Player Matchup

King Arthur
King Arthur
BestLeaguePlayer
King Arthur
Level 4
God Stats
39W - 30L
1,523 SR
Queue Stats
377W - 284L
1,762 Elo+
Solo
Sobek
Sobek
Derpcake99
Sobek
Level 27
God Stats
4W - 1L
1,679 SR
Queue Stats
72W - 66L
1,663 Elo+
Solo
Neith
Neith
Kerffufle
Neith
Level 26
God Stats
3W - 2L
1,886 SR
Queue Stats
13W - 13L
1,756 Elo+
Party 1
Baron Samedi
Baron Samedi
QueenKR24
Baron Samedi
Level 14
God Stats
4W - 3L
1,521 SR
Queue Stats
15W - 17L
1,609 Elo+
Solo
Nemesis
Nemesis
UnculturedFelon
Nemesis
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 3L
1,797 Elo+
Party 1
Team Averages
Level 18
1,622 SR
1,717 Elo+

VS

Team Averages
Level 36
1,479 SR
1,677 Elo+
Raijin
Raijin
CrowfallLoser
Raijin
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 41L
1,681 Elo+
Party 2
Fenrir
Fenrir
TheCrownedKing25
Fenrir
Level 28
God Stats
4W - 6L
1,225 SR
Queue Stats
110W - 95L
1,561 Elo+
Solo
Anhur
Anhur
Wakkey
Anhur
Level 117
God Stats
8W - 4L
1,667 SR
Queue Stats
170W - 111L
1,670 Elo+
Party 2
Ares
Ares
guansheng
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,777 Elo+
Solo
Cu Chulainn
Cu Chulainn
studmoobs
Cu Chulainn
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BestLeaguePlayer
King Arthur
14
7 / 0 / 0
8,423
702
6,559
5,456
2,741
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
9
1 / 3 / 1
6,257
521
3,024
9,814
6,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Kerffufle
Neith
11
1 / 2 / 2
6,757
563
3,859
3,891
942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
QueenKR24
Baron Samedi
12
1 / 4 / 3
7,185
599
4,815
7,286
4,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 2 / 2
6,183
515
2,778
6,994
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 2
8,103
675
7,622
6,578
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 2 / 2
6,019
502
928
6,423
2,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Wakkey
Anhur
10
3 / 2 / 2
6,221
518
5,435
7,607
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
8
1 / 3 / 4
5,156
430
1,177
5,650
2,530
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
studmoobs
Cu Chulainn
5
0 / 3 / 0
4,482
374
651
4,615
1,269
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
11
Kills
11
11
Deaths
11
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BestLeaguePlayer
King Arthur
7
0
0
7
L
6
1
2
7
W
Sobek
1
3
1
0.5
W
Neith
Kerffufle
Neith
1
2
2
1
W
Baron Samedi
QueenKR24
Baron Samedi
1
4
3
0.63
L
1
2
2
1
W
1
2
2
1
L
Anhur
Wakkey
Anhur
3
2
2
2
L
Ares
1
3
4
1
L
Cu Chulainn
studmoobs
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,035
Damage
15,813
33,441
Taken
30,873
16,664
Mitigated
10,637
11,299
Healing
5,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BestLeaguePlayer
King Arthur
6,559
1,217
0
2,491
5,456
2,741
0
306
5,150
0
45,081
L
7,622
662
0
1,520
6,578
2,575
0
2,882
3,560
53,735
0
W
Sobek
3,024
439
0
3,842
9,814
6,004
295
1,823
7,991
21,656
0
W
Neith
Kerffufle
Neith
3,859
2,177
0
526
3,891
942
451
121
3,770
0
33,533
W
Baron Samedi
QueenKR24
Baron Samedi
4,815
459
214
1,342
7,286
4,806
116
4,227
3,059
42,523
0
L
928
225
0
457
6,423
2,125
920
822
5,573
0
27,726
W
2,778
467
0
2,884
6,994
2,171
0
2,322
4,672
0
30,196
L
Anhur
Wakkey
Anhur
5,435
3,204
0
2,262
7,607
2,138
0
853
6,754
0
33,740
L
Ares
1,177
75
0
230
5,650
2,530
0
3,025
2,532
2,855
0
L
Cu Chulainn
studmoobs
Cu Chulainn
651
114
0
1,120
4,615
1,269
0
0
4,615
0
8,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,805
Gold Earned
29,981
354
Minions Killed
259
0
Camps Cleared
0
1,221,716
Distance Traveled
1,022,527
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,423
702
99
8
0
268,857
1
L
Raijin
8,103
675
107
9
0
256,332
7
W
Sobek
6,257
521
25
2
0
244,279
3
W
Neith
6,757
563
75
6
0
221,771
0
W
Baron Samedi
7,185
599
84
7
0
209,336
1
L
Fenrir
6,019
502
70
6
0
240,000
3
W
Nemesis
6,183
515
71
6
0
277,473
2
L
Anhur
6,221
518
56
5
0
200,292
3
L
Ares
5,156
430
5
0
0
239,316
2
L
Cu Chulainn
4,482
374
21
2
0
86,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role