Player Matchup

Mercury
Mercury
HighlyFlavored
Mercury
Level 61
God Stats
3W - 1L
1,528 SR
Queue Stats
160W - 145L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
KİNGHUNTER
Cthulhu
Level 6
God Stats
2W - 0L
1,760 SR
Queue Stats
5W - 9L
1,321 Elo+
Solo
Persephone
Persephone
Zelphz
Persephone
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 91L
1,591 Elo+
Party 1
Team Averages
Level 32
1,596 SR
1,481 Elo+

VS

Team Averages
Level 103
1,455 SR
1,461 Elo+
Sol
Sol
Fantastopia
Sol
Level 128
God Stats
6W - 5L
1,547 SR
Queue Stats
247W - 209L
1,532 Elo+
Party 2
Khepri
Khepri
MegaWyrm
Khepri
Level 113
God Stats
0W - 2L
1,285 SR
Queue Stats
37W - 63L
1,379 Elo+
Solo
Izanami
Izanami
Zoralein
Izanami
Level 68
God Stats
32W - 38L
1,533 SR
Queue Stats
161W - 173L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 6
10,911
727
10,498
11,035
4,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
KİNGHUNTER
Cthulhu
12
1 / 1 / 5
9,211
614
4,328
11,184
8,677
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
Zelphz
Persephone
15
7 / 0 / 6
11,791
786
17,055
9,232
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
9,875
658
7,131
11,989
4,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
MegaWyrm
Khepri
12
1 / 4 / 6
9,414
628
4,395
12,435
16,043
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Zoralein
Izanami
13
2 / 5 / 3
9,697
646
7,064
11,967
4,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
13
Kills
6
7
Deaths
13
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
5
6
6
1.33
W
Cthulhu
KİNGHUNTER
Cthulhu
1
1
5
3.5
L
Khepri
MegaWyrm
Khepri
1
4
6
1
W
Persephone
Zelphz
Persephone
7
0
6
10
L
Izanami
Zoralein
Izanami
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,881
Damage
18,590
31,451
Taken
36,391
16,184
Mitigated
25,150
4,927
Healing
6,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,131
1,225
0
3,939
11,989
4,732
574
5,887
5,917
44,089
1,979
W
10,498
2,690
0
0
11,035
4,229
1,313
4,246
6,789
0
31,284
W
Cthulhu
KİNGHUNTER
Cthulhu
4,328
283
810
1,624
11,184
8,677
316
4,126
7,058
19,342
0
L
Khepri
MegaWyrm
Khepri
4,395
401
0
0
12,435
16,043
0
7,149
4,998
9,412
0
W
Persephone
Zelphz
Persephone
17,055
788
364
2,129
9,232
3,278
1,493
3,127
6,105
64,079
0
L
Izanami
Zoralein
Izanami
7,064
3,654
0
2,388
11,967
4,375
1,164
7,756
4,061
0
52,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
28,986
161
Minions Killed
173
0
Camps Cleared
0
886,634
Distance Traveled
754,189
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,875
658
68
5
0
258,499
3
W
Mercury
10,911
727
38
3
0
320,426
0
W
Cthulhu
9,211
614
23
2
0
301,500
0
L
Khepri
9,414
628
5
0
0
270,595
0
W
Persephone
11,791
786
100
7
0
264,708
2
L
Izanami
9,697
646
100
7
0
225,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role