Player Matchup

Ganesha
Ganesha
Gold IV
KvngTylerr
Ganesha
Gold IV
Level 109
God Stats
23W - 22L
1,508 SR
Queue Stats
400W - 399L
1,295 MMR
Solo
Apollo
Apollo
Silver II
WrejecT
Apollo
Silver II
Level 69
God Stats
7W - 11L
1,508 SR
Queue Stats
234W - 255L
1,087 MMR
Solo
Hou Yi
Hou Yi
Silver II
baekuun
Hou Yi
Silver II
Level 95
God Stats
1W - 1L
1,453 SR
Queue Stats
26W - 32L
1,241 MMR
Solo
Nu Wa
Nu Wa
Silver V
ewqdsacxz
Nu Wa
Silver V
Level 34
God Stats
6W - 9L
1,551 SR
Queue Stats
14W - 22L
1,211 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
thejcookstar
Tsukuyomi
Gold IV
Level 129
God Stats
8W - 3L
1,855 SR
Queue Stats
206W - 210L
1,412 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 87
1,575 SR
1,249 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,584 SR
1,354 MMR
Jing Wei
Jing Wei
Gold III
AWWWPOTATERSSS
Jing Wei
Gold III
Level 119
God Stats
3W - 10L
1,275 SR
Queue Stats
81W - 80L
1,510 MMR
Solo
Nemesis
Nemesis
Bronze III
GrogLube
Nemesis
Bronze III
Level 160
God Stats
0W - 1L
1,648 SR
Queue Stats
120W - 119L
1,354 MMR
Solo
Chaac
Chaac
Silver II
Qispies
Chaac
Silver II
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver III
RivalLlama
Fafnir
Silver III
Level 84
God Stats
5W - 6L
1,934 SR
Queue Stats
195W - 205L
903 MMR
Solo
Vulcan
Vulcan
Gold III
Ssshaasnaal
Vulcan
Gold III
Level 160
God Stats
12W - 9L
1,562 SR
Queue Stats
469W - 464L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
KvngTylerr
Ganesha
16
1 / 2 / 19
12,186
554
9,349
21,248
19,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
WrejecT
Apollo
20
2 / 1 / 5
13,185
599
7,742
12,583
5,780
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
baekuun
Hou Yi
17
11 / 3 / 7
12,445
566
15,081
17,259
6,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
ewqdsacxz
Nu Wa
18
4 / 6 / 9
11,757
534
15,667
13,250
4,142
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Tsukuyomi
thejcookstar
Tsukuyomi
18
13 / 3 / 8
12,806
582
15,444
15,626
6,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SetAchillesGuan YuCu ChulainnAthena

VS

Bans
Baba YagaOsirisFenrirHe BoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
1 / 13 / 1
10,592
481
7,034
22,581
7,369
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
GrogLube
Nemesis
19
6 / 6 / 4
12,120
551
13,773
20,224
8,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Qispies
Chaac
15
0 / 4 / 1
9,870
449
5,369
17,338
12,184
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fafnir
RivalLlama
Fafnir
15
4 / 6 / 1
11,603
527
8,886
19,164
20,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
17
4 / 4 / 2
11,320
515
15,436
11,602
4,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
24
31
Kills
15
15
Deaths
33
48
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
13
1
0.12
L
Nemesis
GrogLube
Nemesis
6
6
4
1.33
W
Ganesha
KvngTylerr
Ganesha
1
2
19
5.25
L
Chaac
Qispies
Chaac
0
4
1
0.13
L
Fafnir
RivalLlama
Fafnir
4
6
1
0.75
L
Vulcan
4
4
2
1.25
W
Apollo
WrejecT
Apollo
2
1
5
4.5
W
Hou Yi
baekuun
Hou Yi
11
3
7
4.83
W
Nu Wa
ewqdsacxz
Nu Wa
4
6
9
1.42
W
Tsukuyomi
thejcookstar
Tsukuyomi
13
3
8
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,283
Damage
50,498
79,966
Taken
90,909
42,769
Mitigated
53,238
22,135
Healing
13,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
7,034
6,017
0
4,971
22,581
7,369
3,402
6,339
16,242
0
73,638
L
Nemesis
GrogLube
Nemesis
13,773
6,891
0
2,065
20,224
8,656
0
4,429
15,795
0
99,447
W
Ganesha
KvngTylerr
Ganesha
9,349
687
0
5,110
21,248
19,664
127
8,673
12,448
40,463
0
L
Chaac
Qispies
Chaac
5,369
626
0
4,691
17,338
12,184
147
5,442
11,896
0
51,809
L
Fafnir
RivalLlama
Fafnir
8,886
2,222
0
1,269
19,164
20,802
0
5,219
13,945
51,200
0
L
Vulcan
15,436
3,067
0
405
11,602
4,227
164
3,788
7,814
79,644
0
W
Apollo
WrejecT
Apollo
7,742
5,417
0
3,931
12,583
5,780
3,582
4,136
8,351
0
107,631
W
Hou Yi
baekuun
Hou Yi
15,081
8,796
0
5,963
17,259
6,210
2,474
4,859
12,302
0
62,407
W
Nu Wa
ewqdsacxz
Nu Wa
15,667
4,641
0
3,626
13,250
4,142
245
4,343
8,729
77,316
0
W
Tsukuyomi
thejcookstar
Tsukuyomi
15,444
4,571
0
3,505
15,626
6,973
205
4,758
10,742
0
73,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,379
Gold Earned
55,505
574
Minions Killed
591
0
Camps Cleared
0
1,996,000
Distance Traveled
1,953,037
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,592
481
125
6
0
403,804
0
L
Nemesis
12,120
551
134
6
0
435,576
2
W
Ganesha
12,186
554
22
1
0
417,533
4
L
Chaac
9,870
449
125
6
0
373,083
7
L
Fafnir
11,603
527
66
3
0
310,961
6
L
Vulcan
11,320
515
141
6
0
429,613
10
W
Apollo
13,185
599
204
9
0
380,183
5
W
Hou Yi
12,445
566
107
5
0
371,798
1
W
Nu Wa
11,757
534
139
6
0
394,964
2
W
Tsukuyomi
12,806
582
102
5
0
431,522
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role