Player Matchup

Fenrir
Fenrir
DreadedDoughnut
Fenrir
Level 29
God Stats
20W - 24L
1,464 SR
Queue Stats
195W - 215L
1,472 Elo+
Solo
Danzaburou
Danzaburou
OldSkool_I_AUT
Danzaburou
Level 29
God Stats
29W - 23L
1,538 SR
Queue Stats
94W - 94L
1,482 Elo+
Solo
Merlin
Merlin
Shadow_xXBaba
Merlin
Level 26
God Stats
11W - 22L
1,164 SR
Queue Stats
205W - 240L
1,352 Elo+
Solo
Sobek
Sobek
Tornerose-DK
Sobek
Level 17
God Stats
1W - 0L
1,279 SR
Queue Stats
22W - 22L
1,342 Elo+
Solo
Mulan
Mulan
nic_076
Mulan
Level 28
God Stats
10W - 4L
1,692 SR
Queue Stats
100W - 101L
1,450 Elo+
Solo
Team Averages
Level 26
1,428 SR
1,419 Elo+

VS

Team Averages
Level 20
1,378 SR
1,423 Elo+
Neith
Neith
DrakeThunder
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
Erlonslong
Ares
Level 26
God Stats
4W - 8L
1,329 SR
Queue Stats
126W - 102L
1,492 Elo+
Solo
Ra
Ra
EvilxFamousz
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 79L
1,337 Elo+
Solo
Arachne
Arachne
Liesard
Arachne
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
43W - 53L
1,500 Elo+
Solo
Tiamat
Tiamat
Xhmlt_
Tiamat
Level 18
God Stats
2W - 7L
1,058 SR
Queue Stats
61W - 72L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
4,147
691
1,070
3,979
1,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Danzaburou
OldSkool_I_AUT
Danzaburou
6
1 / 0 / 0
3,972
662
997
2,118
505
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 1 / 2
3,896
649
1,142
949
253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 2 / 1
3,865
644
752
3,078
1,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
nic_076
Mulan
8
3 / 0 / 0
4,490
748
1,603
2,939
1,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 2 / 0
2,755
459
301
1,133
277
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
2 / 0 / 0
4,159
693
2,685
3,279
928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 3 / 0
3,361
560
565
2,048
411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Liesard
Arachne
7
0 / 0 / 0
3,835
639
583
2,894
781
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiamat
Xhmlt_
Tiamat
6
1 / 1 / 0
3,730
622
1,006
2,139
767
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
6
Kills
3
3
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
0
1
1.5
L
2
0
0
2
L
0
3
0
0
L
Arachne
Liesard
Arachne
0
0
0
0
W
Danzaburou
OldSkool_I_AUT
Danzaburou
1
0
0
1
W
1
1
2
2
W
0
2
1
0.25
L
Tiamat
Xhmlt_
Tiamat
1
1
0
1
W
Mulan
nic_076
Mulan
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,564
Damage
5,140
13,063
Taken
11,493
4,633
Mitigated
3,164
4,610
Healing
2,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
301
110
0
42
1,133
277
10
421
678
0
1,440
W
1,070
254
0
1,194
3,979
1,135
0
498
3,481
0
17,117
L
2,685
232
0
1,140
3,279
928
0
752
2,527
9,771
0
L
565
146
161
15
2,048
411
0
0
1,928
8,752
0
L
Arachne
Liesard
Arachne
583
441
0
921
2,894
781
0
0
2,894
0
15,256
W
Danzaburou
OldSkool_I_AUT
Danzaburou
997
345
0
1,303
2,118
505
238
862
1,256
0
13,449
W
1,142
206
0
0
949
253
174
508
441
8,716
0
W
752
33
0
983
3,078
1,399
312
1,823
1,255
6,040
0
L
Tiamat
Xhmlt_
Tiamat
1,006
379
0
670
2,139
767
34
506
1,452
10,875
0
W
Mulan
nic_076
Mulan
1,603
592
0
1,130
2,939
1,341
581
503
2,374
0
18,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,370
Gold Earned
17,840
140
Minions Killed
101
0
Camps Cleared
0
566,421
Distance Traveled
541,109
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,755
459
2
0
0
45,820
1
W
Fenrir
4,147
691
43
7
0
112,496
1
L
Ares
4,159
693
15
3
0
136,950
0
L
Ra
3,361
560
18
3
0
114,722
0
L
Arachne
3,835
639
43
7
0
121,448
1
W
Danzaburou
3,972
662
31
5
0
90,093
0
W
Merlin
3,896
649
15
3
0
112,901
0
W
Sobek
3,865
644
9
2
0
124,009
0
L
Tiamat
3,730
622
23
4
0
122,169
0
W
Mulan
4,490
748
42
7
0
126,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role