Player Matchup

Medusa
Medusa
Bronze IV
D_xnII
Medusa
Bronze IV
Level 38
God Stats
1W - 4L
1,430 SR
Queue Stats
3W - 7L
1,171 MMR
Party 1
He Bo
He Bo
Silver II
aborrassca_
He Bo
Silver II
Level 84
God Stats
2W - 5L
1,208 SR
Queue Stats
82W - 100L
1,146 MMR
Solo
Ymir
Ymir
Bronze IV
swugges
Ymir
Bronze IV
Level 67
God Stats
1W - 1L
1,563 SR
Queue Stats
2W - 8L
986 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 63
1,400 SR
1,101 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 89
1,306 SR
1,090 MMR
Ares
Ares
Silver III
ActOfDarknesss
Ares
Silver III
Level 111
God Stats
3W - 4L
1,269 SR
Queue Stats
108W - 114L
1,018 MMR
Solo
Discordia
Discordia
Silver II
KingGoloso
Discordia
Silver II
Level 123
God Stats
14W - 24L
1,398 SR
Queue Stats
754W - 1,040L
1,178 MMR
Solo
Danzaburou
Danzaburou
Silver V
i YanGlz
Danzaburou
Silver V
Level 33
God Stats
1W - 7L
1,251 SR
Queue Stats
8W - 18L
1,073 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
D_xnII
Medusa
17
9 / 1 / 11
13,668
719
14,228
14,809
5,323
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 6 / 13
13,455
708
12,050
13,780
5,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
swugges
Ymir
18
8 / 0 / 15
13,552
713
10,879
19,733
22,673
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
VulcanCthulhuEsetCu ChulainnScylla

VS

Bans
CerberusAthenaXing TianKuzenboChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 1
11,420
601
10,284
19,319
8,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Discordia
KingGoloso
Discordia
15
4 / 7 / 2
11,730
617
17,888
14,788
5,400
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
i YanGlz
Danzaburou
12
0 / 7 / 2
10,145
534
8,151
15,915
5,679
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
23
Kills
7
7
Deaths
23
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
9
1
0.39
W
Medusa
D_xnII
Medusa
9
1
11
14.5
L
Discordia
KingGoloso
Discordia
4
7
2
0.71
W
6
6
13
2.08
L
Danzaburou
i YanGlz
Danzaburou
0
7
2
0.14
W
Ymir
swugges
Ymir
8
0
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,157
Damage
36,323
48,322
Taken
50,022
33,351
Mitigated
19,571
13,767
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,284
71
0
856
19,319
8,492
245
7,682
11,443
41,123
0
W
Medusa
D_xnII
Medusa
14,228
6,979
231
4,994
14,809
5,323
2,038
11,331
3,478
0
63,783
L
Discordia
KingGoloso
Discordia
17,888
929
0
3,437
14,788
5,400
486
5,473
9,161
63,832
0
W
12,050
415
335
2,066
13,780
5,355
262
9,770
4,010
63,913
0
L
Danzaburou
i YanGlz
Danzaburou
8,151
797
846
2,134
15,915
5,679
240
9,132
6,441
0
37,137
W
Ymir
swugges
Ymir
10,879
1,477
830
5,311
19,733
22,673
552
7,303
12,430
44,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,675
Gold Earned
33,295
236
Minions Killed
187
0
Camps Cleared
0
1,008,712
Distance Traveled
884,560
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,420
601
44
2
0
304,886
1
W
Medusa
13,668
719
95
5
0
332,457
2
L
Discordia
11,730
617
83
4
0
282,847
3
W
He Bo
13,455
708
85
4
0
309,592
1
L
Danzaburou
10,145
534
60
3
0
296,827
0
W
Ymir
13,552
713
56
3
0
366,663
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role