Player Matchup

Jormungandr
Jormungandr
ChaoticEvilDruid
Jormungandr
Level 159
God Stats
0W - 1L
1,548 SR
Queue Stats
75W - 66L
1,609 Elo+
Party 2
Bastet
Bastet
ChillRelaxSmile
Bastet
Level 157
God Stats
0W - 1L
1,544 SR
Queue Stats
48W - 35L
1,721 Elo+
Party 2
Artemis
Artemis
MemeDemigod
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,117 Elo+
Party 2
Da Ji
Da Ji
WILLISONIC
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,787 Elo+
Solo
Rama
Rama
ZOROXX014
Rama
Level 145
God Stats
0W - 1L
1,744 SR
Queue Stats
56W - 65L
1,524 Elo+
Party 2
Team Averages
Level 99
1,567 SR
1,552 Elo+

VS

Team Averages
Level 96
1,508 SR
1,519 Elo+
Janus
Janus
Chancer123
Janus
Level 116
God Stats
2W - 1L
1,539 SR
Queue Stats
272W - 165L
1,654 Elo+
Party 1
Cerberus
Cerberus
NinjaneerNate
Cerberus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,159 Elo+
Party 3
Amaterasu
Amaterasu
Pewini
Amaterasu
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
84W - 46L
1,665 Elo+
Party 1
Cernunnos
Cernunnos
Zomnoah
Cernunnos
Level 110
God Stats
8W - 0L
1,500 SR
Queue Stats
341W - 237L
1,619 Elo+
Party 1
Baba Yaga
Baba Yaga
unfinite
Baba Yaga
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChaoticEvilDruid
Jormungandr
20
4 / 4 / 13
11,290
753
17,417
23,052
23,260
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
8 / 6 / 8
10,748
717
18,746
15,666
6,157
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
MemeDemigod
Artemis
15
1 / 9 / 7
9,292
619
12,797
17,986
6,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
14
2 / 9 / 5
8,996
600
7,018
16,670
6,676
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rama
17
7 / 7 / 5
10,754
717
10,076
15,797
6,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
12 / 4 / 10
13,205
880
23,581
15,681
6,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
NinjaneerNate
Cerberus
20
9 / 3 / 16
12,540
836
13,856
21,797
26,443
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Amaterasu
Pewini
Amaterasu
16
3 / 6 / 18
11,344
756
4,667
16,883
11,944
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Zomnoah
Cernunnos
16
6 / 6 / 14
10,758
717
13,928
12,400
5,274
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
unfinite
Baba Yaga
20
5 / 3 / 24
12,144
810
20,191
12,100
7,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
117
22
Kills
35
35
Deaths
22
38
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Janus
12
4
10
4.25
L
Jormungandr
ChaoticEvilDruid
Jormungandr
4
4
13
2.63
L
8
6
8
2
L
Artemis
MemeDemigod
Artemis
1
9
7
0.5
W
Cerberus
NinjaneerNate
Cerberus
9
3
16
5.67
W
Amaterasu
Pewini
Amaterasu
3
6
18
2
L
Da Ji
2
9
5
0.5
L
Rama
7
7
5
1.36
W
Cernunnos
Zomnoah
Cernunnos
6
6
14
2.17
W
Baba Yaga
unfinite
Baba Yaga
5
3
24
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,054
Damage
76,223
89,171
Taken
78,861
49,396
Mitigated
57,535
24,016
Healing
31,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
23,581
1,073
1,803
6,084
15,681
6,855
1,670
3,761
11,920
53,362
0
L
Jormungandr
ChaoticEvilDruid
Jormungandr
17,417
3,029
2,950
5,105
23,052
23,260
56
11,026
11,660
46,994
0
L
18,746
3,688
2,030
2,039
15,666
6,157
126
10,649
4,757
0
24,114
L
Artemis
MemeDemigod
Artemis
12,797
6,981
621
3,547
17,986
6,756
816
11,420
6,324
0
21,744
W
Cerberus
NinjaneerNate
Cerberus
13,856
534
3,782
7,706
21,797
26,443
494
3,536
18,261
30,147
0
W
Amaterasu
Pewini
Amaterasu
4,667
1,601
775
2,956
16,883
11,944
276
3,632
13,251
0
7,535
L
Da Ji
7,018
1,517
1,724
2,395
16,670
6,676
0
11,688
4,750
93
11,428
L
Rama
10,076
7,477
1,471
2,134
15,797
6,547
233
11,523
4,052
0
21,387
W
Cernunnos
Zomnoah
Cernunnos
13,928
5,657
264
1,106
12,400
5,274
1,157
2,842
9,558
0
26,336
W
Baba Yaga
unfinite
Baba Yaga
20,191
1,239
2,396
4,249
12,100
7,019
1,230
3,724
8,376
36,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,080
Gold Earned
59,991
122
Minions Killed
174
0
Camps Cleared
0
1,225,120
Distance Traveled
1,399,528
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,205
880
79
5
0
266,806
0
L
Jormungandr
11,290
753
48
3
0
251,022
0
L
Bastet
10,748
717
10
1
0
287,423
1
L
Artemis
9,292
619
28
2
0
218,838
0
W
Cerberus
12,540
836
38
3
0
308,739
0
W
Amaterasu
11,344
756
1
0
0
283,098
0
L
Da Ji
8,996
600
9
1
0
234,310
2
L
Rama
10,754
717
27
2
0
233,527
0
W
Cernunnos
10,758
717
23
2
0
242,802
1
W
Baba Yaga
12,144
810
33
2
0
298,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role