Player Matchup

Fafnir
Fafnir
KekoBükücü
Fafnir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,435 Elo+
Solo
Artemis
Artemis
Serox60
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,680 Elo+
Party 1
Da Ji
Da Ji
Technomunk
Da Ji
Level 22
God Stats
3W - 2L
1,737 SR
Queue Stats
310W - 283L
1,530 Elo+
Solo
Ra
Ra
YuloniErza
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,770 Elo+
Party 1
Amaterasu
Amaterasu
bunnyhunbun
Amaterasu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 59L
1,177 Elo+
Solo
Team Averages
Level 12
1,547 SR
1,518 Elo+

VS

Team Averages
Level 15
1,474 SR
1,494 Elo+
Amaterasu
Amaterasu
Alyx944
Amaterasu
Level 28
God Stats
15W - 7L
1,470 SR
Queue Stats
87W - 60L
1,510 Elo+
Solo
Anubis
Anubis
antoniorl02
Anubis
Level 18
God Stats
23W - 16L
1,413 SR
Queue Stats
146W - 153L
1,260 Elo+
Solo
Fenrir
Fenrir
jothesmiter
Fenrir
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 79L
1,640 Elo+
Solo
Danzaburou
Danzaburou
kmbappe51
Danzaburou
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,578 Elo+
Solo
Ares
Ares
recheb
Ares
Level 5
God Stats
2W - 1L
1,488 SR
Queue Stats
3W - 2L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
8,095
426
4,267
11,852
10,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Serox60
Artemis
13
2 / 6 / 0
8,233
433
5,242
11,460
3,921
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
15
4 / 7 / 6
9,723
512
13,869
16,541
5,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 9 / 2
9,769
514
11,730
15,161
4,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
bunnyhunbun
Amaterasu
12
1 / 7 / 5
7,946
418
7,986
16,727
8,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Alyx944
Amaterasu
19
9 / 0 / 1
11,512
606
13,256
13,262
8,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
19
5 / 4 / 9
11,295
594
13,446
13,176
7,732
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
18
14 / 3 / 3
11,671
614
15,736
17,939
9,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
kmbappe51
Danzaburou
16
6 / 2 / 4
10,624
559
6,643
9,474
3,852
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
recheb
Ares
15
1 / 5 / 11
9,589
505
6,022
14,544
13,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
14
Kills
35
35
Deaths
14
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Alyx944
Amaterasu
9
0
1
9.5
L
0
6
3
0.25
L
Artemis
Serox60
Artemis
2
6
0
0.33
L
Da Ji
4
7
6
1
L
7
9
2
0.89
W
Anubis
5
4
9
2.38
L
Amaterasu
bunnyhunbun
Amaterasu
1
7
5
0.5
W
Fenrir
14
3
3
5.17
W
Danzaburou
kmbappe51
Danzaburou
6
2
4
4
W
Ares
recheb
Ares
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,094
Damage
55,103
71,741
Taken
68,395
32,441
Mitigated
43,096
17,100
Healing
27,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Alyx944
Amaterasu
13,256
7,581
0
8,919
13,262
8,605
1,424
459
12,747
0
67,332
L
4,267
1,632
0
987
11,852
10,307
821
1,964
9,888
23,909
0
L
Artemis
Serox60
Artemis
5,242
3,061
0
2,974
11,460
3,921
1,751
1,286
10,174
0
39,959
L
Da Ji
13,869
3,658
0
4,978
16,541
5,168
0
6,238
10,303
0
55,766
L
11,730
2,169
370
3,354
15,161
4,494
0
6,335
8,826
55,771
0
W
Anubis
13,446
1,001
0
8,237
13,176
7,732
1,399
4,967
7,851
82,584
0
L
Amaterasu
bunnyhunbun
Amaterasu
7,986
4,019
0
4,437
16,727
8,551
0
3,645
13,082
0
20,645
W
Fenrir
15,736
5,829
0
6,959
17,939
9,437
0
3,312
14,483
0
65,068
W
Danzaburou
kmbappe51
Danzaburou
6,643
3,254
0
2,668
9,474
3,852
8,413
2,432
6,956
0
60,786
W
Ares
recheb
Ares
6,022
829
0
1,186
14,544
13,470
361
4,131
10,361
21,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,766
Gold Earned
54,691
337
Minions Killed
541
0
Camps Cleared
0
1,489,263
Distance Traveled
1,740,411
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,512
606
146
8
0
371,797
2
L
Fafnir
8,095
426
39
2
0
259,306
2
L
Artemis
8,233
433
78
4
0
267,412
0
L
Da Ji
9,723
512
80
4
0
331,038
4
L
Ra
9,769
514
106
6
0
313,285
7
W
Anubis
11,295
594
126
7
0
313,815
2
L
Amaterasu
7,946
418
34
2
0
318,222
1
W
Fenrir
11,671
614
102
5
0
368,086
0
W
Danzaburou
10,624
559
141
7
0
317,355
0
W
Ares
9,589
505
26
1
0
369,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role