Player Matchup

Sun Wukong
Sun Wukong
DrDmoneyZ
Sun Wukong
Level 23
God Stats
49W - 39L
1,583 SR
Queue Stats
115W - 98L
1,447 Elo+
Party 2
Ra
Ra
Lucasmufc8956
Ra
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 25L
1,073 Elo+
Solo
Merlin
Merlin
ShaunMarcus
Merlin
Level 24
God Stats
4W - 2L
1,789 SR
Queue Stats
88W - 131L
1,254 Elo+
Solo
Thanatos
Thanatos
WOOD_GUNS7
Thanatos
Level 18
God Stats
19W - 40L
1,174 SR
Queue Stats
85W - 122L
1,257 Elo+
Solo
Izanami
Izanami
firebomb57
Izanami
Level 17
God Stats
27W - 9L
1,500 SR
Queue Stats
196W - 181L
1,439 Elo+
Party 2
Team Averages
Level 17
1,509 SR
1,294 Elo+

VS

Team Averages
Level 18
1,452 SR
1,365 Elo+
Danzaburou
Danzaburou
YOUTUBE-CHOCO4
Danzaburou
Level 8
God Stats
3W - 3L
1,187 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Janus
Janus
alihusseinabd
Janus
Level 25
God Stats
5W - 14L
1,397 SR
Queue Stats
294W - 335L
1,253 Elo+
Solo
Anubis
Anubis
morcsheena82
Anubis
Level 20
God Stats
12W - 9L
1,636 SR
Queue Stats
21W - 17L
1,419 Elo+
Party 1
Yemoja
Yemoja
mtuttle18121812
Yemoja
Level 7
God Stats
0W - 3L
1,370 SR
Queue Stats
0W - 3L
1,236 Elo+
Solo
Bakasura
Bakasura
xeavix
Bakasura
Level 29
God Stats
1W - 1L
1,668 SR
Queue Stats
34W - 32L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DrDmoneyZ
Sun Wukong
18
7 / 5 / 5
11,852
474
7,976
22,048
16,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 11 / 11
12,102
484
9,833
19,663
6,762
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
19
4 / 6 / 11
12,913
517
13,160
17,293
6,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
WOOD_GUNS7
Thanatos
20
14 / 5 / 9
14,684
587
13,470
21,901
9,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
firebomb57
Izanami
20
13 / 2 / 11
14,353
574
24,212
20,582
8,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
YOUTUBE-CHOCO4
Danzaburou
14
1 / 11 / 3
9,910
396
7,428
15,651
5,133
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 16 / 2
10,794
432
9,590
17,497
4,604
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
19
5 / 5 / 5
13,133
525
17,375
17,974
9,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 5 / 7
12,437
497
5,782
17,311
14,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
xeavix
Bakasura
20
13 / 7 / 3
14,386
575
24,464
27,045
12,218
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
44
41
Kills
24
29
Deaths
44
47
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DrDmoneyZ
Sun Wukong
7
5
5
1.9
W
3
11
11
0.77
W
Merlin
4
6
11
1.58
W
Thanatos
WOOD_GUNS7
Thanatos
14
5
9
3.7
L
Danzaburou
YOUTUBE-CHOCO4
Danzaburou
1
11
3
0.23
L
4
16
2
0.31
W
Izanami
firebomb57
Izanami
13
2
11
9.25
L
Anubis
5
5
5
1.5
L
1
5
7
0.9
L
Bakasura
xeavix
Bakasura
13
7
3
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,651
Damage
64,639
101,487
Taken
95,478
47,598
Mitigated
46,679
42,284
Healing
21,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DrDmoneyZ
Sun Wukong
7,976
1,436
0
7,965
22,048
16,981
213
7,741
12,742
0
63,443
W
9,833
669
882
1,894
19,663
6,762
1,050
7,743
11,373
51,187
0
W
Merlin
13,160
1,031
308
6,728
17,293
6,241
3,188
6,905
9,898
71,613
0
W
Thanatos
WOOD_GUNS7
Thanatos
13,470
5,783
0
14,278
21,901
9,433
5,003
4,970
16,721
0
59,654
L
Danzaburou
YOUTUBE-CHOCO4
Danzaburou
7,428
3,539
0
1,649
15,651
5,133
1,707
2,467
13,042
0
38,926
L
9,590
1,286
0
0
17,497
4,604
481
6,347
10,779
44,942
0
W
Izanami
firebomb57
Izanami
24,212
20,158
0
10,229
20,582
8,181
579
5,388
14,709
0
111,557
L
Anubis
17,375
991
0
7,297
17,974
9,880
1,187
4,225
13,453
85,663
0
L
5,782
719
1,615
359
17,311
14,844
354
5,169
11,725
27,063
0
L
Bakasura
xeavix
Bakasura
24,464
17,201
0
10,157
27,045
12,218
2,452
4,005
22,886
0
97,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,904
Gold Earned
60,660
554
Minions Killed
458
0
Camps Cleared
0
2,191,181
Distance Traveled
1,984,735
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,852
474
96
4
0
463,851
2
W
Ra
12,102
484
89
4
0
408,965
4
W
Merlin
12,913
517
140
6
0
368,602
0
W
Thanatos
14,684
587
83
3
0
470,183
2
L
Danzaburou
9,910
396
50
2
0
334,924
0
L
Janus
10,794
432
74
3
0
392,956
0
W
Izanami
14,353
574
146
6
0
479,580
0
L
Anubis
13,133
525
135
5
0
390,821
4
L
Yemoja
12,437
497
34
1
0
436,614
0
L
Bakasura
14,386
575
165
7
0
429,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role