Player Matchup

Cthulhu
Cthulhu
Definitivex
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 235L
1,334 Elo+
Party 1
Thanatos
Thanatos
MacBlueSlush
Thanatos
Level 5
God Stats
0W - 3L
1,222 SR
Queue Stats
16W - 24L
1,260 Elo+
Solo
Bellona
Bellona
Migneauly
Bellona
Level 24
God Stats
6W - 8L
1,521 SR
Queue Stats
23W - 28L
1,285 Elo+
Solo
Anubis
Anubis
flogger-crack
Anubis
Level 10
God Stats
0W - 3L
1,293 SR
Queue Stats
4W - 15L
1,253 Elo+
Solo
Danzaburou
Danzaburou
ll MOSA ll
Danzaburou
Level 21
God Stats
8W - 15L
1,446 SR
Queue Stats
140W - 201L
1,334 Elo+
Party 1
Team Averages
Level 17
1,396 SR
1,293 Elo+

VS

Team Averages
Level 36
1,487 SR
1,392 Elo+
Ares
Ares
 
Ares
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
AFROSTASH
Thanatos
Level 28
God Stats
9W - 9L
1,433 SR
Queue Stats
89W - 111L
1,339 Elo+
Party 2
Apollo
Apollo
Afriendly_D
Apollo
Level 7
God Stats
6W - 5L
1,500 SR
Queue Stats
235W - 224L
1,288 Elo+
Party 3
Artemis
Artemis
Akkishi
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Eset
Eset
StrangNightGho
Eset
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
86W - 105L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Definitivex
Cthulhu
13
3 / 8 / 3
8,254
459
4,947
16,696
13,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
MacBlueSlush
Thanatos
8
1 / 4 / 0
6,497
361
2,401
7,313
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Migneauly
Bellona
16
6 / 3 / 1
9,573
532
11,357
13,897
10,225
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 13 / 1
7,213
401
3,207
13,655
5,408
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
ll MOSA ll
Danzaburou
13
2 / 4 / 4
8,117
451
7,757
9,477
3,233
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
4 / 2 / 7
9,865
548
7,045
12,946
12,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
AFROSTASH
Thanatos
17
6 / 2 / 4
10,455
581
6,406
12,460
5,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
15
9 / 2 / 4
10,504
584
11,802
11,108
4,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
Akkishi
Artemis
15
3 / 3 / 1
10,293
572
3,503
9,761
5,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
8 / 3 / 3
10,326
574
10,809
7,271
2,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
12
Kills
30
32
Deaths
12
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
2
7
3.75
W
Thanatos
AFROSTASH
Thanatos
6
2
4
4
W
Apollo
9
2
4
5.5
W
Artemis
Akkishi
Artemis
3
3
1
1.17
L
Cthulhu
Definitivex
Cthulhu
3
8
3
0.56
L
Thanatos
MacBlueSlush
Thanatos
1
4
0
0.25
L
Bellona
Migneauly
Bellona
6
3
1
2.17
W
8
3
3
3.17
L
0
13
1
0.04
L
Danzaburou
ll MOSA ll
Danzaburou
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,669
Damage
39,565
61,038
Taken
53,546
34,206
Mitigated
30,197
8,658
Healing
15,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,045
240
0
2,995
12,946
12,498
1,433
2,293
10,353
28,678
0
W
Thanatos
AFROSTASH
Thanatos
6,406
2,133
0
8,726
12,460
5,569
1,582
1,022
11,408
0
71,465
W
Apollo
11,802
7,728
0
2,647
11,108
4,057
1,930
2,394
8,444
0
54,148
W
Artemis
Akkishi
Artemis
3,503
2,362
0
0
9,761
5,345
2,926
371
9,390
0
30,419
L
Cthulhu
Definitivex
Cthulhu
4,947
1,024
108
2,215
16,696
13,287
247
6,129
10,431
27,624
0
L
Thanatos
MacBlueSlush
Thanatos
2,401
943
0
4,804
7,313
2,053
0
1,380
5,859
0
23,319
L
Bellona
Migneauly
Bellona
11,357
4,074
0
1,210
13,897
10,225
0
4,268
9,505
0
42,461
W
10,809
2,884
0
1,019
7,271
2,728
3,584
1,354
5,797
50,062
0
L
3,207
408
0
0
13,655
5,408
224
3,365
10,004
42,246
0
L
Danzaburou
ll MOSA ll
Danzaburou
7,757
4,955
0
321
9,477
3,233
359
2,056
7,385
0
45,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,654
Gold Earned
51,443
336
Minions Killed
419
0
Camps Cleared
0
1,264,275
Distance Traveled
1,576,777
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,865
548
36
2
0
352,817
2
W
Thanatos
10,455
581
107
6
0
344,028
0
W
Apollo
10,504
584
100
6
0
309,406
1
W
Artemis
10,293
572
70
4
0
281,990
0
L
Cthulhu
8,254
459
54
3
0
308,860
0
L
Thanatos
6,497
361
59
3
0
156,460
0
L
Bellona
9,573
532
66
4
0
286,346
0
W
Eset
10,326
574
106
6
0
288,536
1
L
Anubis
7,213
401
74
4
0
208,074
0
L
Danzaburou
8,117
451
83
5
0
304,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role