Player Matchup

Gilgamesh
Gilgamesh
Masood617
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
NandosChavBruv
Ymir
Level 18
God Stats
6W - 3L
1,826 SR
Queue Stats
32W - 38L
1,527 Elo+
Party 1
Aphrodite
Aphrodite
Nineeeeee
Aphrodite
Level 140
God Stats
13W - 12L
1,623 SR
Queue Stats
503W - 503L
1,611 Elo+
Solo
Rama
Rama
PhotogenicFishh
Rama
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
xXxNoTxXx
Bellona
Level 144
God Stats
2W - 1L
1,767 SR
Queue Stats
144W - 118L
1,667 Elo+
Solo
Team Averages
Level 107
1,643 SR
1,561 Elo+

VS

Team Averages
Level 122
1,534 SR
1,543 Elo+
Gilgamesh
Gilgamesh
BotDalao
Gilgamesh
Level 36
God Stats
17W - 12L
1,404 SR
Queue Stats
156W - 144L
1,559 Elo+
Solo
Sun Wukong
Sun Wukong
MHMD93
Sun Wukong
Level 149
God Stats
7W - 3L
1,698 SR
Queue Stats
221W - 239L
1,536 Elo+
Solo
Hera
Hera
SamTomo
Hera
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 11L
1,558 Elo+
Solo
Geb
Geb
SkrepotPlus
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
makentos
Rama
Level 159
God Stats
12W - 16L
1,569 SR
Queue Stats
341W - 345L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Masood617
Gilgamesh
17
8 / 0 / 7
10,522
554
10,360
14,134
7,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 1 / 9
9,247
487
3,857
10,706
8,873
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Nineeeeee
Aphrodite
17
2 / 0 / 8
10,546
555
7,841
13,025
6,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
3 / 1 / 2
11,466
603
7,659
11,786
4,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
xXxNoTxXx
Bellona
18
7 / 3 / 7
11,283
594
16,317
17,019
12,296
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BotDalao
Gilgamesh
15
1 / 5 / 3
8,400
442
7,310
12,626
7,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MHMD93
Sun Wukong
16
1 / 3 / 2
8,986
473
7,647
16,711
7,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
SamTomo
Hera
14
1 / 6 / 1
8,432
444
9,142
11,926
4,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 0
8,060
424
4,801
10,988
7,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
14
1 / 6 / 1
8,623
454
10,122
13,939
4,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
21
Kills
5
5
Deaths
21
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BotDalao
Gilgamesh
1
5
3
0.5
L
Sun Wukong
MHMD93
Sun Wukong
1
3
2
0.67
W
Gilgamesh
Masood617
Gilgamesh
8
0
7
11.5
W
1
1
9
5.5
W
Aphrodite
Nineeeeee
Aphrodite
2
0
8
6
W
3
1
2
4
L
Hera
SamTomo
Hera
1
6
1
0.25
L
1
1
0
1
L
Rama
1
6
1
0.25
W
Bellona
xXxNoTxXx
Bellona
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,034
Damage
39,022
66,670
Taken
66,190
39,908
Mitigated
31,578
32,097
Healing
18,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BotDalao
Gilgamesh
7,310
2,523
0
1,271
12,626
7,204
0
211
12,415
0
39,709
L
Sun Wukong
MHMD93
Sun Wukong
7,647
2,357
0
7,365
16,711
7,912
0
4,009
12,702
0
62,998
W
Gilgamesh
Masood617
Gilgamesh
10,360
3,018
0
2,699
14,134
7,888
231
1,458
12,576
0
63,070
W
3,857
910
0
1,922
10,706
8,873
80
3,115
7,517
23,834
0
W
Aphrodite
Nineeeeee
Aphrodite
7,841
1,326
5,877
10,096
13,025
6,273
136
5,443
7,361
89,972
0
W
7,659
6,688
0
8,011
11,786
4,578
3,641
1,844
9,884
0
84,604
L
Hera
SamTomo
Hera
9,142
2,591
38
2,229
11,926
4,379
200
3,537
8,389
58,221
0
L
4,801
288
0
3,977
10,988
7,586
0
2,321
8,667
30,962
0
L
Rama
10,122
6,779
0
3,865
13,939
4,497
0
1,620
12,319
0
53,264
W
Bellona
xXxNoTxXx
Bellona
16,317
6,420
0
3,492
17,019
12,296
242
1,559
15,389
0
75,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,064
Gold Earned
42,501
606
Minions Killed
475
0
Camps Cleared
0
1,771,549
Distance Traveled
1,688,665
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,400
442
80
4
0
339,226
4
L
Sun Wukong
8,986
473
124
7
0
379,609
5
W
Gilgamesh
10,522
554
101
5
0
359,492
1
W
Ymir
9,247
487
30
2
0
358,388
4
W
Aphrodite
10,546
555
162
9
0
382,021
5
W
Rama
11,466
603
171
9
0
306,424
7
L
Hera
8,432
444
127
7
0
305,092
3
L
Geb
8,060
424
32
2
0
367,688
6
L
Rama
8,623
454
112
6
0
297,050
0
W
Bellona
11,283
594
142
7
0
365,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role