Player Matchup

Gilgamesh
Gilgamesh
Archer771
Gilgamesh
Level 113
God Stats
11W - 4L
1,738 SR
Queue Stats
184W - 190L
1,468 Elo+
Solo
Janus
Janus
DeanLearner
Janus
Level 92
God Stats
22W - 42L
1,352 SR
Queue Stats
258W - 230L
1,489 Elo+
Solo
Cupid
Cupid
IONDH
Cupid
Level 83
God Stats
0W - 1L
1,773 SR
Queue Stats
18W - 17L
1,515 Elo+
Solo
Chaac
Chaac
King_Pumba97
Chaac
Level 61
God Stats
4W - 10L
1,789 SR
Queue Stats
55W - 60L
1,647 Elo+
Solo
Cthulhu
Cthulhu
Stealthy-Feng
Cthulhu
Level 80
God Stats
39W - 30L
1,506 SR
Queue Stats
111W - 105L
1,449 Elo+
Solo
Team Averages
Level 86
1,631 SR
1,514 Elo+

VS

Team Averages
Level 101
1,651 SR
1,471 Elo+
Osiris
Osiris
CFD l ZnZ 10
Osiris
Level 88
God Stats
11W - 3L
1,816 SR
Queue Stats
674W - 665L
1,453 Elo+
Solo
Neith
Neith
Deviljub666
Neith
Level 142
God Stats
18W - 18L
1,542 SR
Queue Stats
295W - 308L
1,447 Elo+
Solo
Serqet
Serqet
Kidders2572
Serqet
Level 125
God Stats
3W - 0L
1,666 SR
Queue Stats
136W - 129L
1,433 Elo+
Solo
Loki
Loki
Lachs_mit_Honig
Loki
Level 82
God Stats
9W - 6L
1,490 SR
Queue Stats
394W - 369L
1,502 Elo+
Solo
Merlin
Merlin
cham570pion
Merlin
Level 67
God Stats
52W - 27L
1,740 SR
Queue Stats
330W - 277L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Archer771
Gilgamesh
8
1 / 2 / 2
4,857
607
4,886
5,281
1,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 2
4,747
593
1,203
3,457
955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cupid
IONDH
Cupid
5
0 / 1 / 1
3,665
458
1,042
2,488
403
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 0
5,378
672
3,408
4,216
3,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
7
2 / 2 / 1
4,711
589
3,568
6,318
2,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
0 / 2 / 2
5,182
648
3,111
6,404
3,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 3 / 2
4,661
583
2,630
4,724
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Serqet
8
1 / 0 / 3
4,978
622
2,958
5,428
1,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
2 / 0 / 2
4,817
602
1,695
4,651
1,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
10
3 / 0 / 2
5,551
694
2,944
2,152
677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
7
7
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Archer771
Gilgamesh
1
2
2
1
W
Osiris
0
2
2
0.5
L
0
2
2
0.5
W
1
3
2
0.67
L
Cupid
IONDH
Cupid
0
1
1
0.5
W
Serqet
1
0
3
2.5
L
2
0
0
2
W
2
0
2
3
L
Cthulhu
2
2
1
1.25
W
Merlin
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,107
Damage
13,338
21,760
Taken
23,359
9,059
Mitigated
7,917
7,317
Healing
7,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Archer771
Gilgamesh
4,886
1,619
0
1,690
5,281
1,768
0
499
4,782
0
23,737
W
Osiris
3,111
1,685
0
3,515
6,404
3,081
0
42
5,977
0
26,443
L
1,203
78
0
500
3,457
955
0
1,247
2,210
24,433
0
W
2,630
874
0
1,225
4,724
1,227
0
1,700
3,024
0
18,981
L
Cupid
IONDH
Cupid
1,042
694
549
757
2,488
403
0
0
2,488
0
8,924
W
Serqet
2,958
440
0
1,477
5,428
1,723
0
1,176
4,252
0
11,622
L
3,408
574
0
2,132
4,216
3,183
0
55
4,161
0
23,164
W
1,695
304
0
558
4,651
1,209
0
1,136
3,515
0
17,965
L
Cthulhu
3,568
532
461
1,228
6,318
2,750
0
1,143
4,759
12,535
0
W
Merlin
2,944
213
0
388
2,152
677
0
717
1,435
34,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,358
Gold Earned
25,189
214
Minions Killed
221
0
Camps Cleared
0
760,804
Distance Traveled
788,054
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,857
607
52
7
0
159,438
2
W
Osiris
5,182
648
67
8
0
166,523
0
L
Janus
4,747
593
62
8
0
150,543
5
W
Neith
4,661
583
34
4
0
129,190
1
L
Cupid
3,665
458
25
3
0
106,827
1
W
Serqet
4,978
622
18
2
0
159,609
3
L
Chaac
5,378
672
52
7
0
158,230
2
W
Loki
4,817
602
35
4
0
180,041
1
L
Cthulhu
4,711
589
23
3
0
185,766
2
W
Merlin
5,551
694
67
8
0
152,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role