Player Matchup

Gilgamesh
Gilgamesh
JÖLZEN7
Gilgamesh
Level 26
God Stats
9W - 13L
1,185 SR
Queue Stats
185W - 219L
1,284 Elo+
Solo
Merlin
Merlin
Teraphus
Merlin
Level 27
God Stats
1W - 2L
1,221 SR
Queue Stats
49W - 57L
1,152 Elo+
Solo
Horus
Horus
Zard006
Horus
Level 16
God Stats
16W - 26L
1,455 SR
Queue Stats
33W - 39L
1,442 Elo+
Solo
Skadi
Skadi
chuletitas_01
Skadi
Level 25
God Stats
28W - 36L
1,369 SR
Queue Stats
52W - 64L
1,281 Elo+
Solo
Tsukuyomi
Tsukuyomi
shineontop
Tsukuyomi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
996 Elo+
Solo
Team Averages
Level 20
1,346 SR
1,231 Elo+

VS

Team Averages
Level 21
1,463 SR
1,359 Elo+
Hades
Hades
AfroF6
Hades
Level 29
God Stats
4W - 1L
1,690 SR
Queue Stats
94W - 85L
1,486 Elo+
Solo
Izanami
Izanami
Frost751
Izanami
Level 41
God Stats
3W - 2L
1,282 SR
Queue Stats
8W - 6L
1,218 Elo+
Party 1
Nemesis
Nemesis
ImBritneyBish
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,218 Elo+
Party 1
Osiris
Osiris
cl4ym4ti0n
Osiris
Level 21
God Stats
5W - 4L
1,342 SR
Queue Stats
72W - 79L
1,376 Elo+
Solo
Ra
Ra
laptopplayer
Ra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JÖLZEN7
Gilgamesh
11
2 / 2 / 0
6,044
549
3,344
7,236
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Teraphus
Merlin
9
2 / 5 / 1
5,450
495
3,888
6,539
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Zard006
Horus
6
1 / 5 / 3
4,883
444
2,681
6,801
4,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
2 / 5 / 1
4,961
451
5,103
8,072
2,300
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Tsukuyomi
shineontop
Tsukuyomi
6
1 / 8 / 2
4,589
417
2,320
7,163
1,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AfroF6
Hades
12
10 / 0 / 5
7,815
710
9,414
7,840
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Frost751
Izanami
11
7 / 1 / 2
6,867
624
4,027
6,766
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
11
4 / 4 / 3
6,734
612
4,424
7,498
2,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
cl4ym4ti0n
Osiris
10
2 / 3 / 0
6,273
570
3,073
6,545
3,140
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 1 / 10
5,705
519
3,775
2,981
608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
8
Kills
25
25
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hades
AfroF6
Hades
10
0
5
12.5
W
Izanami
Frost751
Izanami
7
1
2
8
W
Nemesis
4
4
3
1.38
L
Gilgamesh
JÖLZEN7
Gilgamesh
2
2
0
1
L
Merlin
Teraphus
Merlin
2
5
1
0.5
L
Horus
Zard006
Horus
1
5
3
0.5
L
2
5
1
0.5
W
Osiris
cl4ym4ti0n
Osiris
2
3
0
0.67
W
2
1
10
7
L
Tsukuyomi
shineontop
Tsukuyomi
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,336
Damage
24,713
35,811
Taken
31,630
13,753
Mitigated
11,072
5,753
Healing
12,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
AfroF6
Hades
9,414
626
230
5,229
7,840
3,392
576
1,759
5,823
38,227
0
W
Izanami
Frost751
Izanami
4,027
2,604
0
2,905
6,766
1,670
1,677
0
6,766
0
35,351
W
Nemesis
4,424
2,119
0
2,802
7,498
2,262
0
1,297
6,025
0
31,059
L
Gilgamesh
JÖLZEN7
Gilgamesh
3,344
640
0
899
7,236
2,956
0
0
7,141
0
33,342
L
Merlin
Teraphus
Merlin
3,888
662
0
660
6,539
2,132
180
3,473
3,026
22,555
0
L
Horus
Zard006
Horus
2,681
955
528
1,551
6,801
4,428
0
3,309
3,334
0
6,923
L
5,103
2,469
0
1,825
8,072
2,300
0
2,944
4,928
0
29,387
W
Osiris
cl4ym4ti0n
Osiris
3,073
1,334
0
0
6,545
3,140
0
0
6,545
0
23,176
W
3,775
306
872
855
2,981
608
1,130
342
2,583
7,792
0
L
Tsukuyomi
shineontop
Tsukuyomi
2,320
1,057
0
290
7,163
1,937
0
3,023
4,098
0
9,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,927
Gold Earned
33,394
175
Minions Killed
285
0
Camps Cleared
0
947,739
Distance Traveled
906,121
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,815
710
67
6
0
181,240
0
W
Izanami
6,867
624
81
7
0
176,039
1
W
Nemesis
6,734
612
69
6
0
207,589
1
L
Gilgamesh
6,044
549
64
6
0
196,850
1
L
Merlin
5,450
495
46
4
0
198,157
1
L
Horus
4,883
444
14
1
0
180,698
2
L
Skadi
4,961
451
35
3
0
161,444
1
W
Osiris
6,273
570
58
5
0
169,766
0
W
Ra
5,705
519
10
1
0
171,487
2
L
Tsukuyomi
4,589
417
16
1
0
210,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role