Player Matchup

Anhur
Anhur
BigDrugs
Anhur
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 150L
1,388 Elo+
Party 1
Hun Batz
Hun Batz
MonkeyDabs710420
Hun Batz
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
182W - 187L
1,344 Elo+
Solo
Jing Wei
Jing Wei
R3tro_NightFury
Jing Wei
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 115L
1,292 Elo+
Solo
Guan Yu
Guan Yu
TrippinBabys
Guan Yu
Level 85
God Stats
0W - 1L
1,275 SR
Queue Stats
185W - 152L
1,460 Elo+
Solo
Agni
Agni
TwerlyLightbulb
Agni
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
170W - 193L
1,306 Elo+
Party 1
Team Averages
Level 66
1,455 SR
1,358 Elo+

VS

Team Averages
Level 70
1,361 SR
1,355 Elo+
Cupid
Cupid
CrispColonel
Cupid
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,131 Elo+
Solo
Athena
Athena
ForeignBridge21
Athena
Level 57
God Stats
2W - 1L
1,443 SR
Queue Stats
249W - 294L
1,413 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
K1NG_CH3NG
Ah Muzen Cab
Level 66
God Stats
1W - 0L
1,094 SR
Queue Stats
7W - 6L
1,387 Elo+
Solo
Serqet
Serqet
Papionyx8358
Serqet
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
393W - 395L
1,440 Elo+
Party 2
Cerberus
Cerberus
bobo-daniel1
Cerberus
Level 88
God Stats
4W - 7L
1,266 SR
Queue Stats
323W - 327L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BigDrugs
Anhur
17
5 / 5 / 10
11,478
675
22,074
20,448
7,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 10 / 7
13,671
804
17,759
20,745
9,793
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
19
4 / 8 / 10
11,978
705
19,639
21,820
9,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
TrippinBabys
Guan Yu
20
7 / 6 / 15
13,088
770
17,472
24,854
34,322
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
0 / 10 / 11
9,683
570
11,814
15,797
5,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 14
12,833
755
13,103
12,888
5,007
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

20
6 / 7 / 26
13,078
769
16,912
32,532
23,085
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
K1NG_CH3NG
Ah Muzen Cab
20
10 / 2 / 16
13,708
806
23,477
10,433
5,974
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
19
6 / 6 / 15
12,053
709
11,193
12,616
4,723
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
bobo-daniel1
Cerberus
20
13 / 6 / 19
13,609
801
25,874
44,072
25,142
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
129
25
Kills
39
39
Deaths
25
53
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Anhur
BigDrugs
Anhur
5
5
10
2
W
4
4
14
2.75
W
6
7
26
2.71
W
Ah Muzen Cab
K1NG_CH3NG
Ah Muzen Cab
10
2
16
9
L
9
10
7
1.25
W
Serqet
6
6
15
2.25
L
Jing Wei
4
8
10
1.13
L
Guan Yu
TrippinBabys
Guan Yu
7
6
15
2.42
L
0
10
11
0.55
W
Cerberus
bobo-daniel1
Cerberus
13
6
19
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,758
Damage
90,559
103,664
Taken
112,541
66,942
Mitigated
63,931
36,871
Healing
49,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BigDrugs
Anhur
22,074
13,504
2,713
7,160
20,448
7,523
1,685
10,797
8,934
0
34,056
W
13,103
5,555
2,919
3,681
12,888
5,007
1,717
2,980
9,788
0
32,141
W
16,912
4,004
1,295
10,263
32,532
23,085
893
3,135
28,977
30,071
0
W
Ah Muzen Cab
K1NG_CH3NG
Ah Muzen Cab
23,477
9,202
163
2,427
10,433
5,974
2,071
1,157
9,276
0
49,459
L
17,759
4,455
2,138
1,947
20,745
9,793
0
6,449
13,660
0
34,618
W
Serqet
11,193
3,268
1,634
2,242
12,616
4,723
681
1,778
10,718
0
17,299
L
Jing Wei
19,639
16,416
1,650
3,376
21,820
9,446
1,147
10,686
11,134
0
43,585
L
Guan Yu
TrippinBabys
Guan Yu
17,472
2,503
8,531
7,922
24,854
34,322
571
7,663
17,191
0
28,354
L
11,814
1,587
607
827
15,797
5,858
0
7,191
8,606
18,776
0
W
Cerberus
bobo-daniel1
Cerberus
25,874
1,012
1,835
23,037
44,072
25,142
458
2,764
40,747
46,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,898
Gold Earned
65,281
188
Minions Killed
182
0
Camps Cleared
0
1,357,871
Distance Traveled
1,424,238
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,478
675
47
3
0
262,857
0
W
Cupid
12,833
755
52
3
0
289,159
0
W
Athena
13,078
769
23
1
0
294,117
0
W
Ah Muzen Cab
13,708
806
40
2
0
260,260
0
L
Hun Batz
13,671
804
36
2
0
271,054
1
W
Serqet
12,053
709
10
1
0
278,881
0
L
Jing Wei
11,978
705
63
4
0
256,783
0
L
Guan Yu
13,088
770
27
2
0
301,518
0
L
Agni
9,683
570
15
1
0
265,659
0
W
Cerberus
13,609
801
57
3
0
301,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role