Player Matchup

Gilgamesh
Gilgamesh
Dragoneye905
Gilgamesh
Level 125
God Stats
5W - 3L
1,636 SR
Queue Stats
39W - 31L
1,474 Elo+
Party 1
Kuzenbo
Kuzenbo
KittySorcerer
Kuzenbo
Level 96
God Stats
6W - 1L
1,535 SR
Queue Stats
32W - 24L
1,502 Elo+
Party 1
Hel
Hel
TTV-Franddly
Hel
Level 66
God Stats
7W - 2L
1,670 SR
Queue Stats
54W - 46L
1,455 Elo+
Party 1
Team Averages
Level 96
1,614 SR
1,477 Elo+

VS

Team Averages
Level 52
1,437 SR
1,300 Elo+
Odin
Odin
Bandito Brotha
Odin
Level 68
God Stats
2W - 8L
1,352 SR
Queue Stats
139W - 188L
1,316 Elo+
Solo
Pele
Pele
TheLegend27TM
Pele
Level 42
God Stats
9W - 4L
1,458 SR
Queue Stats
138W - 173L
1,268 Elo+
Party 2
Scylla
Scylla
TheVVitch2890
Scylla
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 119L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dragoneye905
Gilgamesh
11
5 / 1 / 8
8,385
762
8,420
8,997
4,670
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
11
6 / 1 / 7
9,169
834
6,561
12,387
15,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 0 / 10
7,875
716
6,962
4,563
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
6,283
571
2,919
8,193
3,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 0
7,139
649
5,422
11,172
5,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 3 / 1
7,253
659
3,759
5,913
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
13
Kills
2
2
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Gilgamesh
Dragoneye905
Gilgamesh
5
1
8
9
W
Kuzenbo
6
1
7
9.5
W
2
0
10
7
L
1
5
0
0.2
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,943
Damage
12,100
25,947
Taken
25,278
23,340
Mitigated
11,313
13,663
Healing
4,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,919
786
489
511
8,193
3,941
0
4,822
3,371
0
13,115
W
Gilgamesh
Dragoneye905
Gilgamesh
8,420
2,296
0
2,023
8,997
4,670
471
2,043
6,806
0
30,307
W
Kuzenbo
6,561
2,155
0
3,686
12,387
15,487
636
1,019
11,360
31,970
0
W
6,962
415
4,045
3,909
4,563
3,183
492
732
3,751
27,997
0
L
5,422
1,045
0
2,035
11,172
5,472
0
5,027
6,145
0
26,934
L
3,759
1,476
0
1,316
5,913
1,900
0
3,742
2,171
11,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,429
Gold Earned
20,675
114
Minions Killed
93
0
Camps Cleared
0
647,416
Distance Traveled
572,438
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,283
571
19
2
0
158,850
2
W
Gilgamesh
8,385
762
40
4
0
207,562
0
W
Kuzenbo
9,169
834
23
2
0
211,980
4
W
Hel
7,875
716
51
5
0
227,874
1
L
Pele
7,139
649
47
4
0
230,134
7
L
Scylla
7,253
659
27
2
0
183,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role