Player Matchup

Odin
Odin
PaquiJalfs
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chiron
Chiron
elprodarshanmart
Chiron
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,564 Elo+
Party 2
Fenrir
Fenrir
greenjerofand
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ares
Ares
kenny1912
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Susano
Susano
toloco7237
Susano
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 5
1,500 SR
1,513 Elo+

VS

Team Averages
Level 24
1,542 SR
1,414 Elo+
Hades
Hades
IVARRAGNAR
Hades
Level 29
God Stats
6W - 3L
1,673 SR
Queue Stats
30W - 29L
1,408 Elo+
Solo
Hachiman
Hachiman
Wickeddesu
Hachiman
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
156W - 165L
1,465 Elo+
Solo
Arachne
Arachne
clocksmith0
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,436 Elo+
Party 1
Cthulhu
Cthulhu
phafner
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,317 Elo+
Party 1
Tiamat
Tiamat
zGetsu
Tiamat
Level 18
God Stats
5W - 2L
1,535 SR
Queue Stats
6W - 6L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
6,391
426
1,924
7,005
4,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 6 / 5
7,969
531
11,031
12,495
4,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 7 / 5
7,997
533
7,896
13,727
5,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
11
3 / 6 / 7
7,645
510
6,453
15,812
11,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
toloco7237
Susano
9
0 / 9 / 2
5,789
386
2,557
9,563
3,173
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
16
6 / 0 / 11
9,903
660
12,915
10,843
8,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Wickeddesu
Hachiman
13
6 / 4 / 6
8,475
565
7,272
6,912
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
clocksmith0
Arachne
14
10 / 3 / 3
9,273
618
8,209
10,671
4,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
phafner
Cthulhu
12
3 / 6 / 9
7,647
510
11,716
16,133
8,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
zGetsu
Tiamat
14
7 / 4 / 3
9,438
629
7,053
8,256
5,050
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
64
16
Kills
32
33
Deaths
17
20
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hades
6
0
11
11.5
L
1
5
1
0.3
W
Hachiman
Wickeddesu
Hachiman
6
4
6
2.25
W
Arachne
clocksmith0
Arachne
10
3
3
3.83
L
6
6
5
1.42
L
6
7
5
1.21
L
Ares
3
6
7
1.08
W
Cthulhu
phafner
Cthulhu
3
6
9
1.25
L
Susano
toloco7237
Susano
0
9
2
0.11
W
Tiamat
zGetsu
Tiamat
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,861
Damage
47,165
58,602
Taken
52,815
28,822
Mitigated
29,186
8,820
Healing
18,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
12,915
1,569
711
7,384
10,843
8,660
1,751
1,530
9,106
59,823
0
L
1,924
358
0
240
7,005
4,331
0
4,834
2,116
0
15,084
W
Hachiman
Wickeddesu
Hachiman
7,272
4,435
0
500
6,912
2,303
591
820
6,062
0
35,101
W
Arachne
clocksmith0
Arachne
8,209
6,387
0
3,333
10,671
4,409
0
273
10,368
0
46,596
L
11,031
5,042
922
2,958
12,495
4,333
1,078
6,664
5,380
0
38,481
L
7,896
1,703
0
2,406
13,727
5,090
0
5,284
8,323
0
28,752
L
Ares
6,453
1,046
0
2,294
15,812
11,895
264
8,276
7,326
11,186
0
W
Cthulhu
phafner
Cthulhu
11,716
1,107
542
3,991
16,133
8,764
467
3,779
12,354
30,505
0
L
Susano
toloco7237
Susano
2,557
486
0
0
9,563
3,173
794
5,671
3,742
0
13,469
W
Tiamat
zGetsu
Tiamat
7,053
1,055
0
2,105
8,256
5,050
3,081
51
8,205
44,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,791
Gold Earned
44,736
164
Minions Killed
395
0
Camps Cleared
0
1,332,945
Distance Traveled
1,344,559
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,903
660
129
9
0
232,375
1
L
Odin
6,391
426
30
2
0
272,130
0
W
Hachiman
8,475
565
57
4
0
224,439
0
W
Arachne
9,273
618
73
5
0
337,079
0
L
Chiron
7,969
531
60
4
0
247,553
1
L
Fenrir
7,997
533
48
3
0
278,367
0
L
Ares
7,645
510
7
0
0
265,827
0
W
Cthulhu
7,647
510
34
2
0
257,114
4
L
Susano
5,789
386
19
1
0
269,068
4
W
Tiamat
9,438
629
102
7
0
293,552
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role