Player Matchup

Danzaburou
Danzaburou
Evensky04
Danzaburou
Level 17
God Stats
0W - 2L
1,516 SR
Queue Stats
12W - 21L
1,316 Elo+
Solo
Thor
Thor
GODKENAI
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,150 Elo+
Solo
Merlin
Merlin
Moyerz
Merlin
Level 7
God Stats
0W - 1L
1,064 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Phreakshow
Jormungandr
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 27L
1,167 Elo+
Solo
Horus
Horus
bOLtzEND
Horus
Level 7
God Stats
0W - 1L
1,527 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 12
1,421 SR
1,327 Elo+

VS

Team Averages
Level 43
1,566 SR
1,515 Elo+
Ymir
Ymir
AlohaSean
Ymir
Level 7
God Stats
2W - 1L
1,760 SR
Queue Stats
2W - 2L
1,664 Elo+
Party 1
Cernunnos
Cernunnos
D7KE
Cernunnos
Level 125
God Stats
2W - 2L
1,646 SR
Queue Stats
3W - 2L
1,664 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Saxo89
Ah Muzen Cab
Level 25
God Stats
2W - 0L
1,682 SR
Queue Stats
13W - 9L
1,451 Elo+
Solo
Kukulkan
Kukulkan
g0lEm09
Kukulkan
Level 29
God Stats
23W - 22L
1,500 SR
Queue Stats
117W - 154L
1,312 Elo+
Solo
Loki
Loki
jumpjump3310
Loki
Level 29
God Stats
3W - 2L
1,241 SR
Queue Stats
49W - 41L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Evensky04
Danzaburou
16
1 / 5 / 1
10,540
422
5,192
14,155
7,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
10
0 / 14 / 2
7,858
314
2,498
20,977
5,729
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Moyerz
Merlin
18
6 / 5 / 2
11,703
468
17,876
14,593
5,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Phreakshow
Jormungandr
14
1 / 8 / 3
9,117
365
3,995
23,485
13,817
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
bOLtzEND
Horus
17
2 / 6 / 0
10,934
437
3,901
13,951
10,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
4 / 2 / 6
11,838
474
3,426
12,922
11,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
D7KE
Cernunnos
20
20 / 2 / 4
17,727
709
27,324
15,889
7,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
Saxo89
Ah Muzen Cab
17
1 / 5 / 8
11,801
472
4,188
13,688
6,186
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
g0lEm09
Kukulkan
19
4 / 1 / 7
12,613
505
14,694
5,607
2,590
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
9 / 0 / 4
13,559
542
12,795
13,108
5,411
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
10
Kills
38
38
Deaths
10
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
2
6
3.5
W
Cernunnos
D7KE
Cernunnos
20
2
4
11
L
Danzaburou
Evensky04
Danzaburou
1
5
1
0.3
L
Thor
0
14
2
0.07
L
Merlin
Moyerz
Merlin
6
5
2
1.4
L
Jormungandr
Phreakshow
Jormungandr
1
8
3
0.31
W
Ah Muzen Cab
Saxo89
Ah Muzen Cab
1
5
8
1
L
Horus
bOLtzEND
Horus
2
6
0
0.33
W
Kukulkan
g0lEm09
Kukulkan
4
1
7
7.5
W
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,462
Damage
62,427
87,161
Taken
61,214
42,701
Mitigated
33,185
12,401
Healing
17,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,426
726
0
1,381
12,922
11,275
245
5,588
6,745
21,607
0
W
Cernunnos
D7KE
Cernunnos
27,324
20,514
0
7,128
15,889
7,723
10,212
3,899
11,842
0
174,108
L
Danzaburou
Evensky04
Danzaburou
5,192
3,154
0
3,022
14,155
7,015
2,540
1,927
12,228
0
50,592
L
Thor
2,498
368
0
1,876
20,977
5,729
573
4,818
16,159
0
18,689
L
Merlin
Moyerz
Merlin
17,876
829
0
1,185
14,593
5,703
343
4,826
9,767
68,401
0
L
Jormungandr
Phreakshow
Jormungandr
3,995
181
0
2,540
23,485
13,817
422
4,569
18,916
36,802
0
W
Ah Muzen Cab
Saxo89
Ah Muzen Cab
4,188
1,149
0
3,523
13,688
6,186
1,530
4,495
8,905
0
41,561
L
Horus
bOLtzEND
Horus
3,901
1,831
821
2,957
13,951
10,437
59
1,980
11,971
0
60,508
W
Kukulkan
g0lEm09
Kukulkan
14,694
237
0
893
5,607
2,590
1,839
2,477
3,048
85,992
0
W
12,795
3,199
0
4,340
13,108
5,411
0
4,077
8,803
0
92,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,152
Gold Earned
67,538
451
Minions Killed
638
0
Camps Cleared
0
2,020,977
Distance Traveled
2,154,318
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,838
474
25
1
0
466,507
0
W
Cernunnos
17,727
709
217
9
0
445,348
0
L
Danzaburou
10,540
422
112
4
0
402,361
2
L
Thor
7,858
314
37
1
0
298,267
0
L
Merlin
11,703
468
138
6
0
428,632
1
L
Jormungandr
9,117
365
58
2
0
380,381
0
W
Ah Muzen Cab
11,801
472
77
3
0
306,368
0
L
Horus
10,934
437
106
4
0
511,336
0
W
Kukulkan
12,613
505
180
7
0
454,463
0
W
Loki
13,559
542
139
6
0
481,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role