Player Matchup

Camazotz
Camazotz
Aceanio
Camazotz
Level 143
God Stats
18W - 14L
1,697 SR
Queue Stats
636W - 572L
1,640 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gaugs
Tsukuyomi
Level 146
God Stats
4W - 2L
1,684 SR
Queue Stats
300W - 278L
1,535 Elo+
Solo
Sobek
Sobek
drednes
Sobek
Level 126
God Stats
5W - 0L
1,500 SR
Queue Stats
167W - 171L
1,565 Elo+
Solo
Scylla
Scylla
ewilliams77
Scylla
Level 149
God Stats
6W - 3L
1,228 SR
Queue Stats
535W - 483L
1,566 Elo+
Solo
Kukulkan
Kukulkan
x FaTaL BeRZeRk
Kukulkan
Level 148
God Stats
6W - 7L
1,107 SR
Queue Stats
634W - 641L
1,573 Elo+
Solo
Team Averages
Level 142
1,443 SR
1,576 Elo+

VS

Team Averages
Level 140
1,341 SR
1,586 Elo+
King Arthur
King Arthur
AoDCedarZ
King Arthur
Level 159
God Stats
1W - 4L
1,326 SR
Queue Stats
200W - 190L
1,618 Elo+
Solo
Cthulhu
Cthulhu
Faieth
Cthulhu
Level 154
God Stats
6W - 5L
1,320 SR
Queue Stats
579W - 610L
1,579 Elo+
Solo
Agni
Agni
drone3006
Agni
Level 132
God Stats
0W - 2L
1,238 SR
Queue Stats
74W - 65L
1,585 Elo+
Solo
Awilix
Awilix
saucymoss
Awilix
Level 122
God Stats
1W - 4L
1,202 SR
Queue Stats
210W - 202L
1,600 Elo+
Solo
Ao Kuang
Ao Kuang
sirkenedy
Ao Kuang
Level 131
God Stats
3W - 3L
1,619 SR
Queue Stats
297W - 313L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Aceanio
Camazotz
20
10 / 4 / 14
13,211
777
21,368
26,794
18,993
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
Gaugs
Tsukuyomi
20
8 / 5 / 19
12,937
761
25,432
18,151
13,471
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
drednes
Sobek
20
1 / 4 / 17
12,503
735
10,905
22,693
32,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
17
2 / 5 / 20
11,119
654
15,048
12,860
6,204
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
20
6 / 2 / 15
12,855
756
17,742
9,429
5,248
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AoDCedarZ
King Arthur
18
1 / 6 / 13
11,349
668
10,113
22,205
30,928
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Faieth
Cthulhu
20
5 / 7 / 8
12,727
749
19,186
28,904
27,937
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Agni
20
4 / 4 / 13
12,299
723
20,546
16,591
8,682
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
saucymoss
Awilix
18
4 / 6 / 14
11,491
676
13,273
18,455
19,547
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ao Kuang
sirkenedy
Ao Kuang
19
5 / 4 / 10
11,980
705
14,721
20,510
10,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
77
27
Kills
19
20
Deaths
27
85
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Aceanio
Camazotz
10
4
14
4.25
L
King Arthur
AoDCedarZ
King Arthur
1
6
13
1.25
L
Cthulhu
Faieth
Cthulhu
5
7
8
1.29
W
Tsukuyomi
Gaugs
Tsukuyomi
8
5
19
3.5
W
Sobek
drednes
Sobek
1
4
17
2.38
L
Agni
4
4
13
2.63
W
Scylla
2
5
20
2.4
L
Awilix
saucymoss
Awilix
4
6
14
1.83
L
Ao Kuang
sirkenedy
Ao Kuang
5
4
10
2.5
W
Kukulkan
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,495
Damage
77,839
89,927
Taken
106,665
76,288
Mitigated
97,976
47,175
Healing
34,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Aceanio
Camazotz
21,368
4,990
1,544
17,212
26,794
18,993
1,362
13,723
13,071
0
36,741
L
King Arthur
AoDCedarZ
King Arthur
10,113
1,032
353
512
22,205
30,928
206
10,160
12,045
0
19,777
L
Cthulhu
Faieth
Cthulhu
19,186
785
4,061
7,217
28,904
27,937
585
12,095
16,809
38,683
0
W
Tsukuyomi
Gaugs
Tsukuyomi
25,432
5,833
5,707
4,733
18,151
13,471
1,450
10,991
7,160
0
41,702
W
Sobek
drednes
Sobek
10,905
504
3,785
9,216
22,693
32,372
458
13,482
9,211
23,509
0
L
Agni
20,546
1,536
2,879
3,513
16,591
8,682
1,621
4,588
12,003
52,526
0
W
Scylla
15,048
2,414
0
2,190
12,860
6,204
1,826
8,669
4,191
22,462
0
L
Awilix
saucymoss
Awilix
13,273
5,104
4,124
2,152
18,455
19,547
519
8,596
9,859
0
17,458
L
Ao Kuang
sirkenedy
Ao Kuang
14,721
2,910
2,072
7,727
20,510
10,882
2,085
8,256
12,254
31,072
0
W
Kukulkan
17,742
2,031
1,419
1,369
9,429
5,248
931
7,588
1,841
59,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,625
Gold Earned
59,846
182
Minions Killed
185
0
Camps Cleared
0
1,594,882
Distance Traveled
1,455,154
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
13,211
777
25
1
0
349,823
1
L
King Arthur
11,349
668
17
1
0
302,574
1
L
Cthulhu
12,727
749
47
3
0
284,782
0
W
Tsukuyomi
12,937
761
30
2
0
338,339
3
W
Sobek
12,503
735
17
1
0
321,305
2
L
Agni
12,299
723
82
5
0
295,478
0
W
Scylla
11,119
654
17
1
0
272,045
2
L
Awilix
11,491
676
11
1
0
278,811
0
L
Ao Kuang
11,980
705
28
2
0
293,509
0
W
Kukulkan
12,855
756
93
5
0
313,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role