Player Matchup

Geb
Geb
BlushinSteak57
Geb
Level 18
God Stats
4W - 3L
1,485 SR
Queue Stats
31W - 23L
1,418 Elo+
Solo
Neith
Neith
ChronicDpression
Neith
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,763 Elo+
Solo
Chernobog
Chernobog
Diesth
Chernobog
Level 20
God Stats
9W - 5L
1,708 SR
Queue Stats
30W - 35L
1,395 Elo+
Solo
Guan Yu
Guan Yu
FrankCastle155
Guan Yu
Level 29
God Stats
20W - 23L
1,550 SR
Queue Stats
174W - 192L
1,498 Elo+
Solo
Thor
Thor
Renegatius
Thor
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 10L
1,199 Elo+
Solo
Team Averages
Level 17
1,549 SR
1,455 Elo+

VS

Team Averages
Level 24
1,620 SR
1,564 Elo+
Ares
Ares
IreOfOld
Ares
Level 26
God Stats
2W - 2L
1,839 SR
Queue Stats
30W - 37L
1,837 Elo+
Solo
Chang'e
Chang'e
Maum0
Chang'e
Level 21
God Stats
0W - 1L
1,677 SR
Queue Stats
39W - 42L
1,585 Elo+
Solo
Susano
Susano
RhythmRobot
Susano
Level 28
God Stats
50W - 45L
1,583 SR
Queue Stats
116W - 122L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
Tickpoo
Sun Wukong
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 44L
1,462 Elo+
Solo
He Bo
He Bo
ciru6
He Bo
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
179W - 169L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 10 / 4
11,368
437
4,808
18,326
11,486
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
9 / 4 / 6
16,380
630
28,369
19,361
7,629
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chernobog
Diesth
Chernobog
20
3 / 5 / 12
14,464
556
15,532
18,182
6,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
14 / 4 / 8
17,660
679
30,457
29,032
39,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 8 / 2
13,075
503
7,903
27,556
12,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
5 / 5 / 7
11,642
448
13,751
22,845
27,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
Maum0
Chang'e
18
6 / 5 / 5
11,577
445
10,164
21,318
14,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
19
8 / 7 / 4
12,657
487
13,394
22,127
9,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Tickpoo
Sun Wukong
16
3 / 9 / 1
10,829
417
8,725
21,464
15,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

He Bo
ciru6
He Bo
20
5 / 7 / 4
13,409
516
18,311
25,458
11,766
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
48
33
Kills
27
31
Deaths
33
32
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
10
4
0.3
W
9
4
6
3
W
Chernobog
Diesth
Chernobog
3
5
12
1.8
W
14
4
8
4.5
L
Ares
5
5
7
1.7
L
Chang'e
Maum0
Chang'e
6
5
5
1.7
W
6
8
2
0.88
L
Susano
8
7
4
1.43
L
Sun Wukong
Tickpoo
Sun Wukong
3
9
1
0.39
L
He Bo
ciru6
He Bo
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,069
Damage
64,345
112,457
Taken
113,212
78,258
Mitigated
78,466
28,240
Healing
24,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,808
721
0
380
18,326
11,486
949
10,218
7,710
29,554
0
W
28,369
17,731
0
4,810
19,361
7,629
4,823
9,527
9,568
0
158,546
W
Chernobog
Diesth
Chernobog
15,532
10,192
0
5,504
18,182
6,999
2,040
10,538
7,216
0
72,530
W
30,457
5,189
1,026
9,074
29,032
39,689
1,656
9,039
19,840
0
143,446
L
Ares
13,751
1,014
0
2,128
22,845
27,411
378
1,944
20,901
39,605
0
L
Chang'e
Maum0
Chang'e
10,164
1,387
2,607
5,585
21,318
14,184
201
1,729
19,589
55,826
0
W
7,903
3,115
0
7,446
27,556
12,455
404
5,971
21,381
0
105,571
L
Susano
13,394
2,680
0
2,932
22,127
9,779
1,792
567
21,560
0
85,100
L
Sun Wukong
Tickpoo
Sun Wukong
8,725
2,858
0
2,051
21,464
15,326
1,700
0
21,464
0
50,693
L
He Bo
ciru6
He Bo
18,311
1,274
396
9,253
25,458
11,766
668
568
24,890
101,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,947
Gold Earned
60,114
739
Minions Killed
532
0
Camps Cleared
0
2,173,206
Distance Traveled
2,191,272
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,368
437
38
1
0
389,291
2
W
Neith
16,380
630
193
7
0
443,655
4
W
Chernobog
14,464
556
146
6
0
417,343
1
W
Guan Yu
17,660
679
239
9
0
502,878
2
L
Ares
11,642
448
40
2
0
446,978
3
L
Chang'e
11,577
445
101
4
0
458,382
1
W
Thor
13,075
503
123
5
0
420,039
0
L
Susano
12,657
487
129
5
0
462,852
1
L
Sun Wukong
10,829
417
80
3
0
431,754
0
L
He Bo
13,409
516
182
7
0
391,306
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role