Player Matchup

Medusa
Medusa
BarryBars
Medusa
Level 69
God Stats
33W - 36L
1,455 SR
Queue Stats
247W - 254L
1,393 Elo+
Solo
Hun Batz
Hun Batz
EcoScience
Hun Batz
Level 112
God Stats
3W - 2L
1,510 SR
Queue Stats
215W - 204L
1,482 Elo+
Solo
Heimdallr
Heimdallr
WICKED_DRUMMER17
Heimdallr
Level 47
God Stats
230W - 224L
1,488 SR
Queue Stats
376W - 432L
1,341 Elo+
Solo
Anubis
Anubis
pikawolfbrony15
Anubis
Level 97
God Stats
2W - 4L
1,734 SR
Queue Stats
151W - 181L
1,359 Elo+
Party 2
Ares
Ares
shadowvoidboss
Ares
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 214L
1,382 Elo+
Party 2
Team Averages
Level 86
1,537 SR
1,391 Elo+

VS

Team Averages
Level 111
1,442 SR
1,356 Elo+
Yemoja
Yemoja
 
Yemoja
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Alex_e_may
Nu Wa
Level 154
God Stats
64W - 62L
1,484 SR
Queue Stats
296W - 322L
1,375 Elo+
Solo
Cernunnos
Cernunnos
InfamousKing1995
Cernunnos
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,318 Elo+
Solo
Pele
Pele
Player-One-K9
Pele
Level 88
God Stats
2W - 2L
1,364 SR
Queue Stats
21W - 43L
1,224 Elo+
Solo
Zhong Kui
Zhong Kui
YaBoiiVendrick
Zhong Kui
Level 108
God Stats
3W - 6L
1,361 SR
Queue Stats
262W - 330L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BarryBars
Medusa
18
5 / 3 / 2
11,034
649
11,789
17,548
5,874
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
EcoScience
Hun Batz
16
5 / 4 / 1
10,154
597
6,510
11,537
4,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
14
0 / 5 / 2
8,822
519
3,108
9,054
2,889
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

16
2 / 4 / 2
9,477
557
7,518
13,144
7,088
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
3 / 3 / 6
10,102
594
6,810
14,089
10,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
3 / 2 / 2
8,428
496
2,644
8,305
7,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
17
5 / 3 / 5
9,963
586
15,291
10,053
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
4
0 / 2 / 0
5,206
306
1,749
2,363
623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 3 / 1
8,600
506
6,395
10,451
3,388
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
YaBoiiVendrick
Zhong Kui
17
6 / 5 / 4
9,893
582
14,447
16,840
12,187
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
15
Kills
18
19
Deaths
15
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
3
2
2
2
L
Nu Wa
5
3
5
2.5
W
Medusa
BarryBars
Medusa
5
3
2
2
W
Hun Batz
EcoScience
Hun Batz
5
4
1
1.38
L
Cernunnos
0
2
0
0
L
4
3
1
1.5
W
Heimdallr
0
5
2
0.2
L
Zhong Kui
YaBoiiVendrick
Zhong Kui
6
5
4
1.6
W
2
4
2
0.75
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,735
Damage
40,526
65,372
Taken
48,012
31,283
Mitigated
27,168
21,177
Healing
15,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,644
637
1,030
2,718
8,305
7,558
308
2,175
6,130
15,930
0
L
Nu Wa
15,291
6,504
0
2,725
10,053
3,412
1,671
1,040
9,013
63,506
0
W
Medusa
BarryBars
Medusa
11,789
6,034
381
10,401
17,548
5,874
3,505
8,353
8,871
0
83,232
W
Hun Batz
EcoScience
Hun Batz
6,510
2,403
0
1,525
11,537
4,734
0
4,856
6,479
0
71,107
L
Cernunnos
1,749
857
0
354
2,363
623
0
355
2,008
0
8,210
L
6,395
2,253
0
1,842
10,451
3,388
318
5,053
5,398
0
41,383
W
Heimdallr
3,108
2,284
0
1,875
9,054
2,889
1,168
6,651
2,289
0
43,535
L
Zhong Kui
YaBoiiVendrick
Zhong Kui
14,447
1,770
0
7,263
16,840
12,187
0
5,705
11,135
73,858
0
W
7,518
774
0
6,065
13,144
7,088
1,983
4,211
8,845
59,177
0
W
6,810
818
342
588
14,089
10,698
1,596
7,398
6,506
31,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,589
Gold Earned
42,090
531
Minions Killed
368
0
Camps Cleared
0
1,453,834
Distance Traveled
1,133,773
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,428
496
24
1
0
251,302
0
L
Nu Wa
9,963
586
114
7
0
301,928
2
W
Medusa
11,034
649
141
8
0
257,507
0
W
Hun Batz
10,154
597
124
7
0
354,858
8
L
Cernunnos
5,206
306
17
1
0
55,568
0
L
Pele
8,600
506
83
5
0
220,756
1
W
Heimdallr
8,822
519
90
5
0
302,960
0
L
Zhong Kui
9,893
582
130
8
0
304,219
4
W
Anubis
9,477
557
121
7
0
247,281
2
W
Ares
10,102
594
55
3
0
291,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role