Player Matchup

Xbalanque
Xbalanque
DaddyUnknown
Xbalanque
Level 17
God Stats
17W - 13L
1,777 SR
Queue Stats
212W - 194L
1,589 Elo+
Solo
Bakasura
Bakasura
Iniectio
Bakasura
Level 24
God Stats
5W - 0L
1,738 SR
Queue Stats
115W - 61L
1,796 Elo+
Solo
Ares
Ares
IreOfOld
Ares
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 37L
1,891 Elo+
Solo
Skadi
Skadi
ManiacalcoinC9
Skadi
Level 13
God Stats
3W - 1L
1,693 SR
Queue Stats
10W - 10L
1,689 Elo+
Solo
Heimdallr
Heimdallr
PaCarrearAlDavid
Heimdallr
Level 23
God Stats
4W - 0L
1,950 SR
Queue Stats
110W - 30L
1,816 Elo+
Solo
Team Averages
Level 21
1,732 SR
1,756 Elo+

VS

Team Averages
Level 21
1,693 SR
1,727 Elo+
Sylvanus
Sylvanus
FluffMasterFlexx
Sylvanus
Level 28
God Stats
2W - 4L
1,378 SR
Queue Stats
48W - 56L
1,537 Elo+
Solo
Bastet
Bastet
Lambytoes47
Bastet
Level 20
God Stats
2W - 1L
1,737 SR
Queue Stats
321W - 55L
2,077 Elo+
Party 2
Nox
Nox
MonkeBrain2272
Nox
Level 26
God Stats
6W - 1L
1,947 SR
Queue Stats
54W - 44L
1,487 Elo+
Party 1
Chiron
Chiron
PurplePangolin14
Chiron
Level 29
God Stats
3W - 3L
1,904 SR
Queue Stats
225W - 80L
1,776 Elo+
Party 2
Neith
Neith
Shortybach1
Neith
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 10L
1,756 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DaddyUnknown
Xbalanque
15
11 / 4 / 5
9,660
604
11,811
9,487
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Iniectio
Bakasura
17
7 / 0 / 1
10,257
641
16,097
11,718
7,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
13
3 / 2 / 7
8,335
521
4,992
9,059
6,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
3 / 4 / 5
8,845
553
6,446
9,857
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
15
1 / 2 / 7
9,113
570
6,461
10,154
3,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
6,911
432
3,751
12,731
7,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
15
5 / 1 / 2
9,089
568
8,878
9,467
4,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 10 / 3
6,451
403
3,538
10,507
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 2 / 1
8,078
505
9,365
15,364
6,054
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
4 / 9 / 3
6,823
426
8,354
11,674
3,131
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
25
Kills
12
12
Deaths
25
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
DaddyUnknown
Xbalanque
11
4
5
3.38
L
2
3
3
1.17
W
Bakasura
Iniectio
Bakasura
7
0
1
7.5
W
Ares
3
2
7
3.25
L
Bastet
5
1
2
6
W
3
4
5
1.38
L
1
10
3
0.25
W
Heimdallr
1
2
7
2.25
L
0
2
1
0.25
L
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,807
Damage
33,886
50,275
Taken
59,743
24,771
Mitigated
24,763
13,332
Healing
13,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
DaddyUnknown
Xbalanque
11,811
8,250
0
2,382
9,487
3,510
3,690
1,766
7,669
0
58,708
L
3,751
1,047
456
3,279
12,731
7,497
0
1,534
10,707
26,097
5,941
W
Bakasura
Iniectio
Bakasura
16,097
11,465
0
6,841
11,718
7,405
0
441
11,277
0
53,852
W
Ares
4,992
331
0
1,648
9,059
6,539
548
1,969
7,084
15,304
0
L
Bastet
8,878
1,879
0
1,222
9,467
4,411
186
192
9,275
0
64,102
W
6,446
2,677
0
1,531
9,857
3,477
2,199
2,402
7,327
0
51,279
L
3,538
589
0
210
10,507
3,670
0
573
9,651
24,554
0
W
Heimdallr
6,461
3,465
0
930
10,154
3,840
360
296
9,818
0
67,925
L
9,365
3,745
150
7,536
15,364
6,054
177
1,542
12,239
0
68,994
L
8,354
4,763
0
1,063
11,674
3,131
0
1,151
9,753
0
23,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,210
Gold Earned
37,352
500
Minions Killed
383
0
Camps Cleared
0
1,447,598
Distance Traveled
1,485,656
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,660
604
103
6
0
269,473
1
L
Sylvanus
6,911
432
42
3
0
250,678
2
W
Bakasura
10,257
641
147
9
0
371,143
1
W
Ares
8,335
521
29
2
0
282,489
1
L
Bastet
9,089
568
121
8
0
381,682
1
W
Skadi
8,845
553
92
6
0
230,077
5
L
Nox
6,451
403
45
3
0
268,182
2
W
Heimdallr
9,113
570
129
8
0
294,416
2
L
Chiron
8,078
505
133
8
0
294,771
2
L
Neith
6,823
426
42
3
0
290,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role