Player Matchup

Ganesha
Ganesha
CodeD3ad17
Ganesha
Level 110
God Stats
6W - 7L
1,507 SR
Queue Stats
21W - 25L
1,349 Elo+
Party 2
Ravana
Ravana
IlDeathSkull
Ravana
Level 94
God Stats
7W - 3L
1,693 SR
Queue Stats
210W - 179L
1,510 Elo+
Party 2
Ra
Ra
JoDogg75
Ra
Level 93
God Stats
3W - 2L
1,494 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
M3xican Spartin
Cernunnos
Level 46
God Stats
4W - 3L
1,500 SR
Queue Stats
37W - 49L
1,500 Elo+
Party 2
Da Ji
Da Ji
Vortex9798
Da Ji
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 81
1,539 SR
1,472 Elo+

VS

Team Averages
Level 57
1,482 SR
1,478 Elo+
Nox
Nox
KsiQual
Nox
Level 105
God Stats
12W - 10L
1,638 SR
Queue Stats
488W - 434L
1,566 Elo+
Party 1
Apollo
Apollo
Llanz07
Apollo
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
564W - 595L
1,437 Elo+
Party 3
Chaac
Chaac
Shikkuna
Chaac
Level 18
God Stats
26W - 23L
1,567 SR
Queue Stats
33W - 35L
1,511 Elo+
Party 1
Loki
Loki
ThicccRiccc
Loki
Level 43
God Stats
3W - 6L
1,402 SR
Queue Stats
90W - 106L
1,416 Elo+
Solo
King Arthur
King Arthur
Tyketelsen13
King Arthur
Level 28
God Stats
2W - 4L
1,305 SR
Queue Stats
111W - 101L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CodeD3ad17
Ganesha
15
1 / 1 / 15
10,683
534
8,116
13,995
13,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ravana
18
8 / 2 / 4
11,665
583
14,415
14,819
13,858
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

17
5 / 3 / 2
10,562
528
6,973
10,608
4,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
M3xican Spartin
Cernunnos
15
6 / 2 / 5
9,641
482
7,573
9,371
4,130
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
16
5 / 3 / 8
10,445
522
6,325
11,882
5,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
16
7 / 5 / 1
10,909
545
7,352
10,612
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Llanz07
Apollo
14
1 / 4 / 2
9,121
456
5,781
11,926
4,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Shikkuna
Chaac
13
1 / 8 / 2
8,087
404
6,590
14,551
8,696
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 5 / 5
8,208
410
5,317
11,418
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Tyketelsen13
King Arthur
17
2 / 3 / 2
10,283
514
11,367
19,566
12,945
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
25
Kills
11
11
Deaths
25
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CodeD3ad17
Ganesha
1
1
15
8.5
W
Ravana
8
2
4
5
W
5
3
2
2
L
Nox
7
5
1
1.5
L
Apollo
Llanz07
Apollo
1
4
2
0.5
W
Cernunnos
M3xican Spartin
Cernunnos
6
2
5
4.25
L
Chaac
Shikkuna
Chaac
1
8
2
0.25
L
0
5
5
0.5
L
King Arthur
Tyketelsen13
King Arthur
2
3
2
1
W
Da Ji
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,402
Damage
36,407
60,675
Taken
68,073
42,076
Mitigated
33,370
19,733
Healing
16,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CodeD3ad17
Ganesha
8,116
680
0
5,565
13,995
13,641
145
1,052
12,885
35,472
0
W
Ravana
14,415
4,364
0
4,280
14,819
13,858
914
462
14,333
0
73,935
W
6,973
501
1,209
3,579
10,608
4,469
543
3,695
6,713
63,001
0
L
Nox
7,352
501
0
1,725
10,612
3,992
0
5,110
5,292
44,322
0
L
Apollo
Llanz07
Apollo
5,781
3,257
0
3,277
11,926
4,036
0
3,358
8,491
0
50,545
W
Cernunnos
M3xican Spartin
Cernunnos
7,573
4,479
0
1,263
9,371
4,130
2,193
1,275
8,002
0
43,677
L
Chaac
Shikkuna
Chaac
6,590
514
0
2,310
14,551
8,696
408
3,391
11,080
0
43,245
L
5,317
1,224
0
4,559
11,418
3,701
0
1,537
9,833
0
51,655
L
King Arthur
Tyketelsen13
King Arthur
11,367
1,571
0
4,943
19,566
12,945
0
1,229
18,288
0
73,966
W
Da Ji
6,325
1,364
0
3,837
11,882
5,978
0
1,423
10,343
0
61,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,996
Gold Earned
46,608
465
Minions Killed
513
0
Camps Cleared
0
1,879,061
Distance Traveled
1,766,681
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,683
534
21
1
0
404,259
3
W
Ravana
11,665
583
145
7
0
369,879
1
W
Ra
10,562
528
115
6
0
372,033
0
L
Nox
10,909
545
108
5
0
338,057
0
L
Apollo
9,121
456
103
5
0
344,174
3
W
Cernunnos
9,641
482
98
5
0
331,239
0
L
Chaac
8,087
404
66
3
0
333,970
0
L
Loki
8,208
410
90
5
0
389,677
4
L
King Arthur
10,283
514
146
7
0
360,803
3
W
Da Ji
10,445
522
86
4
0
401,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role