Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Dread5455
Anubis
Level 102
God Stats
28W - 30L
1,169 SR
Queue Stats
304W - 284L
1,488 Elo+
Party 1
Ah Puch
Ah Puch
Seraph437
Ah Puch
Level 63
God Stats
4W - 1L
1,714 SR
Queue Stats
138W - 149L
1,514 Elo+
Party 1
Ne Zha
Ne Zha
Trustworthy4128
Ne Zha
Level 99
God Stats
7W - 6L
1,169 SR
Queue Stats
533W - 535L
1,468 Elo+
Party 1
Osiris
Osiris
worldonfire1
Osiris
Level 62
God Stats
6W - 2L
1,606 SR
Queue Stats
188W - 178L
1,538 Elo+
Solo
Team Averages
Level 90
1,432 SR
1,502 Elo+

VS

Team Averages
Level 78
1,426 SR
1,427 Elo+
Loki
Loki
BlazingWizard
Loki
Level 89
God Stats
8W - 9L
1,397 SR
Queue Stats
349W - 406L
1,388 Elo+
Solo
Chernobog
Chernobog
GGeniUSss
Chernobog
Level 47
God Stats
0W - 1L
1,320 SR
Queue Stats
66W - 97L
1,443 Elo+
Solo
Ares
Ares
Jus-Malicious
Ares
Level 87
God Stats
6W - 10L
1,301 SR
Queue Stats
203W - 221L
1,436 Elo+
Party 2
Tiamat
Tiamat
OMWTFYB2017STYLE
Tiamat
Level 127
God Stats
25W - 22L
1,614 SR
Queue Stats
118W - 131L
1,453 Elo+
Party 2
Cu Chulainn
Cu Chulainn
saucykazi
Cu Chulainn
Level 39
God Stats
4W - 3L
1,500 SR
Queue Stats
690W - 760L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
5 / 2 / 5
9,647
508
14,093
19,303
20,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Dread5455
Anubis
15
4 / 5 / 5
9,633
507
12,204
11,319
4,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
Seraph437
Ah Puch
14
1 / 3 / 3
8,517
448
8,237
8,641
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 4 / 5
8,201
432
6,384
14,207
10,902
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
14
6 / 5 / 7
9,380
494
10,761
12,854
9,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 4
8,995
473
8,918
14,426
4,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
GGeniUSss
Chernobog
17
5 / 4 / 8
10,851
571
9,275
12,615
3,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 3 / 5
7,947
418
5,571
14,967
9,302
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 4 / 3
8,957
471
9,072
11,699
6,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
saucykazi
Cu Chulainn
13
1 / 6 / 1
8,029
423
9,004
18,071
12,425
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
39
19
Kills
18
19
Deaths
19
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
2
5
3.75
L
5
2
4
3.5
W
Anubis
Dread5455
Anubis
4
5
5
1.3
L
Chernobog
GGeniUSss
Chernobog
5
4
8
2.25
L
3
3
5
1.83
L
4
4
3
1.38
W
Ah Puch
Seraph437
Ah Puch
1
3
3
0.83
W
3
4
5
1.38
L
Cu Chulainn
saucykazi
Cu Chulainn
1
6
1
0.25
W
Osiris
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,679
Damage
41,840
66,324
Taken
71,778
48,385
Mitigated
36,463
15,928
Healing
13,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,093
1,452
0
5,901
19,303
20,312
0
2,525
16,685
56,131
0
L
8,918
1,005
0
3,203
14,426
4,784
0
5,928
8,323
0
63,306
W
Anubis
Dread5455
Anubis
12,204
1,910
0
3,698
11,319
4,925
626
2,639
8,596
62,297
0
L
Chernobog
GGeniUSss
Chernobog
9,275
6,271
0
4,796
12,615
3,661
0
6,998
5,587
0
63,882
L
5,571
244
0
562
14,967
9,302
0
6,571
8,246
17,937
0
L
9,072
335
0
3,102
11,699
6,291
0
4,974
6,725
47,711
0
W
Ah Puch
Seraph437
Ah Puch
8,237
356
0
2,666
8,641
2,458
913
2,848
5,493
47,707
0
W
6,384
1,681
0
828
14,207
10,902
307
4,098
9,889
0
40,119
L
Cu Chulainn
saucykazi
Cu Chulainn
9,004
1,882
0
1,752
18,071
12,425
565
8,928
8,363
356
39,983
W
Osiris
10,761
4,984
0
2,835
12,854
9,788
559
2,120
10,662
0
45,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,378
Gold Earned
44,779
425
Minions Killed
417
0
Camps Cleared
0
1,743,740
Distance Traveled
1,781,308
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,647
508
98
5
0
354,226
3
L
Loki
8,995
473
119
6
0
409,296
2
W
Anubis
9,633
507
113
6
0
296,573
6
L
Chernobog
10,851
571
115
6
0
316,650
4
L
Ares
7,947
418
25
1
0
398,399
0
L
Tiamat
8,957
471
98
5
0
327,993
7
W
Ah Puch
8,517
448
93
5
0
356,027
6
W
Ne Zha
8,201
432
44
2
0
352,225
4
L
Cu Chulainn
8,029
423
60
3
0
328,970
2
W
Osiris
9,380
494
77
4
0
384,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role