Player Matchup

Mercury
Mercury
Diamond III
Rithrum
Mercury
Diamond III
Level 157
God Stats
3W - 2L
1,552 SR
Queue Stats
326W - 319L
2,165 MMR
Solo
Anhur
Anhur
Diamond IV
erobotrex08
Anhur
Diamond IV
Level 158
God Stats
69W - 59L
1,621 SR
Queue Stats
617W - 609L
2,165 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond IV
luiitoWs
Kumbhakarna
Diamond IV
Level 156
God Stats
4W - 2L
1,750 SR
Queue Stats
151W - 140L
2,095 MMR
Party 1
Agni
Agni
Diamond II
qCruuz
Agni
Diamond II
Level 104
God Stats
2W - 1L
1,809 SR
Queue Stats
197W - 183L
2,255 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
tomzom
Sun Wukong
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,647 SR
2,036 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,643 SR
2,155 MMR
Raijin
Raijin
Diamond IV
Gastóne
Raijin
Diamond IV
Level 159
God Stats
30W - 21L
1,710 SR
Queue Stats
301W - 299L
2,163 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
ItsZeIda
Jing Wei
Diamond IV
Level 105
God Stats
17W - 14L
1,784 SR
Queue Stats
145W - 121L
2,098 MMR
Party 2
Ratatoskr
Ratatoskr
Diamond III
Pi11ar0fAutumn
Ratatoskr
Diamond III
Level 149
God Stats
3W - 7L
1,580 SR
Queue Stats
582W - 562L
2,205 MMR
Solo
Yemoja
Yemoja
Platinum III
lPurse
Yemoja
Platinum III
Level 160
God Stats
3W - 3L
1,461 SR
Queue Stats
48W - 42L
2,001 MMR
Solo
Achilles
Achilles
Diamond II
moonjumping
Achilles
Diamond II
Level 149
God Stats
3W - 3L
1,683 SR
Queue Stats
188W - 177L
2,306 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Rithrum
Mercury
20
3 / 2 / 8
13,758
598
14,369
14,078
6,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
5 / 0 / 4
15,042
654
9,981
13,593
5,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
luiitoWs
Kumbhakarna
17
1 / 0 / 10
12,742
554
3,451
17,478
18,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
qCruuz
Agni
20
6 / 2 / 7
14,337
623
18,779
10,776
4,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
tomzom
Sun Wukong
20
5 / 1 / 9
15,150
659
16,874
23,981
20,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
SetAthenaGuan YuTsukuyomi

VS

Bans
TiamatGilgameshSobekYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Gastóne
Raijin
16
3 / 3 / 0
10,258
446
7,096
15,023
6,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
ItsZeIda
Jing Wei
19
0 / 4 / 0
11,566
503
11,412
16,926
5,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
Pi11ar0fAutumn
Ratatoskr
17
0 / 6 / 3
10,122
440
5,263
17,159
11,521
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
lPurse
Yemoja
15
0 / 2 / 3
9,191
400
3,760
13,316
11,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
moonjumping
Achilles
15
2 / 5 / 1
10,272
447
13,025
20,580
22,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
20
Kills
5
5
Deaths
20
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
Gastóne
Raijin
3
3
0
1
L
Jing Wei
ItsZeIda
Jing Wei
0
4
0
0
L
Ratatoskr
Pi11ar0fAutumn
Ratatoskr
0
6
3
0.25
W
Mercury
Rithrum
Mercury
3
2
8
3.5
W
5
0
4
7
L
Yemoja
lPurse
Yemoja
0
2
3
0.75
W
Kumbhakarna
luiitoWs
Kumbhakarna
1
0
10
6
L
Achilles
moonjumping
Achilles
2
5
1
0.5
W
Agni
qCruuz
Agni
6
2
7
4.75
W
Sun Wukong
tomzom
Sun Wukong
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,454
Damage
40,556
79,906
Taken
83,004
55,310
Mitigated
57,634
35,520
Healing
21,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Gastóne
Raijin
7,096
466
0
4,179
15,023
6,415
0
4,053
10,784
74,390
0
L
Jing Wei
ItsZeIda
Jing Wei
11,412
8,847
0
5,040
16,926
5,615
776
2,771
14,095
0
101,441
L
Ratatoskr
Pi11ar0fAutumn
Ratatoskr
5,263
1,189
0
5,168
17,159
11,521
0
4,107
12,856
0
80,495
W
Mercury
Rithrum
Mercury
14,369
9,173
0
2,260
14,078
6,592
1,202
2,635
11,203
0
110,996
W
9,981
6,844
0
9,846
13,593
5,866
11,351
1,362
12,086
0
133,573
L
Yemoja
lPurse
Yemoja
3,760
737
1,258
3,146
13,316
11,456
0
5,762
7,326
19,998
0
W
Kumbhakarna
luiitoWs
Kumbhakarna
3,451
468
0
4,530
17,478
18,290
282
3,161
14,209
18,711
0
L
Achilles
moonjumping
Achilles
13,025
4,005
0
2,514
20,580
22,627
0
4,691
15,713
0
70,245
W
Agni
qCruuz
Agni
18,779
979
405
5,062
10,776
4,478
2,781
3,015
7,520
105,420
0
W
Sun Wukong
tomzom
Sun Wukong
16,874
3,028
0
13,417
23,981
20,084
1,296
2,254
21,581
0
118,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,029
Gold Earned
51,409
825
Minions Killed
687
0
Camps Cleared
0
2,435,974
Distance Traveled
2,190,104
34
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,258
446
188
8
0
412,164
8
L
Jing Wei
11,566
503
197
9
0
454,947
6
L
Ratatoskr
10,122
440
144
6
0
472,721
5
W
Mercury
13,758
598
153
7
0
543,936
4
W
Anhur
15,042
654
229
10
0
405,676
7
L
Yemoja
9,191
400
26
1
0
421,704
10
W
Kumbhakarna
12,742
554
17
1
0
515,059
11
L
Achilles
10,272
447
132
6
0
428,568
4
W
Agni
14,337
623
192
8
0
459,685
7
W
Sun Wukong
15,150
659
234
10
0
511,618
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role