Player Matchup

Scylla
Scylla
Ra-_-in__45
Scylla
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 72L
1,488 Elo+
Solo
Yemoja
Yemoja
Shimenthral187
Yemoja
Level 4
God Stats
3W - 0L
1,848 SR
Queue Stats
3W - 2L
1,529 Elo+
Solo
Odin
Odin
extreeemSnipeZz
Odin
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
50W - 51L
1,387 Elo+
Solo
Skadi
Skadi
linevaux
Skadi
Level 29
God Stats
11W - 4L
1,703 SR
Queue Stats
199W - 223L
1,460 Elo+
Solo
Aphrodite
Aphrodite
monifly
Aphrodite
Level 24
God Stats
2W - 0L
1,756 SR
Queue Stats
68W - 35L
1,693 Elo+
Solo
Team Averages
Level 22
1,661 SR
1,511 Elo+

VS

Team Averages
Level 20
1,643 SR
1,555 Elo+
Mercury
Mercury
CO2_Contagion
Mercury
Level 24
God Stats
4W - 4L
1,874 SR
Queue Stats
29W - 22L
1,685 Elo+
Party 1
Sun Wukong
Sun Wukong
FrootPuncher
Sun Wukong
Level 46
God Stats
24W - 18L
1,669 SR
Queue Stats
79W - 70L
1,492 Elo+
Party 1
Ymir
Ymir
LambShanks42
Ymir
Level 9
God Stats
38W - 39L
1,830 SR
Queue Stats
290W - 272L
1,505 Elo+
Solo
Cabrakan
Cabrakan
Onemanshowhanzo
Cabrakan
Level 16
God Stats
2W - 5L
1,342 SR
Queue Stats
69W - 42L
1,595 Elo+
Party 1
Loki
Loki
Solary-Mohaelfa
Loki
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
2 / 5 / 6
11,101
483
10,113
11,451
4,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 2 / 15
12,204
531
8,077
10,695
8,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
7 / 4 / 7
12,271
534
10,059
19,291
9,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
linevaux
Skadi
19
8 / 3 / 10
13,398
583
15,029
15,931
6,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
monifly
Aphrodite
20
16 / 0 / 4
16,956
737
25,961
22,119
13,587
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
19
5 / 5 / 3
11,545
502
10,641
18,883
6,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
FrootPuncher
Sun Wukong
16
4 / 6 / 3
10,239
445
11,853
20,951
12,525
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 5 / 6
9,389
408
5,601
19,220
11,912
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cabrakan
19
3 / 4 / 2
11,704
509
12,029
17,329
12,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 15 / 3
8,711
379
4,761
17,157
7,494
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
35
Kills
14
14
Deaths
35
42
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
5
5
3
1.3
L
Sun Wukong
FrootPuncher
Sun Wukong
4
6
3
0.92
L
1
5
6
0.8
L
Cabrakan
3
4
2
1
W
Scylla
2
5
6
1
W
2
2
15
4.75
L
1
15
3
0.17
W
7
4
7
2.63
W
Skadi
linevaux
Skadi
8
3
10
4.33
W
Aphrodite
monifly
Aphrodite
16
0
4
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,239
Damage
44,885
79,487
Taken
93,540
42,634
Mitigated
50,349
35,994
Healing
10,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
10,641
3,655
0
125
18,883
6,253
397
6,907
11,888
0
97,222
L
Sun Wukong
FrootPuncher
Sun Wukong
11,853
2,767
0
3,026
20,951
12,525
2,432
13,765
6,708
0
53,534
L
5,601
866
0
2,769
19,220
11,912
217
10,949
8,116
29,316
0
L
Cabrakan
12,029
1,960
0
4,713
17,329
12,165
0
4,888
12,435
97,663
3,598
W
Scylla
10,113
1,667
0
2,777
11,451
4,292
2,340
3,340
8,111
53,113
0
W
8,077
1,965
6,538
3,046
10,695
8,424
1,371
3,951
6,744
34,554
0
L
4,761
1,034
0
0
17,157
7,494
517
6,821
10,242
0
35,401
W
10,059
5,445
0
2,056
19,291
9,437
353
4,501
14,790
0
80,513
W
Skadi
linevaux
Skadi
15,029
8,912
0
1,915
15,931
6,894
3,441
5,669
10,262
0
94,557
W
Aphrodite
monifly
Aphrodite
25,961
4,296
3,688
15,974
22,119
13,587
3,011
2,725
19,394
161,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,930
Gold Earned
51,588
604
Minions Killed
510
0
Camps Cleared
0
2,132,608
Distance Traveled
1,874,263
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,545
502
150
7
0
372,204
0
L
Sun Wukong
10,239
445
110
5
0
404,775
1
L
Ymir
9,389
408
45
2
0
357,419
1
L
Cabrakan
11,704
509
153
7
0
382,120
0
W
Scylla
11,101
483
95
4
0
383,096
0
W
Yemoja
12,204
531
37
2
0
433,542
0
L
Loki
8,711
379
52
2
0
357,745
0
W
Odin
12,271
534
105
5
0
457,405
1
W
Skadi
13,398
583
113
5
0
412,216
2
W
Aphrodite
16,956
737
254
11
0
446,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role