Player Matchup

Tsukuyomi
Tsukuyomi
Bobby19q
Tsukuyomi
Level 29
God Stats
5W - 23L
1,157 SR
Queue Stats
56W - 83L
1,334 Elo+
Solo
Hachiman
Hachiman
HauzOne
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
asado-auxiliar
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,080 Elo+
Solo
Merlin
Merlin
oSevrao
Merlin
Level 11
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Khepri
Khepri
salaried_general
Khepri
Level 28
God Stats
2W - 4L
1,557 SR
Queue Stats
89W - 102L
1,481 Elo+
Party 1
Team Averages
Level 15
1,484 SR
1,379 Elo+

VS

Team Averages
Level 15
1,493 SR
1,396 Elo+
Agni
Agni
Dapipipi
Agni
Level 27
God Stats
12W - 3L
1,946 SR
Queue Stats
120W - 106L
1,456 Elo+
Solo
Fenrir
Fenrir
HollowYourself
Fenrir
Level 10
God Stats
12W - 14L
1,448 SR
Queue Stats
15W - 25L
1,269 Elo+
Solo
Baba Yaga
Baba Yaga
KIMLYS
Baba Yaga
Level 7
God Stats
3W - 2L
1,404 SR
Queue Stats
5W - 7L
1,321 Elo+
Solo
Olorun
Olorun
PredaBeats
Olorun
Level 28
God Stats
1W - 2L
1,169 SR
Queue Stats
22W - 28L
1,431 Elo+
Solo
Thor
Thor
WAVYCK_YT
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bobby19q
Tsukuyomi
16
9 / 7 / 2
11,179
559
13,427
16,577
7,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
HauzOne
Hachiman
12
1 / 8 / 4
7,945
397
4,281
12,824
5,036
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 14 / 4
7,903
395
1,846
15,886
5,038
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
oSevrao
Merlin
13
2 / 13 / 3
9,060
453
5,334
13,946
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 5 / 6
8,705
435
4,939
14,122
13,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
20 / 6 / 7
11,498
575
21,827
12,264
4,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
17 / 0 / 6
11,103
555
11,678
15,346
7,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
KIMLYS
Baba Yaga
13
0 / 4 / 9
8,188
409
4,371
7,237
2,456
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
PredaBeats
Olorun
16
8 / 3 / 9
10,114
506
17,648
11,200
4,691
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
3
0 / 2 / 0
5,595
280
290
1,444
306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
14
Kills
45
47
Deaths
15
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Bobby19q
Tsukuyomi
9
7
2
1.43
W
Agni
20
6
7
3.92
L
Hachiman
HauzOne
Hachiman
1
8
4
0.38
W
17
0
6
20
W
Baba Yaga
KIMLYS
Baba Yaga
0
4
9
1.13
W
Olorun
PredaBeats
Olorun
8
3
9
4.17
W
Thor
0
2
0
0
L
1
14
4
0.21
L
Merlin
oSevrao
Merlin
2
13
3
0.27
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,827
Damage
55,814
73,355
Taken
47,491
35,560
Mitigated
19,605
4,026
Healing
12,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Bobby19q
Tsukuyomi
13,427
3,463
0
2,432
16,577
7,749
0
8,124
8,186
0
67,023
W
Agni
21,827
610
0
1,380
12,264
4,718
1,548
1,898
10,173
64,320
0
L
Hachiman
HauzOne
Hachiman
4,281
2,966
0
150
12,824
5,036
758
6,696
6,066
0
27,591
W
11,678
2,465
0
5,281
15,346
7,434
0
2,542
12,730
0
57,042
W
Baba Yaga
KIMLYS
Baba Yaga
4,371
320
0
1,515
7,237
2,456
495
1,545
5,604
25,379
0
W
Olorun
PredaBeats
Olorun
17,648
10,413
285
4,002
11,200
4,691
56
3,570
7,502
55,959
0
W
Thor
290
0
0
0
1,444
306
0
235
1,209
0
2,883
L
1,846
576
0
34
15,886
5,038
241
10,776
4,566
0
6,014
L
Merlin
oSevrao
Merlin
5,334
562
0
10
13,946
4,642
855
8,291
5,233
36,186
0
L
4,939
281
0
1,400
14,122
13,095
0
8,638
5,458
28,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,792
Gold Earned
46,498
277
Minions Killed
319
0
Camps Cleared
0
1,708,556
Distance Traveled
1,312,802
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,179
559
90
5
0
369,151
3
W
Agni
11,498
575
100
5
0
336,206
1
L
Hachiman
7,945
397
64
3
0
274,538
0
W
Fenrir
11,103
555
100
5
0
399,436
0
W
Baba Yaga
8,188
409
39
2
0
201,849
0
W
Olorun
10,114
506
79
4
0
301,507
2
W
Thor
5,595
280
1
0
0
73,804
0
L
Thor
7,903
395
13
1
0
374,723
1
L
Merlin
9,060
453
74
4
0
318,025
1
L
Khepri
8,705
435
36
2
0
372,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role