Player Matchup

Yemoja
Yemoja
Poxless
Yemoja
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 130L
1,333 Elo+
Party 1
Aphrodite
Aphrodite
Zomdies94
Aphrodite
Level 43
God Stats
2W - 2L
1,772 SR
Queue Stats
63W - 82L
1,352 Elo+
Party 1
Odin
Odin
unbowed_skill1
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,412 Elo+
Solo
Team Averages
Level 26
1,591 SR
1,366 Elo+

VS

Team Averages
Level 57
1,511 SR
1,294 Elo+
Sobek
Sobek
KanutoGray
Sobek
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,321 Elo+
Solo
Pele
Pele
Wrong__Burgundy
Pele
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 65L
1,068 Elo+
Solo
Gilgamesh
Gilgamesh
xIceVeins91x
Gilgamesh
Level 156
God Stats
71W - 67L
1,532 SR
Queue Stats
651W - 674L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Poxless
Yemoja
12
1 / 4 / 5
9,897
660
5,524
10,833
7,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
Zomdies94
Aphrodite
12
2 / 5 / 3
8,845
590
9,873
9,536
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 6 / 3
9,634
642
9,235
11,117
10,106
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
3 / 0 / 11
10,463
698
8,156
13,029
15,731
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 6 / 4
8,219
548
1,447
10,492
4,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
xIceVeins91x
Gilgamesh
16
12 / 1 / 3
12,664
844
16,287
16,822
12,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
7
Kills
15
15
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sobek
3
0
11
8.5
L
Yemoja
Poxless
Yemoja
1
4
5
0.88
W
0
6
4
0.33
L
Aphrodite
Zomdies94
Aphrodite
2
5
3
0.7
L
4
6
3
0.92
W
Gilgamesh
xIceVeins91x
Gilgamesh
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,632
Damage
25,890
31,486
Taken
40,343
21,951
Mitigated
32,696
10,902
Healing
7,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
8,156
1,126
0
3,227
13,029
15,731
674
6,187
6,842
23,454
0
L
Yemoja
Poxless
Yemoja
5,524
1,022
986
725
10,833
7,192
416
3,854
6,979
16,018
0
W
1,447
171
0
376
10,492
4,018
456
4,832
5,660
0
12,901
L
Aphrodite
Zomdies94
Aphrodite
9,873
1,013
4,116
3,817
9,536
4,653
0
2,074
7,462
38,674
0
L
9,235
4,394
732
526
11,117
10,106
386
3,278
7,839
0
19,467
W
Gilgamesh
xIceVeins91x
Gilgamesh
16,287
4,659
0
3,960
16,822
12,947
2,125
5,236
11,586
5,110
64,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,376
Gold Earned
31,346
99
Minions Killed
127
0
Camps Cleared
0
755,925
Distance Traveled
749,465
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,463
698
31
2
0
271,816
4
L
Yemoja
9,897
660
24
2
0
230,501
1
W
Pele
8,219
548
18
1
0
234,430
0
L
Aphrodite
8,845
590
65
4
0
267,774
5
L
Odin
9,634
642
10
1
0
257,650
5
W
Gilgamesh
12,664
844
78
5
0
243,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role