Player Matchup

Danzaburou
Danzaburou
Gold III
Colbyhcks
Danzaburou
Gold III
Level 77
God Stats
29W - 19L
1,716 SR
Queue Stats
137W - 141L
1,545 MMR
Solo
Cerberus
Cerberus
Gold IV
Death Sh0t 50
Cerberus
Gold IV
Level 146
God Stats
22W - 16L
1,611 SR
Queue Stats
232W - 220L
1,517 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Mestics
Guan Yu
Gold IV
Level 138
God Stats
5W - 3L
1,615 SR
Queue Stats
119W - 115L
1,544 MMR
Solo
Kukulkan
Kukulkan
Silver I
MrSmokymcpot420
Kukulkan
Silver I
Level 148
God Stats
1W - 3L
1,688 SR
Queue Stats
6W - 6L
1,634 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
RaiTheSaber
Tsukuyomi
Gold IV
Level 105
God Stats
7W - 2L
2,022 SR
Queue Stats
29W - 32L
1,475 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,730 SR
1,543 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,583 SR
1,544 MMR
Khepri
Khepri
Platinum V
KeystoneRecords
Khepri
Platinum V
Level 119
God Stats
142W - 144L
1,600 SR
Queue Stats
602W - 609L
1,613 MMR
Solo
Neith
Neith
Gold II
PuRe_SaVaGe_3
Neith
Gold II
Level 155
God Stats
4W - 1L
1,670 SR
Queue Stats
533W - 544L
1,472 MMR
Solo
Ravana
Ravana
Gold III
Smeejuice
Ravana
Gold III
Level 160
God Stats
4W - 4L
1,579 SR
Queue Stats
123W - 118L
1,463 MMR
Solo
Merlin
Merlin
Platinum V
SokTykons
Merlin
Platinum V
Level 145
God Stats
17W - 24L
1,500 SR
Queue Stats
753W - 755L
1,609 MMR
Solo
Bellona
Bellona
Silver I
Terra Epsilon
Bellona
Silver I
Level 101
God Stats
2W - 3L
1,565 SR
Queue Stats
27W - 27L
1,562 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Colbyhcks
Danzaburou
20
6 / 8 / 2
19,076
596
20,540
32,999
12,874
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Death Sh0t 50
Cerberus
19
2 / 8 / 14
14,287
446
14,390
33,186
33,966
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Guan Yu
Mestics
Guan Yu
20
4 / 6 / 9
14,462
452
21,376
38,730
56,598
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
20
4 / 5 / 9
15,887
496
35,784
18,138
8,972
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
RaiTheSaber
Tsukuyomi
20
6 / 9 / 6
15,378
481
18,078
28,630
12,233
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AthenaSetTiamatGilgameshBakasura

VS

Bans
JanusSobekKing ArthurSun WukongThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 18
17,416
544
9,771
33,556
52,582
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
10 / 6 / 9
18,740
586
30,460
31,040
16,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
Smeejuice
Ravana
20
13 / 3 / 9
19,810
619
17,133
20,315
13,593
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
SokTykons
Merlin
20
6 / 2 / 15
18,271
571
31,731
19,138
9,340
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
20
4 / 6 / 13
17,949
561
24,214
39,580
41,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
100
22
Kills
36
36
Deaths
22
40
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Colbyhcks
Danzaburou
6
8
2
0.88
L
Cerberus
Death Sh0t 50
Cerberus
2
8
14
1.13
W
3
5
18
2.4
L
Guan Yu
Mestics
Guan Yu
4
6
9
1.42
L
Kukulkan
4
5
9
1.7
W
10
6
9
2.42
L
Tsukuyomi
RaiTheSaber
Tsukuyomi
6
9
6
1
W
Ravana
Smeejuice
Ravana
13
3
9
5.83
W
Merlin
SokTykons
Merlin
6
2
15
6.75
W
Bellona
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,168
Damage
113,309
151,683
Taken
143,629
124,643
Mitigated
133,771
40,576
Healing
34,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Colbyhcks
Danzaburou
20,540
11,832
0
11,255
32,999
12,874
1,096
4,209
28,766
0
176,642
L
Cerberus
Death Sh0t 50
Cerberus
14,390
716
0
5,459
33,186
33,966
303
14,147
18,483
68,867
0
W
9,771
798
0
3,615
33,556
52,582
0
16,156
16,930
39,282
0
L
Guan Yu
Mestics
Guan Yu
21,376
2,956
3,515
10,710
38,730
56,598
945
11,523
26,920
3,659
74,214
L
Kukulkan
35,784
1,021
0
545
18,138
8,972
515
5,963
12,029
137,866
0
W
30,460
12,987
0
8,550
31,040
16,323
5,232
7,665
23,051
0
163,389
L
Tsukuyomi
RaiTheSaber
Tsukuyomi
18,078
4,679
0
9,092
28,630
12,233
400
7,070
21,279
0
112,265
W
Ravana
Smeejuice
Ravana
17,133
3,804
0
4,169
20,315
13,593
4,592
7,517
12,516
0
180,458
W
Merlin
SokTykons
Merlin
31,731
1,703
815
7,353
19,138
9,340
1,388
9,121
9,669
159,858
0
W
Bellona
24,214
5,392
0
9,698
39,580
41,933
1,674
13,454
24,678
13,351
99,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,090
Gold Earned
92,186
872
Minions Killed
901
0
Camps Cleared
0
2,880,166
Distance Traveled
3,009,070
24
Wards Purchased
50
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
19,076
596
236
7
0
501,808
1
L
Cerberus
14,287
446
132
4
0
583,568
4
W
Khepri
17,416
544
51
2
0
659,267
15
L
Guan Yu
14,462
452
127
4
0
548,474
0
L
Kukulkan
15,887
496
203
6
0
620,323
9
W
Neith
18,740
586
227
7
0
482,171
10
L
Tsukuyomi
15,378
481
174
5
0
625,993
10
W
Ravana
19,810
619
218
7
0
670,921
13
W
Merlin
18,271
571
237
7
0
604,514
5
W
Bellona
17,949
561
168
5
0
592,197
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role