Player Matchup

Awilix
Awilix
 
Awilix
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
A-17CAMP
Janus
Level 101
God Stats
10W - 15L
1,408 SR
Queue Stats
406W - 283L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
Gametrainer01
Cthulhu
Level 39
God Stats
21W - 12L
1,604 SR
Queue Stats
363W - 261L
1,535 Elo+
Party 2
Team Averages
Level 79
1,504 SR
1,521 Elo+

VS

Team Averages
Level 72
1,530 SR
1,451 Elo+
Artemis
Artemis
AngelicOne11
Artemis
Level 14
God Stats
5W - 8L
1,346 SR
Queue Stats
7W - 12L
1,305 Elo+
Solo
Ganesha
Ganesha
haeirux
Ganesha
Level 128
God Stats
22W - 12L
1,646 SR
Queue Stats
401W - 295L
1,567 Elo+
Party 1
Mercury
Mercury
i Venovix
Mercury
Level 75
God Stats
6W - 8L
1,599 SR
Queue Stats
239W - 230L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
2 / 5 / 5
8,837
631
4,005
11,183
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
A-17CAMP
Janus
15
6 / 4 / 3
10,653
761
12,233
9,516
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
14
3 / 1 / 8
10,006
715
7,410
11,001
8,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AngelicOne11
Artemis
14
8 / 4 / 1
10,716
765
9,849
10,450
4,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
haeirux
Ganesha
14
1 / 4 / 9
9,382
670
12,121
16,163
13,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
i Venovix
Mercury
7
1 / 3 / 1
7,766
555
1,584
4,849
1,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
11
Kills
10
10
Deaths
11
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
2
5
5
0.9
W
Janus
A-17CAMP
Janus
6
4
3
1.88
L
Artemis
AngelicOne11
Artemis
8
4
1
2.13
W
Cthulhu
3
1
8
7
L
Ganesha
haeirux
Ganesha
1
4
9
1.38
L
Mercury
i Venovix
Mercury
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,648
Damage
23,554
31,700
Taken
31,462
15,189
Mitigated
19,760
10,120
Healing
4,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,005
2,084
147
2,086
11,183
4,525
890
4,825
5,961
0
20,026
W
Janus
A-17CAMP
Janus
12,233
975
772
2,868
9,516
2,598
1,199
2,814
6,541
56,422
0
L
Artemis
AngelicOne11
Artemis
9,849
3,268
0
2,764
10,450
4,317
0
7,401
2,755
0
35,722
W
Cthulhu
7,410
714
764
3,483
11,001
8,066
756
3,661
7,009
21,137
0
L
Ganesha
haeirux
Ganesha
12,121
829
258
1,595
16,163
13,927
0
8,624
7,209
40,661
0
L
Mercury
i Venovix
Mercury
1,584
191
0
0
4,849
1,516
0
2,942
1,787
0
11,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,496
Gold Earned
27,864
142
Minions Killed
122
0
Camps Cleared
0
718,571
Distance Traveled
592,027
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,837
631
23
2
0
250,300
0
W
Janus
10,653
761
93
7
0
214,305
3
L
Artemis
10,716
765
76
5
0
203,273
1
W
Cthulhu
10,006
715
26
2
0
253,966
0
L
Ganesha
9,382
670
25
2
0
222,413
1
L
Mercury
7,766
555
21
2
0
166,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role