Player Matchup

Terra
Terra
Chipetta
Terra
Level 135
God Stats
10W - 6L
1,763 SR
Queue Stats
364W - 378L
1,500 Elo+
Party 1
Izanami
Izanami
IxShokZz
Izanami
Level 64
God Stats
1W - 0L
1,316 SR
Queue Stats
21W - 17L
1,540 Elo+
Party 1
Janus
Janus
Nikolae26
Janus
Level 156
God Stats
5W - 3L
1,754 SR
Queue Stats
361W - 329L
1,647 Elo+
Party 4
Pele
Pele
TechBrute
Pele
Level 154
God Stats
5W - 1L
1,665 SR
Queue Stats
297W - 288L
1,487 Elo+
Party 1
Gilgamesh
Gilgamesh
Ynferkan
Gilgamesh
Level 46
God Stats
6W - 8L
1,787 SR
Queue Stats
241W - 209L
1,612 Elo+
Party 4
Team Averages
Level 111
1,657 SR
1,557 Elo+

VS

Team Averages
Level 38
1,702 SR
1,533 Elo+
Tsukuyomi
Tsukuyomi
Kobelstonepl
Tsukuyomi
Level 40
God Stats
2W - 1L
1,844 SR
Queue Stats
198W - 174L
1,597 Elo+
Solo
Merlin
Merlin
RadleV2
Merlin
Level 18
God Stats
3W - 5L
1,414 SR
Queue Stats
6W - 7L
1,455 Elo+
Party 3
Heimdallr
Heimdallr
stratoska
Heimdallr
Level 47
God Stats
1W - 2L
1,773 SR
Queue Stats
28W - 26L
1,553 Elo+
Party 3
Aphrodite
Aphrodite
一条烤鱼
Aphrodite
Level 29
God Stats
16W - 7L
1,798 SR
Queue Stats
73W - 73L
1,535 Elo+
Party 2
Kuzenbo
Kuzenbo
起名字真麻烦
Kuzenbo
Level 54
God Stats
4W - 4L
1,682 SR
Queue Stats
184W - 202L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Chipetta
Terra
14
3 / 4 / 14
11,218
534
7,498
19,672
18,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
IxShokZz
Izanami
18
7 / 3 / 11
12,902
614
14,269
12,951
4,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Nikolae26
Janus
20
13 / 1 / 10
14,684
699
22,210
10,108
4,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
19
4 / 4 / 4
12,801
610
7,497
19,390
7,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Ynferkan
Gilgamesh
17
9 / 3 / 10
12,858
612
13,045
19,785
17,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Kobelstonepl
Tsukuyomi
17
6 / 6 / 1
10,471
499
11,672
18,607
6,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
RadleV2
Merlin
14
1 / 8 / 2
8,809
419
3,771
12,263
4,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
stratoska
Heimdallr
14
3 / 11 / 2
9,170
437
7,826
17,918
7,503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
一条烤鱼
Aphrodite
17
4 / 6 / 4
11,038
526
8,591
15,847
11,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
0 / 5 / 7
9,199
438
7,443
19,895
20,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
30
36
Kills
14
15
Deaths
36
49
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Terra
Chipetta
Terra
3
4
14
2.5
W
Izanami
IxShokZz
Izanami
7
3
11
4.17
L
Tsukuyomi
Kobelstonepl
Tsukuyomi
6
6
1
1.08
W
Janus
Nikolae26
Janus
13
1
10
18
L
Merlin
RadleV2
Merlin
1
8
2
0.25
W
Pele
4
4
4
1.5
W
Gilgamesh
Ynferkan
Gilgamesh
9
3
10
4.67
L
Heimdallr
stratoska
Heimdallr
3
11
2
0.36
L
Aphrodite
一条烤鱼
Aphrodite
4
6
4
1
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,519
Damage
39,303
81,906
Taken
84,530
53,466
Mitigated
50,169
25,562
Healing
18,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Chipetta
Terra
7,498
1,134
1,563
4,882
19,672
18,498
185
6,346
13,162
22,006
0
W
Izanami
IxShokZz
Izanami
14,269
10,438
0
5,590
12,951
4,968
11,062
3,488
9,463
0
98,826
L
Tsukuyomi
Kobelstonepl
Tsukuyomi
11,672
2,908
0
4,390
18,607
6,756
0
6,925
11,479
0
71,890
W
Janus
Nikolae26
Janus
22,210
902
915
4,188
10,108
4,665
714
2,442
7,542
106,882
0
L
Merlin
RadleV2
Merlin
3,771
306
0
535
12,263
4,168
0
6,595
5,405
34,576
0
W
Pele
7,497
1,691
0
2,900
19,390
7,874
0
2,462
16,774
0
123,329
W
Gilgamesh
Ynferkan
Gilgamesh
13,045
3,936
0
5,524
19,785
17,461
1,407
6,253
13,012
0
53,660
L
Heimdallr
stratoska
Heimdallr
7,826
3,148
0
1,211
17,918
7,503
828
6,501
11,311
0
47,474
L
Aphrodite
一条烤鱼
Aphrodite
8,591
777
1,809
5,917
15,847
11,060
0
3,754
12,039
56,145
0
L
7,443
2,742
551
4,280
19,895
20,682
0
5,505
14,251
28,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,463
Gold Earned
48,687
590
Minions Killed
438
0
Camps Cleared
0
2,151,571
Distance Traveled
1,817,999
30
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,218
534
21
1
0
447,360
12
W
Izanami
12,902
614
129
6
0
385,974
4
L
Tsukuyomi
10,471
499
118
6
0
429,005
4
W
Janus
14,684
699
189
9
0
530,817
3
L
Merlin
8,809
419
60
3
0
327,191
0
W
Pele
12,801
610
161
8
0
389,360
5
W
Gilgamesh
12,858
612
90
4
0
398,060
6
L
Heimdallr
9,170
437
91
4
0
319,516
2
L
Aphrodite
11,038
526
134
6
0
335,771
3
L
Kuzenbo
9,199
438
35
2
0
406,516
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role