Player Matchup

Artemis
Artemis
KeRst87
Artemis
Level 17
God Stats
6W - 13L
1,442 SR
Queue Stats
19W - 32L
1,332 Elo+
Solo
Janus
Janus
SleepingChaos
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
furiuswolf12
Thanatos
Level 29
God Stats
4W - 9L
1,316 SR
Queue Stats
112W - 125L
1,342 Elo+
Party 1
Ymir
Ymir
intxixu
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,349 Elo+
Party 1
Amaterasu
Amaterasu
mumuwu
Amaterasu
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,452 SR
1,405 Elo+

VS

Team Averages
Level 12
1,311 SR
1,253 Elo+
Cthulhu
Cthulhu
Crankella
Cthulhu
Level 8
God Stats
10W - 6L
1,103 SR
Queue Stats
48W - 40L
1,356 Elo+
Party 2
Agni
Agni
LordVileTR
Agni
Level 12
God Stats
4W - 1L
1,500 SR
Queue Stats
15W - 14L
1,164 Elo+
Party 2
Jormungandr
Jormungandr
Masters111
Jormungandr
Level 17
God Stats
3W - 7L
1,258 SR
Queue Stats
8W - 17L
1,190 Elo+
Solo
Ne Zha
Ne Zha
Rakkety
Ne Zha
Level 20
God Stats
3W - 2L
1,193 SR
Queue Stats
47W - 39L
1,356 Elo+
Party 2
Artemis
Artemis
czeslawa
Artemis
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 22L
1,198 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KeRst87
Artemis
15
1 / 11 / 1
9,472
395
8,216
17,074
6,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 4 / 2
11,100
463
11,358
14,158
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
furiuswolf12
Thanatos
16
8 / 4 / 0
11,292
471
9,936
18,484
7,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
intxixu
Ymir
15
1 / 14 / 1
9,288
387
2,413
19,600
15,963
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
mumuwu
Amaterasu
15
0 / 4 / 3
9,932
414
6,422
18,677
11,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Crankella
Cthulhu
16
1 / 1 / 5
10,395
433
9,956
12,754
12,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
10 / 3 / 3
12,785
533
15,560
12,903
4,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Masters111
Jormungandr
17
7 / 4 / 11
11,204
467
7,950
15,545
13,738
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
Rakkety
Ne Zha
20
9 / 0 / 4
13,423
559
11,512
16,819
7,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
czeslawa
Artemis
18
8 / 3 / 12
12,284
512
16,732
12,768
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
70
11
Kills
35
37
Deaths
11
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Crankella
Cthulhu
1
1
5
3.5
L
Artemis
KeRst87
Artemis
1
11
1
0.14
W
10
3
3
3.83
W
Jormungandr
Masters111
Jormungandr
7
4
11
3.13
W
Ne Zha
Rakkety
Ne Zha
9
0
4
11
L
1
4
2
0.5
W
Artemis
czeslawa
Artemis
8
3
12
4.67
L
Thanatos
furiuswolf12
Thanatos
8
4
0
2
L
Ymir
intxixu
Ymir
1
14
1
0.11
L
Amaterasu
mumuwu
Amaterasu
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,345
Damage
61,710
87,993
Taken
70,789
45,572
Mitigated
43,792
17,054
Healing
15,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Crankella
Cthulhu
9,956
2,187
0
1,464
12,754
12,891
280
2,151
10,603
43,837
0
L
Artemis
KeRst87
Artemis
8,216
3,538
0
150
17,074
6,146
0
5,750
11,160
0
49,095
W
15,560
694
0
0
12,903
4,683
3,230
4,530
8,373
79,616
0
W
Jormungandr
Masters111
Jormungandr
7,950
2,614
540
783
15,545
13,738
606
3,095
12,450
41,209
0
W
Ne Zha
Rakkety
Ne Zha
11,512
5,054
0
10,411
16,819
7,363
0
1,399
15,420
0
110,701
L
11,358
57
0
1,688
14,158
4,313
885
8,524
5,020
73,559
0
W
Artemis
czeslawa
Artemis
16,732
7,832
0
2,228
12,768
5,117
3,717
2,596
10,172
0
77,341
L
Thanatos
furiuswolf12
Thanatos
9,936
3,201
0
10,371
18,484
7,806
0
3,867
14,523
0
82,549
L
Ymir
intxixu
Ymir
2,413
926
0
299
19,600
15,963
609
3,569
15,927
28,666
0
L
Amaterasu
mumuwu
Amaterasu
6,422
3,321
0
4,546
18,677
11,344
770
9,995
7,897
0
41,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,084
Gold Earned
60,091
456
Minions Killed
585
0
Camps Cleared
0
1,873,481
Distance Traveled
2,219,645
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,395
433
72
3
0
458,102
2
L
Artemis
9,472
395
85
4
0
353,689
0
W
Agni
12,785
533
144
6
0
422,764
0
W
Jormungandr
11,204
467
66
3
0
425,597
0
W
Ne Zha
13,423
559
191
8
0
491,509
0
L
Janus
11,100
463
116
5
0
469,758
3
W
Artemis
12,284
512
112
5
0
421,673
2
L
Thanatos
11,292
471
128
5
0
393,828
0
L
Ymir
9,288
387
45
2
0
345,664
2
L
Amaterasu
9,932
414
82
3
0
310,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role