Player Matchup

Danzaburou
Danzaburou
Dragonborn867
Danzaburou
Level 27
God Stats
4W - 1L
1,541 SR
Queue Stats
14W - 14L
1,273 Elo+
Solo
Hun Batz
Hun Batz
Godbody_melo
Hun Batz
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 32L
1,507 Elo+
Solo
Cthulhu
Cthulhu
Sihlam
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,432 Elo+
Solo
Zeus
Zeus
Slim_L_Yea
Zeus
Level 28
God Stats
34W - 35L
1,368 SR
Queue Stats
216W - 241L
1,336 Elo+
Solo
Loki
Loki
stormunicorn123
Loki
Level 22
God Stats
15W - 4L
1,711 SR
Queue Stats
15W - 5L
1,705 Elo+
Solo
Team Averages
Level 21
1,524 SR
1,450 Elo+

VS

Team Averages
Level 35
1,500 SR
1,335 Elo+
Kuzenbo
Kuzenbo
BLUExUNIT
Kuzenbo
Level 16
God Stats
4W - 5L
1,495 SR
Queue Stats
53W - 64L
1,345 Elo+
Solo
Tsukuyomi
Tsukuyomi
DBoa100Rank
Tsukuyomi
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,284 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Liberated_Xombie
Ah Muzen Cab
Level 7
God Stats
5W - 9L
1,194 SR
Queue Stats
20W - 28L
1,312 Elo+
Party 1
Nox
Nox
SoggyWhales
Nox
Level 99
God Stats
2W - 1L
1,814 SR
Queue Stats
62W - 52L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
WinkyFishLemon
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,189 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragonborn867
Danzaburou
18
3 / 6 / 10
12,280
945
10,609
15,069
5,344
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hun Batz
Godbody_melo
Hun Batz
20
10 / 6 / 15
14,553
1,119
30,519
18,933
6,758
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Sihlam
Cthulhu
20
6 / 1 / 16
14,923
1,148
16,479
16,187
16,297
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
1 / 2 / 5
11,804
908
5,573
7,406
2,386
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
28 / 5 / 8
17,763
1,366
37,088
15,973
4,984
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

176

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BLUExUNIT
Kuzenbo
19
3 / 8 / 9
13,016
1,001
13,138
25,111
21,070
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
DBoa100Rank
Tsukuyomi
18
6 / 9 / 3
13,061
1,005
12,084
17,743
7,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
Liberated_Xombie
Ah Muzen Cab
19
2 / 14 / 8
12,558
966
15,020
24,242
9,877
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

19
7 / 9 / 6
14,386
1,107
15,976
23,618
10,298
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 8 / 9
11,863
913
9,955
17,287
14,846
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
54
48
Kills
19
20
Deaths
48
54
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BLUExUNIT
Kuzenbo
3
8
9
0.94
L
Tsukuyomi
DBoa100Rank
Tsukuyomi
6
9
3
0.83
W
Danzaburou
Dragonborn867
Danzaburou
3
6
10
1.33
W
Hun Batz
Godbody_melo
Hun Batz
10
6
15
2.92
L
Ah Muzen Cab
Liberated_Xombie
Ah Muzen Cab
2
14
8
0.43
W
Cthulhu
Sihlam
Cthulhu
6
1
16
14
W
1
2
5
1.75
L
7
9
6
1.11
L
1
8
9
0.69
W
28
5
8
6.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,268
Damage
66,173
73,568
Taken
108,001
35,769
Mitigated
63,939
10,690
Healing
7,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BLUExUNIT
Kuzenbo
13,138
3,882
0
0
25,111
21,070
0
7,513
17,598
35,641
0
L
Tsukuyomi
DBoa100Rank
Tsukuyomi
12,084
3,322
0
264
17,743
7,848
0
4,144
13,599
0
24,604
W
Danzaburou
Dragonborn867
Danzaburou
10,609
3,987
0
2,340
15,069
5,344
0
8,598
6,353
0
28,956
W
Hun Batz
Godbody_melo
Hun Batz
30,519
8,747
0
485
18,933
6,758
0
9,880
8,909
0
52,539
L
Ah Muzen Cab
Liberated_Xombie
Ah Muzen Cab
15,020
7,868
0
4,507
24,242
9,877
0
5,063
19,179
0
35,139
W
Cthulhu
Sihlam
Cthulhu
16,479
1,434
2,229
3,544
16,187
16,297
0
7,828
8,148
45,013
0
W
5,573
1,073
0
517
7,406
2,386
0
3,827
3,579
28,116
0
L
15,976
493
0
1,245
23,618
10,298
0
3,314
20,304
34,851
0
L
9,955
3,025
0
1,014
17,287
14,846
0
2,018
15,269
30,918
0
W
37,088
12,544
0
1,575
15,973
4,984
0
8,416
7,510
0
51,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,323
Gold Earned
64,884
246
Minions Killed
188
7
Camps Cleared
7
1,125,482
Distance Traveled
1,154,164
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
13,016
1,001
43
3
1
283,368
0
L
Tsukuyomi
13,061
1,005
12
1
1
228,494
0
W
Danzaburou
12,280
945
42
3
0
185,202
1
W
Hun Batz
14,553
1,119
54
4
1
228,369
0
L
Ah Muzen Cab
12,558
966
40
3
3
184,200
0
W
Cthulhu
14,923
1,148
59
5
4
269,640
0
W
Zeus
11,804
908
59
5
0
194,498
0
L
Nox
14,386
1,107
50
4
1
255,523
0
L
Nu Wa
11,863
913
43
3
1
202,579
3
W
Loki
17,763
1,366
32
2
2
247,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role