Player Matchup

Baron Samedi
Baron Samedi
Den113
Baron Samedi
Level 17
God Stats
9W - 10L
1,475 SR
Queue Stats
69W - 47L
1,548 Elo+
Solo
Bellona
Bellona
HavocHound
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 62L
1,592 Elo+
Party 1
Danzaburou
Danzaburou
OPPPA
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,736 Elo+
Party 2
Gilgamesh
Gilgamesh
ZLOCKBOY
Gilgamesh
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,736 Elo+
Party 2
Merlin
Merlin
nagyM
Merlin
Level 29
God Stats
10W - 3L
1,896 SR
Queue Stats
63W - 47L
1,652 Elo+
Party 1
Team Averages
Level 26
1,574 SR
1,653 Elo+

VS

Team Averages
Level 28
1,570 SR
1,534 Elo+
Gilgamesh
Gilgamesh
GaJuAr
Gilgamesh
Level 33
God Stats
30W - 6L
1,861 SR
Queue Stats
94W - 65L
1,693 Elo+
Party 3
Cthulhu
Cthulhu
MiazJJ
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Phenecy
Scylla
Level 28
God Stats
11W - 6L
1,482 SR
Queue Stats
65W - 67L
1,422 Elo+
Solo
Tsukuyomi
Tsukuyomi
jaceq05
Tsukuyomi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,576 Elo+
Solo
Nu Wa
Nu Wa
waresheep37
Nu Wa
Level 28
God Stats
8W - 8L
1,507 SR
Queue Stats
46W - 46L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Den113
Baron Samedi
20
6 / 0 / 14
13,977
998
23,129
10,630
5,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
HavocHound
Bellona
20
6 / 4 / 14
14,449
1,032
14,683
21,191
15,074
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
OPPPA
Danzaburou
20
9 / 1 / 9
14,763
1,055
18,965
17,721
5,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
ZLOCKBOY
Gilgamesh
19
2 / 8 / 13
12,637
903
10,531
25,291
15,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
nagyM
Merlin
20
3 / 2 / 17
13,359
954
20,467
9,481
3,584
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

139

VS

Team 2 Tickets

74

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GaJuAr
Gilgamesh
20
6 / 2 / 9
14,601
1,043
14,668
25,643
32,558
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
MiazJJ
Cthulhu
19
3 / 2 / 12
14,123
1,009
15,264
24,811
39,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Phenecy
Scylla
19
2 / 1 / 10
12,823
916
15,932
6,951
4,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
jaceq05
Tsukuyomi
19
4 / 15 / 8
13,061
933
15,875
25,738
13,149
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
0 / 6 / 12
12,320
880
19,982
13,421
5,744
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
66
26
Kills
15
15
Deaths
26
67
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Den113
Baron Samedi
6
0
14
13
L
Gilgamesh
GaJuAr
Gilgamesh
6
2
9
5.25
W
Bellona
HavocHound
Bellona
6
4
14
3.25
L
Cthulhu
MiazJJ
Cthulhu
3
2
12
4.5
W
Danzaburou
OPPPA
Danzaburou
9
1
9
13.5
L
Scylla
Phenecy
Scylla
2
1
10
7
W
Gilgamesh
ZLOCKBOY
Gilgamesh
2
8
13
1.06
L
Tsukuyomi
jaceq05
Tsukuyomi
4
15
8
0.53
W
Merlin
nagyM
Merlin
3
2
17
5.75
L
0
6
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,775
Damage
81,721
84,314
Taken
96,564
45,163
Mitigated
95,217
15,458
Healing
9,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Den113
Baron Samedi
23,129
801
6,181
4,714
10,630
5,116
0
7,700
2,870
62,530
0
L
Gilgamesh
GaJuAr
Gilgamesh
14,668
3,464
0
2,519
25,643
32,558
0
11,303
14,138
3,188
30,124
W
Bellona
HavocHound
Bellona
14,683
1,732
121
975
21,191
15,074
0
13,924
6,973
5,885
19,763
L
Cthulhu
MiazJJ
Cthulhu
15,264
941
231
3,207
24,811
39,681
0
12,419
12,392
31,783
0
W
Danzaburou
OPPPA
Danzaburou
18,965
8,298
0
2,916
17,721
5,863
0
12,111
5,530
0
52,522
L
Scylla
Phenecy
Scylla
15,932
2,009
0
771
6,951
4,085
0
2,417
4,534
42,602
0
W
Gilgamesh
ZLOCKBOY
Gilgamesh
10,531
2,932
0
551
25,291
15,526
0
12,212
12,773
0
16,172
L
Tsukuyomi
jaceq05
Tsukuyomi
15,875
4,725
0
267
25,738
13,149
0
12,664
13,074
0
41,649
W
Merlin
nagyM
Merlin
20,467
735
0
0
9,481
3,584
0
6,333
3,120
52,861
0
L
19,982
5,036
216
1,811
13,421
5,744
0
8,099
5,322
49,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,185
Gold Earned
66,928
277
Minions Killed
267
10
Camps Cleared
10
1,352,222
Distance Traveled
1,439,884
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,977
998
100
7
2
278,559
0
L
Gilgamesh
14,601
1,043
34
2
4
329,148
2
W
Bellona
14,449
1,032
19
1
5
282,542
3
L
Cthulhu
14,123
1,009
33
2
0
295,589
0
W
Danzaburou
14,763
1,055
67
5
2
281,395
0
L
Scylla
12,823
916
84
6
4
292,508
3
W
Gilgamesh
12,637
903
11
1
1
239,260
1
L
Tsukuyomi
13,061
933
45
3
2
257,330
2
W
Merlin
13,359
954
80
6
0
270,466
0
L
Nu Wa
12,320
880
71
5
0
265,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role