Player Matchup

Medusa
Medusa
Chlorene
Medusa
Level 83
God Stats
19W - 8L
1,683 SR
Queue Stats
146W - 122L
1,465 Elo+
Party 3
Achilles
Achilles
Fryeguy1221
Achilles
Level 40
God Stats
1W - 2L
1,152 SR
Queue Stats
29W - 21L
1,322 Elo+
Party 2
Arachne
Arachne
NeoKendrick
Arachne
Level 109
God Stats
3W - 2L
1,430 SR
Queue Stats
193W - 169L
1,544 Elo+
Party 2
Nu Wa
Nu Wa
YoteMeisterKwan
Nu Wa
Level 100
God Stats
9W - 5L
1,739 SR
Queue Stats
180W - 137L
1,565 Elo+
Party 2
Khepri
Khepri
olimarfunk
Khepri
Level 36
God Stats
66W - 37L
1,647 SR
Queue Stats
80W - 56L
1,521 Elo+
Party 3
Team Averages
Level 74
1,530 SR
1,483 Elo+

VS

Team Averages
Level 76
1,542 SR
1,498 Elo+
Serqet
Serqet
HeRoSh1
Serqet
Level 15
God Stats
7W - 5L
1,791 SR
Queue Stats
50W - 32L
1,598 Elo+
Party 1
Hachiman
Hachiman
Hero_Mistgun
Hachiman
Level 121
God Stats
0W - 1L
1,759 SR
Queue Stats
13W - 14L
1,464 Elo+
Party 1
Ymir
Ymir
Its High Noose
Ymir
Level 85
God Stats
3W - 4L
1,159 SR
Queue Stats
124W - 114L
1,505 Elo+
Party 1
Persephone
Persephone
ThicccRiccc
Persephone
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 106L
1,426 Elo+
Solo
Tyr
Tyr
TricolorLemon22
Tyr
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 80L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chlorene
Medusa
17
4 / 2 / 4
10,135
507
11,146
12,416
5,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Fryeguy1221
Achilles
15
2 / 3 / 6
9,090
455
4,065
10,258
11,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Arachne
NeoKendrick
Arachne
19
12 / 1 / 2
12,411
621
14,992
16,387
9,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 3 / 12
12,420
621
16,267
11,783
4,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
olimarfunk
Khepri
15
2 / 1 / 7
9,834
492
5,780
8,567
5,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HeRoSh1
Serqet
17
6 / 3 / 3
10,627
531
10,837
16,221
6,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Hero_Mistgun
Hachiman
14
1 / 3 / 1
8,180
409
4,026
10,828
3,583
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 5 / 1
7,909
395
7,034
16,038
10,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
ThicccRiccc
Persephone
15
0 / 7 / 2
9,684
484
6,114
13,763
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 5 / 2
9,289
464
6,823
14,989
12,938
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
23
Kills
10
10
Deaths
23
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
Chlorene
Medusa
4
2
4
3
W
Achilles
Fryeguy1221
Achilles
2
3
6
1.67
L
Serqet
HeRoSh1
Serqet
6
3
3
2.5
L
Hachiman
Hero_Mistgun
Hachiman
1
3
1
0.5
L
1
5
1
0.3
W
Arachne
NeoKendrick
Arachne
12
1
2
13
L
Persephone
ThicccRiccc
Persephone
0
7
2
0.14
L
2
5
2
0.6
W
3
3
12
3
W
Khepri
olimarfunk
Khepri
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,250
Damage
34,834
59,411
Taken
71,839
36,576
Mitigated
37,382
21,813
Healing
11,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Chlorene
Medusa
11,146
4,731
0
5,797
12,416
5,687
2,142
4,515
7,239
0
83,579
W
Achilles
Fryeguy1221
Achilles
4,065
857
0
894
10,258
11,341
55
1,475
7,985
0
29,041
L
Serqet
HeRoSh1
Serqet
10,837
2,720
0
4,026
16,221
6,518
0
3,583
12,446
0
74,169
L
Hachiman
Hero_Mistgun
Hachiman
4,026
1,277
0
1,769
10,828
3,583
882
3,617
7,051
0
50,131
L
7,034
1,501
0
622
16,038
10,515
310
6,102
9,762
37,280
0
W
Arachne
NeoKendrick
Arachne
14,992
9,705
0
6,644
16,387
9,369
36
2,933
12,663
0
88,401
L
Persephone
ThicccRiccc
Persephone
6,114
736
0
2,302
13,763
3,828
522
5,712
7,677
65,577
0
L
6,823
809
0
2,387
14,989
12,938
720
2,051
12,852
0
43,543
W
16,267
4,149
0
4,395
11,783
4,400
2,370
1,766
9,663
98,894
0
W
Khepri
olimarfunk
Khepri
5,780
199
904
3,179
8,567
5,779
660
2,459
6,108
26,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,890
Gold Earned
45,689
505
Minions Killed
502
0
Camps Cleared
0
1,920,342
Distance Traveled
1,822,217
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,135
507
125
6
0
378,238
3
W
Achilles
9,090
455
53
3
0
310,725
0
L
Serqet
10,627
531
125
6
0
437,389
3
L
Hachiman
8,180
409
83
4
0
369,956
1
L
Ymir
7,909
395
59
3
0
332,774
4
W
Arachne
12,411
621
119
6
0
457,692
6
L
Persephone
9,684
484
145
7
0
351,434
2
L
Tyr
9,289
464
90
5
0
330,664
2
W
Nu Wa
12,420
621
156
8
0
357,773
2
W
Khepri
9,834
492
52
3
0
415,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role