Player Matchup

Arachne
Arachne
EnderOfMen
Arachne
Level 30
God Stats
7W - 2L
1,540 SR
Queue Stats
90W - 122L
1,376 Elo+
Party 1
Chang'e
Chang'e
HighVoltage211
Chang'e
Level 29
God Stats
12W - 17L
1,472 SR
Queue Stats
81W - 110L
1,409 Elo+
Party 1
Neith
Neith
MIDNIGHTzs
Neith
Level 27
God Stats
62W - 55L
1,445 SR
Queue Stats
186W - 201L
1,377 Elo+
Solo
Baron Samedi
Baron Samedi
Toxicc-Exoticz
Baron Samedi
Level 25
God Stats
9W - 15L
1,275 SR
Queue Stats
157W - 163L
1,295 Elo+
Solo
Gilgamesh
Gilgamesh
yeeeerrrrrrrrr
Gilgamesh
Level 8
God Stats
7W - 2L
1,611 SR
Queue Stats
74W - 47L
1,419 Elo+
Solo
Team Averages
Level 24
1,469 SR
1,375 Elo+

VS

Team Averages
Level 22
1,539 SR
1,336 Elo+
Ymir
Ymir
Ace_Grizzly1
Ymir
Level 26
God Stats
22W - 23L
1,575 SR
Queue Stats
91W - 103L
1,368 Elo+
Solo
Merlin
Merlin
CRIS_IS_BETTER
Merlin
Level 28
God Stats
12W - 14L
1,284 SR
Queue Stats
117W - 121L
1,400 Elo+
Party 2
Gilgamesh
Gilgamesh
IINunuII
Gilgamesh
Level 27
God Stats
4W - 3L
1,737 SR
Queue Stats
98W - 86L
1,388 Elo+
Party 2
Skadi
Skadi
Sh4dow_Rid3
Skadi
Level 28
God Stats
16W - 8L
1,600 SR
Queue Stats
23W - 16L
1,428 Elo+
Solo
Thor
Thor
Viajeros M
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,098 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EnderOfMen
Arachne
13
7 / 1 / 3
8,156
544
6,751
9,442
3,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 5 / 4
7,325
488
4,077
10,804
3,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
13
6 / 5 / 2
8,599
573
9,311
11,322
3,429
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Toxicc-Exoticz
Baron Samedi
11
3 / 2 / 5
8,130
542
7,210
9,063
3,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
yeeeerrrrrrrrr
Gilgamesh
15
8 / 1 / 5
9,362
624
9,370
9,365
5,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 2
6,472
431
6,375
11,706
9,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 2 / 1
8,811
587
8,291
6,219
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
IINunuII
Gilgamesh
12
3 / 4 / 1
7,328
489
5,365
10,459
6,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 5 / 4
7,615
508
6,699
11,711
3,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 14 / 3
5,574
372
2,747
12,640
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
27
Kills
14
14
Deaths
28
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
6
2
1
3.25
W
Arachne
EnderOfMen
Arachne
7
1
3
8.5
W
3
5
4
1
L
Gilgamesh
IINunuII
Gilgamesh
3
4
1
0.88
W
Neith
6
5
2
1.4
L
2
5
4
0.8
W
Baron Samedi
Toxicc-Exoticz
Baron Samedi
3
2
5
2.75
L
1
14
3
0.18
W
Gilgamesh
yeeeerrrrrrrrr
Gilgamesh
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,719
Damage
29,477
49,996
Taken
52,735
18,936
Mitigated
25,430
16,524
Healing
6,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,375
803
234
852
11,706
9,552
259
3,029
8,640
19,331
0
L
8,291
582
0
1,086
6,219
2,465
0
753
5,426
53,997
0
W
Arachne
EnderOfMen
Arachne
6,751
4,636
0
2,014
9,442
3,749
274
1,994
7,336
0
46,068
W
4,077
84
2,038
3,880
10,804
3,331
237
4,350
6,250
33,049
0
L
Gilgamesh
IINunuII
Gilgamesh
5,365
1,377
0
617
10,459
6,397
0
1,507
8,916
0
30,248
W
Neith
9,311
6,025
0
3,452
11,322
3,429
720
2,068
9,210
0
51,085
L
6,699
4,156
381
3,122
11,711
3,503
630
2,604
8,977
0
45,921
W
Baron Samedi
Toxicc-Exoticz
Baron Samedi
7,210
455
1,228
2,221
9,063
3,280
201
4,170
4,825
20,843
0
L
2,747
1,227
0
0
12,640
3,513
189
2,959
9,489
0
8,397
W
Gilgamesh
yeeeerrrrrrrrr
Gilgamesh
9,370
2,363
0
1,691
9,365
5,147
202
1,508
7,709
0
50,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,572
Gold Earned
35,800
353
Minions Killed
291
0
Camps Cleared
0
1,396,615
Distance Traveled
1,326,679
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,472
431
32
2
0
251,091
0
L
Merlin
8,811
587
125
8
0
275,277
1
W
Arachne
8,156
544
93
6
0
340,655
2
W
Chang'e
7,325
488
50
3
0
287,448
1
L
Gilgamesh
7,328
489
64
4
0
254,128
0
W
Neith
8,599
573
82
5
0
223,175
3
L
Skadi
7,615
508
62
4
0
266,047
4
W
Baron Samedi
8,130
542
36
2
0
240,030
0
L
Thor
5,574
372
8
1
0
280,136
4
W
Gilgamesh
9,362
624
92
6
0
305,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role