0
655
11,552
9,337
30
3,956
7,596
19,028
0
W
Chang'e
Contra8
Chang'e
7,903
402
2,873
4,961
8,578
3,045
264
3,676
4,902
50,917
0
L
Zhong Kui
Dwaarff7
Zhong Kui
15,851
1,640
0
7,079
13,977
15,061
0
1,566
12,331
69,303
0
L
Danzaburou
Ionara
Danzaburou
6,263
2,714
0
6,533
12,748
4,884
0
0
12,748
0
85,773
W
Cernunnos
Orxatita
Cernunnos
10,755
5,114
0
7,809
12,320
4,958
410
541
11,779
0
100,891
L
Ares
4,817
139
0
1,642
11,669
7,222
0
4,177
7,228
42,006
0
W
Chaac
Smisel
Chaac
4,375
1,197
0
5,389
13,377
7,489
402
7,435
5,942
0
43,556
L
Bastet
Ssw Viper
Bastet
7,499
2,092
0
2,675
12,047
4,352
0
2,496
9,401
0
43,247
L
1,420
398
0
3,386
11,365
3,540
0
2,143
9,084
0
29,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,327
Gold Earned
43,668
556
Minions Killed
509
0
Camps Cleared
0
1,694,171
Distance Traveled
1,611,753
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,340
630
142
8
0
409,943
0
W
Cabrakan
8,415
468
30
2
0
295,550
11
W
Chang'e
9,742
541
105
6
0
337,778
4
L
Zhong Kui
9,818
545
139
8
0
308,043
3
L
Danzaburou
10,935
608
169
9
0
312,522
6
W
Cernunnos
11,243
625
190
11
0
310,803
4
L
Ares
8,329
463
59
3
0
305,356
3
W
Chaac
8,587
477
89
5
0
340,097
0
L
Bastet
7,982
443
87
5
0
320,298
1
L
Set
6,604
367
55
3
0
365,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role