Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Darknubis333
Khepri
Level 106
God Stats
27W - 20L
1,523 SR
Queue Stats
849W - 829L
1,504 Elo+
Solo
He Bo
He Bo
Rezyl_Azzyr
He Bo
Level 150
God Stats
3W - 1L
1,724 SR
Queue Stats
259W - 251L
1,538 Elo+
Solo
Sun Wukong
Sun Wukong
adri_95esp
Sun Wukong
Level 148
God Stats
6W - 5L
1,443 SR
Queue Stats
304W - 312L
1,657 Elo+
Solo
Team Averages
Level 127
1,538 SR
1,540 Elo+

VS

Team Averages
Level 124
1,500 SR
1,535 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Cam_Foster
Loki
Level 129
God Stats
6W - 11L
1,487 SR
Queue Stats
90W - 97L
1,552 Elo+
Solo
Anubis
Anubis
Danger-GEN
Anubis
Level 154
God Stats
10W - 9L
1,479 SR
Queue Stats
443W - 403L
1,539 Elo+
Solo
Anhur
Anhur
Eric-PMV
Anhur
Level 98
God Stats
7W - 9L
1,569 SR
Queue Stats
440W - 397L
1,512 Elo+
Solo
Cthulhu
Cthulhu
Natsu97Dragneel
Cthulhu
Level 120
God Stats
10W - 15L
1,467 SR
Queue Stats
935W - 900L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
6 / 2 / 3
6,631
663
5,431
5,569
1,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
 
Arachne
9
3 / 1 / 2
5,791
579
3,236
7,159
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
10
1 / 2 / 10
6,088
609
2,878
7,297
2,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
4 / 2 / 0
6,175
618
3,243
4,426
1,333
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
adri_95esp
Sun Wukong
12
6 / 0 / 0
7,088
709
6,962
8,610
3,859
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
0 / 6 / 0
4,327
433
3,017
6,745
3,003
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 3 / 1
4,888
489
4,762
6,095
1,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
Danger-GEN
Anubis
9
2 / 2 / 4
5,390
539
4,642
5,802
2,239
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Eric-PMV
Anhur
7
2 / 6 / 1
4,877
488
3,023
6,820
1,480
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 3 / 4
5,706
571
5,349
5,868
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
20
Kills
7
7
Deaths
20
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
6
2
3
3.75
W
Arachne
 
Arachne
3
1
2
4
L
Zhong Kui
 
Zhong Kui
0
6
0
0
L
1
3
1
0.5
L
Anubis
Danger-GEN
Anubis
2
2
4
2
W
Khepri
1
2
10
3
L
Anhur
Eric-PMV
Anhur
2
6
1
0.42
L
2
3
4
1.33
W
4
2
0
2
W
Sun Wukong
adri_95esp
Sun Wukong
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,750
Damage
20,793
33,061
Taken
31,330
12,084
Mitigated
11,199
13,240
Healing
6,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,431
2,554
0
2,346
5,569
1,482
0
2,289
3,280
0
34,356
W
Arachne
 
Arachne
3,236
1,849
0
2,985
7,159
2,491
0
1,125
6,034
0
24,742
L
Zhong Kui
 
Zhong Kui
3,017
585
0
1,370
6,745
3,003
0
0
6,745
15,461
0
L
4,762
1,208
0
763
6,095
1,888
0
1,779
4,316
0
23,390
L
Anubis
Danger-GEN
Anubis
4,642
380
0
2,134
5,802
2,239
0
1,557
4,245
24,607
0
W
Khepri
2,878
736
0
2,241
7,297
2,919
0
4,093
3,204
15,872
0
L
Anhur
Eric-PMV
Anhur
3,023
1,763
0
980
6,820
1,480
0
961
5,856
0
17,308
L
5,349
972
0
1,279
5,868
2,589
0
1,824
4,044
16,394
0
W
3,243
54
0
2,168
4,426
1,333
0
1,420
3,006
32,819
0
W
Sun Wukong
adri_95esp
Sun Wukong
6,962
2,052
0
3,500
8,610
3,859
675
4,081
4,529
0
43,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,773
Gold Earned
25,188
303
Minions Killed
193
0
Camps Cleared
0
928,973
Distance Traveled
860,990
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,631
663
74
7
0
158,766
2
W
Arachne
5,791
579
48
5
0
221,062
3
L
Zhong Kui
4,327
433
39
4
0
121,388
0
L
Loki
4,888
489
43
4
0
185,073
3
L
Anubis
5,390
539
45
5
0
157,619
0
W
Khepri
6,088
609
18
2
0
194,643
1
L
Anhur
4,877
488
41
4
0
204,847
2
L
Cthulhu
5,706
571
25
3
0
192,063
2
W
He Bo
6,175
618
67
7
0
173,694
3
W
Sun Wukong
7,088
709
96
10
0
180,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role