Player Matchup

Kukulkan
Kukulkan
Avatar flame376
Kukulkan
Level 3
God Stats
1W - 1L
1,279 SR
Queue Stats
1W - 1L
1,108 Elo+
Solo
Guan Yu
Guan Yu
BeechRidd1016
Guan Yu
Level 7
God Stats
1W - 0L
1,279 SR
Queue Stats
2W - 12L
1,018 Elo+
Solo
Thor
Thor
Blackthunder0012
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DaaaBear87
Ullr
Level 5
God Stats
1W - 1L
1,262 SR
Queue Stats
44W - 36L
1,360 Elo+
Solo
Danzaburou
Danzaburou
TTVJunkgem
Danzaburou
Level 26
God Stats
26W - 20L
1,585 SR
Queue Stats
161W - 153L
1,371 Elo+
Solo
Team Averages
Level 9
1,381 SR
1,272 Elo+

VS

Team Averages
Level 4
1,469 SR
1,482 Elo+
Artemis
Artemis
Fara81I
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
Rafaklatos-XD
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
chrisj-killer
Baron Samedi
Level 12
God Stats
2W - 5L
1,343 SR
Queue Stats
16W - 17L
1,410 Elo+
Solo
Thor
Thor
pasty-loads5
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
tetogrossi0413
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
2 / 10 / 4
7,991
421
3,388
8,738
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
13
4 / 4 / 3
9,123
480
3,529
12,439
10,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 11 / 10
8,674
457
6,277
14,479
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

19
14 / 1 / 2
11,897
626
11,519
12,951
5,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
TTVJunkgem
Danzaburou
16
10 / 0 / 3
11,241
592
9,749
9,379
3,459
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fara81I
Artemis
12
1 / 10 / 3
7,194
379
7,055
10,240
4,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
8 / 8 / 2
9,033
475
13,205
13,266
7,960
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
chrisj-killer
Baron Samedi
11
13 / 0 / 3
8,716
459
10,079
6,058
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 8 / 3
6,012
316
1,463
7,787
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 10 / 7
7,565
398
2,465
13,616
12,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
42
33
Kills
24
26
Deaths
36
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
2
10
4
0.4
W
Guan Yu
4
4
3
1.38
W
3
11
10
0.73
W
14
1
2
15
L
Artemis
Fara81I
Artemis
1
10
3
0.25
L
8
8
2
1.13
W
Danzaburou
TTVJunkgem
Danzaburou
10
0
3
11.5
L
Baron Samedi
chrisj-killer
Baron Samedi
13
0
3
14.5
L
0
8
3
0.19
L
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,462
Damage
34,267
57,986
Taken
50,967
27,691
Mitigated
28,408
7,308
Healing
5,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
3,388
810
0
0
8,738
2,591
0
5,210
3,528
13,996
0
W
Guan Yu
3,529
772
390
2,529
12,439
10,903
342
5,390
7,049
0
30,418
W
6,277
1,473
0
508
14,479
5,074
84
6,375
8,104
0
28,917
W
11,519
8,690
0
2,422
12,951
5,664
7,470
5,092
7,859
0
94,609
L
Artemis
Fara81I
Artemis
7,055
3,530
0
0
10,240
4,151
0
0
10,150
0
30,222
L
13,205
1,162
0
1,693
13,266
7,960
1,122
509
12,510
42,117
0
W
Danzaburou
TTVJunkgem
Danzaburou
9,749
5,020
147
1,312
9,379
3,459
6,545
3,682
5,697
0
61,818
L
Baron Samedi
chrisj-killer
Baron Samedi
10,079
1,361
687
2,475
6,058
2,161
396
827
5,011
31,662
0
L
1,463
570
0
585
7,787
1,993
178
307
7,350
0
9,648
L
2,465
1,084
0
192
13,616
12,143
0
1,334
12,117
7,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,926
Gold Earned
38,520
378
Minions Killed
155
0
Camps Cleared
0
1,651,642
Distance Traveled
1,143,823
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,991
421
22
1
0
251,074
1
W
Guan Yu
9,123
480
66
3
0
399,952
0
W
Thor
8,674
457
37
2
0
336,990
4
W
Ullr
11,897
626
152
8
0
304,173
0
L
Artemis
7,194
379
36
2
0
222,515
1
L
Tiamat
9,033
475
55
3
0
296,682
0
W
Danzaburou
11,241
592
101
5
0
359,453
0
L
Baron Samedi
8,716
459
30
2
0
193,301
0
L
Thor
6,012
316
22
1
0
177,124
0
L
Ares
7,565
398
12
1
0
254,201
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role