Player Matchup

Ra
Ra
GuiGUUlinO
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 1
Thor
Thor
KhakiHorizonBr
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,266 Elo+
Party 1
Arachne
Arachne
RubenSafada
Arachne
Level 17
God Stats
6W - 4L
1,811 SR
Queue Stats
8W - 7L
1,593 Elo+
Solo
Neith
Neith
VinceFerreira
Neith
Level 6
God Stats
1W - 2L
1,380 SR
Queue Stats
2W - 2L
1,616 Elo+
Solo
Sobek
Sobek
jackfrost81
Sobek
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 103L
1,467 Elo+
Solo
Team Averages
Level 13
1,538 SR
1,488 Elo+

VS

Team Averages
Level 17
1,464 SR
1,455 Elo+
Ullr
Ullr
Beicozitoss
Ullr
Level 16
God Stats
8W - 11L
1,553 SR
Queue Stats
105W - 102L
1,494 Elo+
Solo
Hachiman
Hachiman
Dak4ar
Hachiman
Level 8
God Stats
20W - 13L
1,212 SR
Queue Stats
24W - 19L
1,248 Elo+
Solo
Hercules
Hercules
Grappelli
Hercules
Level 8
God Stats
1W - 3L
1,437 SR
Queue Stats
4W - 5L
1,587 Elo+
Solo
Chang'e
Chang'e
KyronX1
Chang'e
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
OjoDeMuñeca
Yemoja
Level 28
God Stats
12W - 9L
1,620 SR
Queue Stats
40W - 48L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
9,639
419
3,041
9,374
7,379
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 9 / 2
9,715
422
2,507
12,338
4,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
RubenSafada
Arachne
20
10 / 3 / 3
13,714
596
15,828
23,652
12,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
8 / 1 / 3
13,474
586
19,633
15,891
7,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 1 / 6
11,081
482
4,453
17,249
19,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 0
11,698
509
12,121
19,032
8,893
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Dak4ar
Hachiman
14
2 / 5 / 6
9,308
405
6,745
15,239
5,045
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
Grappelli
Hercules
16
7 / 4 / 4
10,455
455
12,260
17,188
21,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
KyronX1
Chang'e
1
0 / 0 / 0
5,832
254
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
14
0 / 5 / 2
8,920
388
10,301
12,479
12,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
19
Kills
18
19
Deaths
19
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
9
5
0
1.8
L
Hachiman
Dak4ar
Hachiman
2
5
6
1
L
Hercules
Grappelli
Hercules
7
4
4
2.25
W
0
5
1
0.1
W
0
9
2
0.11
L
Chang'e
KyronX1
Chang'e
0
0
0
0
L
Yemoja
0
5
2
0.2
W
Arachne
RubenSafada
Arachne
10
3
3
3.83
W
8
1
3
9.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,462
Damage
41,427
78,504
Taken
63,938
51,455
Mitigated
47,923
25,802
Healing
13,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,121
6,151
0
2,534
19,032
8,893
1,260
1,886
17,116
0
74,833
L
Hachiman
Dak4ar
Hachiman
6,745
4,546
0
4,578
15,239
5,045
495
1,639
13,533
0
39,380
L
Hercules
Grappelli
Hercules
12,260
3,033
0
4,505
17,188
21,594
707
2,633
14,528
0
44,131
W
3,041
547
116
433
9,374
7,379
1,231
920
8,364
30,629
0
W
2,507
1,028
0
351
12,338
4,527
1,672
366
11,672
0
27,605
L
Chang'e
KyronX1
Chang'e
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
10,301
1,138
1,005
951
12,479
12,391
0
1,516
10,963
45,452
0
W
Arachne
RubenSafada
Arachne
15,828
11,516
0
9,420
23,652
12,526
2,909
2,226
21,276
340
130,382
W
19,633
8,585
0
7,870
15,891
7,057
5,483
5,976
9,885
0
104,481
W
4,453
269
525
7,087
17,249
19,966
531
2,425
14,584
37,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,623
Gold Earned
46,213
515
Minions Killed
338
0
Camps Cleared
0
2,018,360
Distance Traveled
1,500,009
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,698
509
127
6
0
372,947
0
L
Hachiman
9,308
405
80
3
0
377,793
0
L
Hercules
10,455
455
77
3
0
377,182
0
W
Ra
9,639
419
65
3
0
336,448
1
W
Thor
9,715
422
62
3
0
388,720
1
L
Chang'e
5,832
254
0
0
0
9,893
0
L
Yemoja
8,920
388
54
2
0
362,194
3
W
Arachne
13,714
596
164
7
0
412,717
0
W
Neith
13,474
586
166
7
0
394,947
3
W
Sobek
11,081
482
58
3
0
485,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role