Player Matchup

Set
Set
InfiniteSlayer
Set
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 61L
1,331 Elo+
Solo
Agni
Agni
Lupuss1st
Agni
Level 27
God Stats
5W - 0L
1,770 SR
Queue Stats
5W - 6L
1,341 Elo+
Solo
Medusa
Medusa
TTVatubbyk
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
giviki
Cthulhu
Level 7
God Stats
3W - 6L
1,445 SR
Queue Stats
4W - 11L
1,258 Elo+
Solo
Gilgamesh
Gilgamesh
iDMQ8
Gilgamesh
Level 28
God Stats
15W - 11L
1,705 SR
Queue Stats
281W - 310L
1,354 Elo+
Solo
Team Averages
Level 23
1,584 SR
1,357 Elo+

VS

Team Averages
Level 13
1,468 SR
1,467 Elo+
Apollo
Apollo
Kiwi_was_taken_-
Apollo
Level 26
God Stats
4W - 1L
1,640 SR
Queue Stats
55W - 81L
1,418 Elo+
Party 1
Ymir
Ymir
OluwaJosh
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,500 Elo+
Party 1
Bellona
Bellona
TBHNaruto
Bellona
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
constantino6624
Susano
Level 29
God Stats
0W - 3L
1,199 SR
Queue Stats
17W - 15L
1,419 Elo+
Solo
Kukulkan
Kukulkan
disaMOLODEC
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 5
5,732
573
2,955
5,431
2,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
11
4 / 1 / 1
6,443
644
4,355
3,294
951
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
TTVatubbyk
Medusa
11
3 / 1 / 4
6,466
647
2,981
4,020
949
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
giviki
Cthulhu
10
0 / 1 / 2
5,805
581
1,224
5,394
2,086
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
iDMQ8
Gilgamesh
11
6 / 0 / 3
6,535
654
3,324
3,775
1,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,005
501
1,339
3,790
902
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
6
0 / 2 / 1
4,150
415
703
3,487
1,826
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
TBHNaruto
Bellona
6
1 / 3 / 2
4,465
447
1,701
5,482
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
3 / 1 / 2
5,404
540
2,125
5,475
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
disaMOLODEC
Kukulkan
8
0 / 6 / 4
4,923
492
3,827
5,488
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
15
Kills
5
5
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
1
3
0
0.33
W
Agni
4
1
1
4.5
L
Ymir
0
2
1
0.25
L
Bellona
TBHNaruto
Bellona
1
3
2
0.67
W
Medusa
TTVatubbyk
Medusa
3
1
4
5
L
3
1
2
4
L
Kukulkan
disaMOLODEC
Kukulkan
0
6
4
0.33
W
Cthulhu
giviki
Cthulhu
0
1
2
1
W
Gilgamesh
iDMQ8
Gilgamesh
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,839
Damage
9,695
21,914
Taken
23,722
7,466
Mitigated
8,889
4,875
Healing
2,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,955
1,748
0
1,781
5,431
2,117
0
709
4,676
0
28,188
L
1,339
705
0
250
3,790
902
507
0
3,790
0
23,284
W
Agni
4,355
801
0
1,132
3,294
951
1,088
899
2,289
29,081
0
L
Ymir
703
125
0
839
3,487
1,826
0
0
3,487
6,318
0
L
Bellona
TBHNaruto
Bellona
1,701
389
0
362
5,482
2,731
258
740
4,742
0
14,020
W
Medusa
TTVatubbyk
Medusa
2,981
1,252
0
513
4,020
949
1,117
511
3,509
0
31,660
L
2,125
645
0
1,466
5,475
1,694
0
2,062
3,343
0
16,577
L
Kukulkan
disaMOLODEC
Kukulkan
3,827
1,414
0
0
5,488
1,736
0
2,695
2,781
15,831
0
W
Cthulhu
giviki
Cthulhu
1,224
265
0
497
5,394
2,086
0
2,002
3,327
21,301
0
W
Gilgamesh
iDMQ8
Gilgamesh
3,324
504
258
694
3,775
1,363
539
192
3,583
0
26,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,981
Gold Earned
23,947
275
Minions Killed
153
0
Camps Cleared
0
1,003,271
Distance Traveled
914,880
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,732
573
54
5
0
208,769
0
L
Apollo
5,005
501
50
5
0
201,649
3
W
Agni
6,443
644
59
6
0
182,345
4
L
Ymir
4,150
415
11
1
0
136,681
3
L
Bellona
4,465
447
31
3
0
192,813
2
W
Medusa
6,466
647
61
6
0
175,234
3
L
Susano
5,404
540
29
3
0
217,603
0
L
Kukulkan
4,923
492
32
3
0
166,134
0
W
Cthulhu
5,805
581
50
5
0
185,060
1
W
Gilgamesh
6,535
654
51
5
0
251,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role