Player Matchup

Merlin
Merlin
Darth-Sleeveless
Merlin
Level 26
God Stats
8W - 10L
1,434 SR
Queue Stats
10W - 12L
1,465 Elo+
Party 1
Hachiman
Hachiman
SmockingGunz
Hachiman
Level 8
God Stats
2W - 8L
1,500 SR
Queue Stats
32W - 66L
1,186 Elo+
Solo
Tyr
Tyr
TattlingPort279
Tyr
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 37L
1,459 Elo+
Party 1
Team Averages
Level 29
1,478 SR
1,370 Elo+

VS

Team Averages
Level 43
1,506 SR
1,509 Elo+
Anubis
Anubis
BallsMcGee777
Anubis
Level 29
God Stats
12W - 10L
1,294 SR
Queue Stats
72W - 75L
1,419 Elo+
Party 2
Medusa
Medusa
ChickenStrip0404
Medusa
Level 71
God Stats
9W - 4L
1,701 SR
Queue Stats
68W - 40L
1,630 Elo+
Party 2
Horus
Horus
DJcW
Horus
Level 28
God Stats
34W - 24L
1,524 SR
Queue Stats
71W - 62L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 4
7,231
723
7,965
7,194
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
SmockingGunz
Hachiman
10
1 / 6 / 5
7,168
717
3,429
7,365
1,426
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 4 / 3
7,773
777
6,350
10,255
5,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 10
8,387
839
9,594
5,424
2,059
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
7 / 3 / 8
8,903
890
7,942
7,628
3,096
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Horus
DJcW
Horus
10
3 / 2 / 11
7,758
776
2,206
9,476
6,696
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
7
Kills
16
16
Deaths
7
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
W
7
3
8
3.67
W
Horus
DJcW
Horus
3
2
11
4.25
L
2
6
4
0.67
L
Hachiman
SmockingGunz
Hachiman
1
6
5
0.58
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,744
Damage
19,742
24,814
Taken
22,528
8,279
Mitigated
11,851
2,232
Healing
5,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,594
906
0
723
5,424
2,059
716
2,205
2,943
23,612
0
W
7,942
3,775
0
610
7,628
3,096
1,661
1,876
5,622
0
41,175
W
Horus
DJcW
Horus
2,206
969
1,450
2,463
9,476
6,696
256
3,250
5,978
0
6,724
L
7,965
280
0
1,206
7,194
1,222
0
2,933
4,261
18,174
0
L
Hachiman
SmockingGunz
Hachiman
3,429
2,015
0
0
7,365
1,426
0
2,734
4,631
0
15,845
L
6,350
826
0
1,026
10,255
5,631
0
4,055
6,200
0
25,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,172
Gold Earned
25,048
93
Minions Killed
104
0
Camps Cleared
0
455,100
Distance Traveled
537,031
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,387
839
33
3
0
158,428
0
W
Medusa
8,903
890
66
7
0
184,304
0
W
Horus
7,758
776
5
1
0
194,299
2
L
Merlin
7,231
723
22
2
0
135,948
0
L
Hachiman
7,168
717
31
3
0
140,791
0
L
Tyr
7,773
777
40
4
0
178,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role