Player Matchup

Osiris
Osiris
DEX Aviator
Osiris
Level 53
God Stats
0W - 3L
1,222 SR
Queue Stats
58W - 89L
1,407 Elo+
Party 2
Geb
Geb
HolyDryBear
Geb
Level 48
God Stats
4W - 10L
1,371 SR
Queue Stats
49W - 53L
1,491 Elo+
Solo
Neith
Neith
RarestLynx69777
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 46L
1,500 Elo+
Party 2
Merlin
Merlin
VBossgamerV
Merlin
Level 84
God Stats
4W - 8L
1,386 SR
Queue Stats
93W - 185L
1,350 Elo+
Party 2
Thor
Thor
ZenithStar4
Thor
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 113L
1,360 Elo+
Party 2
Team Averages
Level 47
1,396 SR
1,422 Elo+

VS

Team Averages
Level 104
1,464 SR
1,416 Elo+
Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Lxch__
Sobek
Level 87
God Stats
3W - 8L
1,500 SR
Queue Stats
293W - 498L
1,347 Elo+
Party 1
Tiamat
Tiamat
electralytee
Tiamat
Level 101
God Stats
8W - 9L
1,481 SR
Queue Stats
41W - 64L
1,426 Elo+
Solo
Gilgamesh
Gilgamesh
ooJiraiya
Gilgamesh
Level 156
God Stats
30W - 43L
1,363 SR
Queue Stats
451W - 599L
1,420 Elo+
Party 3
Bakasura
Bakasura
ooShifty_
Bakasura
Level 89
God Stats
27W - 26L
1,476 SR
Queue Stats
124W - 169L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
2 / 3 / 1
5,730
573
3,175
8,270
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 1
5,075
508
2,568
6,130
2,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 4 / 0
3,992
399
903
5,245
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Merlin
8
0 / 1 / 0
4,819
482
2,260
4,268
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 1
4,968
497
769
4,787
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 0 / 3
6,249
625
3,849
3,834
1,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Lxch__
Sobek
8
0 / 1 / 3
5,242
524
1,323
5,974
3,183
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
10
1 / 0 / 0
6,011
601
3,380
3,106
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ooJiraiya
Gilgamesh
12
4 / 2 / 0
6,791
679
6,173
7,967
3,997
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
ooShifty_
Bakasura
12
5 / 0 / 1
6,708
671
3,695
4,996
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
11
12
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
3
2.5
L
Osiris
2
3
1
0.83
L
1
1
1
1.5
W
Sobek
Lxch__
Sobek
0
1
3
1.5
L
0
4
0
0
L
Merlin
0
1
0
0
L
0
3
1
0.17
W
Tiamat
1
0
0
1
W
Gilgamesh
ooJiraiya
Gilgamesh
4
2
0
2
W
Bakasura
ooShifty_
Bakasura
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,675
Damage
18,420
28,700
Taken
25,877
10,846
Mitigated
11,868
9,785
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,849
1,622
0
1,146
3,834
1,120
666
759
3,075
0
40,430
L
Osiris
3,175
716
0
3,730
8,270
4,741
312
305
7,965
0
24,856
L
2,568
353
0
2,392
6,130
2,333
0
1,290
4,604
19,837
0
W
Sobek
Lxch__
Sobek
1,323
209
0
3,321
5,974
3,183
0
1,386
4,548
10,032
0
L
903
364
0
1,763
5,245
902
0
546
4,335
0
6,241
L
Merlin
2,260
205
0
1,540
4,268
1,097
0
1,876
2,069
23,166
0
L
769
124
0
360
4,787
1,773
0
293
4,354
0
26,272
W
Tiamat
3,380
630
0
1,550
3,106
1,515
288
1,251
1,706
32,190
0
W
Gilgamesh
ooJiraiya
Gilgamesh
6,173
1,706
0
2,309
7,967
3,997
0
312
7,655
320
38,515
W
Bakasura
ooShifty_
Bakasura
3,695
2,280
0
1,774
4,996
2,053
0
817
4,065
0
38,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,584
Gold Earned
31,001
219
Minions Killed
347
0
Camps Cleared
0
888,285
Distance Traveled
1,007,526
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,249
625
86
9
0
186,250
2
L
Osiris
5,730
573
48
5
0
182,592
2
L
Geb
5,075
508
40
4
0
207,228
1
W
Sobek
5,242
524
8
1
0
217,600
6
L
Neith
3,992
399
17
2
0
151,604
2
L
Merlin
4,819
482
53
5
0
153,912
0
L
Thor
4,968
497
61
6
0
192,949
3
W
Tiamat
6,011
601
78
8
0
190,071
2
W
Gilgamesh
6,791
679
79
8
0
186,502
0
W
Bakasura
6,708
671
96
10
0
227,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role