Player Matchup

Ymir
Ymir
Arigato322
Ymir
Level 25
God Stats
16W - 11L
1,500 SR
Queue Stats
103W - 92L
1,472 Elo+
Party 1
He Bo
He Bo
Armourdawg55
He Bo
Level 27
God Stats
4W - 1L
1,673 SR
Queue Stats
47W - 47L
1,513 Elo+
Solo
Arachne
Arachne
LeMans12
Arachne
Level 22
God Stats
4W - 1L
1,816 SR
Queue Stats
32W - 32L
1,434 Elo+
Party 1
Apollo
Apollo
MyCurse1
Apollo
Level 18
God Stats
5W - 6L
1,389 SR
Queue Stats
103W - 91L
1,512 Elo+
Solo
Odin
Odin
壹笑而過
Odin
Level 28
God Stats
13W - 5L
1,693 SR
Queue Stats
89W - 107L
1,496 Elo+
Solo
Team Averages
Level 24
1,614 SR
1,485 Elo+

VS

Team Averages
Level 21
1,656 SR
1,439 Elo+
Danzaburou
Danzaburou
DannyLP123
Danzaburou
Level 29
God Stats
17W - 9L
1,746 SR
Queue Stats
47W - 43L
1,530 Elo+
Solo
Nemesis
Nemesis
Nafanja
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,637 Elo+
Solo
Hera
Hera
parkmanjin
Hera
Level 19
God Stats
6W - 4L
1,705 SR
Queue Stats
6W - 9L
1,264 Elo+
Solo
Guan Yu
Guan Yu
prokiller190RS
Guan Yu
Level 25
God Stats
3W - 2L
1,830 SR
Queue Stats
43W - 48L
1,599 Elo+
Solo
Jormungandr
Jormungandr
smokesheriff
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 57L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,371
637
6,031
5,435
2,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
3 / 1 / 2
6,267
627
3,583
4,186
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
LeMans12
Arachne
9
3 / 0 / 2
5,560
556
3,235
4,384
1,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
MyCurse1
Apollo
9
6 / 1 / 2
6,127
613
4,418
6,070
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 0 / 7
6,020
602
3,523
4,199
2,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DannyLP123
Danzaburou
8
0 / 2 / 0
4,714
471
3,890
6,021
1,520
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Nafanja
Nemesis
8
1 / 5 / 0
5,160
516
2,146
7,425
2,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 1
5,035
504
3,351
4,619
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 0
4,710
471
2,095
5,915
3,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
smokesheriff
Jormungandr
7
1 / 6 / 0
4,615
462
2,381
6,714
2,565
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
17
Kills
2
2
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
3
1
2
4
L
Danzaburou
DannyLP123
Danzaburou
0
2
0
0
W
Arachne
LeMans12
Arachne
3
0
2
4
W
Apollo
MyCurse1
Apollo
6
1
2
7
L
Nemesis
Nafanja
Nemesis
1
5
0
0.2
L
0
3
1
0.17
L
0
1
0
0
L
Jormungandr
smokesheriff
Jormungandr
1
6
0
0.17
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,790
Damage
13,863
24,274
Taken
30,694
9,061
Mitigated
11,492
11,395
Healing
6,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,031
2,357
0
2,208
5,435
2,407
483
947
4,163
28,644
963
W
3,583
220
0
1,682
4,186
1,135
0
918
3,156
28,987
0
L
Danzaburou
DannyLP123
Danzaburou
3,890
1,663
234
2,895
6,021
1,520
0
555
5,458
0
21,893
W
Arachne
LeMans12
Arachne
3,235
2,125
0
2,023
4,384
1,584
263
769
3,538
0
22,346
W
Apollo
MyCurse1
Apollo
4,418
2,488
0
3,438
6,070
1,583
0
1,736
4,292
0
33,411
L
Nemesis
Nafanja
Nemesis
2,146
704
0
1,682
7,425
2,270
0
2,737
4,666
0
22,093
L
3,351
1,100
0
386
4,619
1,241
0
1,369
3,043
18,738
0
L
2,095
518
135
1,204
5,915
3,896
342
2,970
2,945
0
15,651
L
Jormungandr
smokesheriff
Jormungandr
2,381
1,252
228
105
6,714
2,565
0
1,371
5,276
12,472
0
W
3,523
862
258
1,786
4,199
2,352
0
1,094
3,103
0
16,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,345
Gold Earned
24,234
265
Minions Killed
218
0
Camps Cleared
0
1,049,919
Distance Traveled
961,073
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,371
637
55
6
0
203,074
0
W
He Bo
6,267
627
64
6
0
197,572
0
L
Danzaburou
4,714
471
39
4
0
177,684
2
W
Arachne
5,560
556
45
5
0
249,539
1
W
Apollo
6,127
613
65
7
0
174,002
1
L
Nemesis
5,160
516
61
6
0
189,717
0
L
Hera
5,035
504
51
5
0
212,617
3
L
Guan Yu
4,710
471
39
4
0
187,838
2
L
Jormungandr
4,615
462
28
3
0
193,217
0
W
Odin
6,020
602
36
4
0
225,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role