Player Matchup

Osiris
Osiris
 
Osiris
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DUKE1986boom
King Arthur
Level 30
God Stats
0W - 4L
1,089 SR
Queue Stats
146W - 223L
1,349 Elo+
Solo
Gilgamesh
Gilgamesh
I_EndYourLife
Gilgamesh
Level 17
God Stats
17W - 18L
1,613 SR
Queue Stats
31W - 31L
1,517 Elo+
Solo
Arachne
Arachne
Vybyn666
Arachne
Level 29
God Stats
9W - 7L
1,592 SR
Queue Stats
104W - 118L
1,428 Elo+
Solo
Anhur
Anhur
wilson21
Anhur
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,207 Elo+
Solo
Team Averages
Level 24
1,459 SR
1,400 Elo+

VS

Team Averages
Level 28
1,480 SR
1,490 Elo+
Scylla
Scylla
AnhurKnees2486
Scylla
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Tyr
Tyr
Gloper72
Tyr
Level 29
God Stats
3W - 1L
1,292 SR
Queue Stats
106W - 100L
1,511 Elo+
Party 1
Da Ji
Da Ji
Oradaga4829
Da Ji
Level 28
God Stats
18W - 18L
1,485 SR
Queue Stats
615W - 682L
1,415 Elo+
Solo
Artemis
Artemis
Reneebow126
Artemis
Level 20
God Stats
18W - 11L
1,622 SR
Queue Stats
88W - 87L
1,522 Elo+
Party 1
Jormungandr
Jormungandr
Warrior563
Jormungandr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 1 / 1
5,388
490
1,233
5,488
3,821
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

King Arthur
DUKE1986boom
King Arthur
8
2 / 3 / 3
5,370
488
3,287
8,188
2,690
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
I_EndYourLife
Gilgamesh
12
6 / 2 / 3
7,417
674
8,382
7,973
3,111
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Vybyn666
Arachne
8
1 / 3 / 2
5,327
484
3,180
6,880
2,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
wilson21
Anhur
11
5 / 3 / 3
7,272
661
4,383
7,852
2,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,665
606
3,695
5,539
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
3 / 0 / 2
7,311
665
3,473
4,425
1,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 5 / 2
5,899
536
4,328
7,507
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
Reneebow126
Artemis
9
2 / 5 / 3
5,911
537
5,105
7,131
1,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Warrior563
Jormungandr
9
4 / 3 / 2
5,816
529
3,687
5,347
4,170
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
14
Kills
12
12
Deaths
14
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
1
0.5
W
1
1
2
2
L
King Arthur
DUKE1986boom
King Arthur
2
3
3
1.17
W
3
0
2
4
L
Gilgamesh
I_EndYourLife
Gilgamesh
6
2
3
3.75
W
2
5
2
0.6
W
Artemis
Reneebow126
Artemis
2
5
3
0.7
L
Arachne
Vybyn666
Arachne
1
3
2
0.67
W
Jormungandr
Warrior563
Jormungandr
4
3
2
1.67
L
Anhur
wilson21
Anhur
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,465
Damage
20,288
36,381
Taken
29,949
14,339
Mitigated
11,284
9,862
Healing
6,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,233
472
0
1,302
5,488
3,821
0
0
5,488
0
18,662
W
3,695
648
0
1,467
5,539
1,512
168
0
5,539
36,458
0
L
King Arthur
DUKE1986boom
King Arthur
3,287
900
0
1,271
8,188
2,690
261
1,317
6,871
0
18,907
W
3,473
751
0
1,497
4,425
1,787
784
0
4,425
0
36,173
L
Gilgamesh
I_EndYourLife
Gilgamesh
8,382
2,429
0
2,179
7,973
3,111
0
2,793
5,180
0
49,742
W
4,328
801
159
2,015
7,507
2,289
178
0
7,507
0
22,867
W
Artemis
Reneebow126
Artemis
5,105
3,286
210
732
7,131
1,526
78
0
7,131
0
21,475
L
Arachne
Vybyn666
Arachne
3,180
1,832
306
2,805
6,880
2,560
106
1,264
5,616
0
21,126
W
Jormungandr
Warrior563
Jormungandr
3,687
1,122
0
0
5,347
4,170
0
0
5,347
14,848
0
L
Anhur
wilson21
Anhur
4,383
1,150
0
1,999
7,852
2,157
159
2,008
5,844
0
37,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,774
Gold Earned
31,602
282
Minions Killed
276
0
Camps Cleared
0
1,119,937
Distance Traveled
1,076,606
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,388
490
44
4
0
205,163
2
W
Scylla
6,665
606
84
8
0
225,107
0
L
King Arthur
5,370
488
30
3
0
229,712
0
W
Tyr
7,311
665
88
8
0
250,338
2
L
Gilgamesh
7,417
674
92
8
0
244,447
1
W
Da Ji
5,899
536
49
4
0
205,394
1
W
Artemis
5,911
537
34
3
0
204,468
1
L
Arachne
5,327
484
41
4
0
237,802
0
W
Jormungandr
5,816
529
21
2
0
191,299
0
L
Anhur
7,272
661
75
7
0
202,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role