Player Matchup

Raijin
Raijin
Gold III
 
Raijin
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
AirLeezy
Nemesis
Gold IV
Level 107
God Stats
23W - 16L
1,660 SR
Queue Stats
244W - 244L
1,413 MMR
Party 1
Geb
Geb
Gold III
IVIATIVIAN
Geb
Gold III
Level 160
God Stats
15W - 15L
1,537 SR
Queue Stats
462W - 459L
1,410 MMR
Solo
Anhur
Anhur
Gold II
KiddingPepper19
Anhur
Gold II
Level 107
God Stats
1W - 2L
1,244 SR
Queue Stats
57W - 52L
1,416 MMR
Solo
King Arthur
King Arthur
Gold IV
Wellsie1
King Arthur
Gold IV
Level 143
God Stats
6W - 11L
1,506 SR
Queue Stats
253W - 248L
1,418 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,489 SR
1,431 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,593 SR
1,432 MMR
Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cabrakan
Cabrakan
Gold III
Avenger Mitch
Cabrakan
Gold III
Level 154
God Stats
6W - 1L
1,868 SR
Queue Stats
108W - 106L
1,447 MMR
Party 3
Vulcan
Vulcan
Bronze III
Griffinzzzz
Vulcan
Bronze III
Level 45
God Stats
1W - 2L
1,531 SR
Queue Stats
2W - 3L
1,408 MMR
Party 2
Thanatos
Thanatos
Silver I
NeonShadow763
Thanatos
Silver I
Level 109
God Stats
60W - 35L
1,567 SR
Queue Stats
94W - 94L
1,403 MMR
Solo
Bellona
Bellona
Bronze III
Super5hadow 101
Bellona
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
3 / 4 / 6
11,202
533
8,018
9,409
3,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
AirLeezy
Nemesis
19
9 / 3 / 4
12,319
587
8,986
13,541
5,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 2 / 10
10,513
501
6,028
14,716
8,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 2 / 5
11,758
560
10,061
11,687
3,382
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Wellsie1
King Arthur
18
5 / 3 / 4
11,925
568
11,600
19,905
16,835
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetGilgameshAthenaCu ChulainnTiamat

VS

Bans
CthulhuAwilixLokiDanzaburouFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
2 / 4 / 5
10,703
510
7,278
13,653
5,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
Avenger Mitch
Cabrakan
16
4 / 2 / 5
9,637
459
6,913
10,895
6,971
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
14
0 / 7 / 6
8,470
403
7,853
9,875
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
NeonShadow763
Thanatos
18
8 / 4 / 2
11,368
541
9,756
17,012
7,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 7 / 5
8,232
392
8,055
16,163
10,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
37
23
Kills
14
14
Deaths
24
29
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
4
6
1.5
L
Apollo
 
Apollo
2
4
5
1.13
W
Nemesis
AirLeezy
Nemesis
9
3
4
3.67
L
Cabrakan
Avenger Mitch
Cabrakan
4
2
5
3.25
L
Vulcan
0
7
6
0.43
W
1
2
10
3
W
5
2
5
3.75
L
Thanatos
NeonShadow763
Thanatos
8
4
2
2.25
L
0
7
5
0.36
W
King Arthur
Wellsie1
King Arthur
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,693
Damage
39,855
69,258
Taken
67,598
38,064
Mitigated
33,414
22,489
Healing
20,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,018
667
0
2,447
9,409
3,243
1,534
4,005
5,168
58,125
0
L
Apollo
 
Apollo
7,278
3,761
0
1,691
13,653
5,002
1,073
2,606
10,982
0
91,416
W
Nemesis
AirLeezy
Nemesis
8,986
4,015
0
2,044
13,541
5,970
3,485
2,188
11,215
0
93,870
L
Cabrakan
Avenger Mitch
Cabrakan
6,913
775
1,069
4,123
10,895
6,971
0
2,901
7,866
37,353
0
L
Vulcan
7,853
1,440
0
780
9,875
3,363
1,213
3,209
6,417
38,574
0
W
6,028
988
0
4,403
14,716
8,634
168
3,554
11,058
29,174
0
W
10,061
6,175
0
7,752
11,687
3,382
5,497
2,479
9,180
0
75,793
L
Thanatos
NeonShadow763
Thanatos
9,756
2,232
0
11,988
17,012
7,324
0
2,026
14,868
0
82,279
L
8,055
2,448
0
855
16,163
10,754
60
2,643
13,419
0
46,615
W
King Arthur
Wellsie1
King Arthur
11,600
1,995
0
5,843
19,905
16,835
1,242
2,893
16,907
0
66,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,717
Gold Earned
48,410
512
Minions Killed
543
0
Camps Cleared
0
1,977,607
Distance Traveled
1,867,480
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,202
533
112
5
0
380,429
5
L
Apollo
10,703
510
161
8
0
369,768
0
W
Nemesis
12,319
587
123
6
0
428,415
4
L
Cabrakan
9,637
459
77
4
0
390,890
4
L
Vulcan
8,470
403
78
4
0
350,471
2
W
Geb
10,513
501
30
1
0
433,405
3
W
Anhur
11,758
560
132
6
0
363,828
2
L
Thanatos
11,368
541
137
7
0
396,068
1
L
Bellona
8,232
392
90
4
0
360,283
1
W
King Arthur
11,925
568
115
5
0
371,530
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role