Player Matchup

Sun Wukong
Sun Wukong
Deaths Bane572
Sun Wukong
Level 26
God Stats
17W - 9L
1,716 SR
Queue Stats
71W - 68L
1,454 Elo+
Solo
Medusa
Medusa
JPeace201
Medusa
Level 24
God Stats
0W - 2L
1,247 SR
Queue Stats
94W - 77L
1,501 Elo+
Solo
Nu Wa
Nu Wa
Thunder_Hawk29
Nu Wa
Level 23
God Stats
1W - 1L
1,767 SR
Queue Stats
4W - 3L
1,643 Elo+
Solo
Vulcan
Vulcan
ezdubzcaden
Vulcan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,244 Elo+
Solo
Jormungandr
Jormungandr
valen19082009
Jormungandr
Level 4
God Stats
6W - 8L
1,500 SR
Queue Stats
7W - 16L
1,235 Elo+
Solo
Team Averages
Level 20
1,546 SR
1,416 Elo+

VS

Team Averages
Level 44
1,635 SR
1,419 Elo+
Arachne
Arachne
K_izzara
Arachne
Level 27
God Stats
11W - 6L
1,554 SR
Queue Stats
111W - 111L
1,470 Elo+
Party 2
Neith
Neith
SumiiYuuki
Neith
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,317 Elo+
Party 1
Athena
Athena
Yukiboshi_Panda
Athena
Level 20
God Stats
3W - 4L
1,719 SR
Queue Stats
26W - 31L
1,431 Elo+
Party 1
Vamana
Vamana
iKonikIzzara
Vamana
Level 33
God Stats
11W - 8L
1,833 SR
Queue Stats
180W - 194L
1,387 Elo+
Party 2
Izanami
Izanami
mysticalneko1524
Izanami
Level 118
God Stats
2W - 5L
1,571 SR
Queue Stats
75W - 89L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Deaths Bane572
Sun Wukong
15
5 / 4 / 4
10,494
456
12,795
17,549
15,831
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
JPeace201
Medusa
16
5 / 12 / 5
11,084
482
11,839
19,507
7,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
7 / 6 / 8
11,194
487
17,252
14,165
5,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
16
5 / 8 / 7
10,992
478
15,648
13,708
5,485
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
valen19082009
Jormungandr
13
2 / 15 / 6
9,138
397
5,683
22,403
18,367
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
K_izzara
Arachne
20
18 / 7 / 9
14,080
612
21,900
24,815
10,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
16
4 / 5 / 15
10,775
468
7,882
14,724
8,051
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 2 / 11
11,167
486
5,665
15,451
13,672
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vamana
18
5 / 4 / 12
13,504
587
11,595
20,320
19,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
14 / 6 / 8
12,737
554
22,044
21,906
7,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
100
24
Kills
45
45
Deaths
24
30
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Deaths Bane572
Sun Wukong
5
4
4
1.75
L
Medusa
JPeace201
Medusa
5
12
5
0.63
W
Arachne
K_izzara
Arachne
18
7
9
3.21
W
Neith
4
5
15
2.3
L
7
6
8
1.83
W
4
2
11
4.75
L
Vulcan
5
8
7
1.06
W
Vamana
5
4
12
2.75
W
14
6
8
3
L
Jormungandr
valen19082009
Jormungandr
2
15
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,217
Damage
69,086
87,332
Taken
97,216
52,381
Mitigated
59,057
10,105
Healing
25,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Deaths Bane572
Sun Wukong
12,795
4,003
183
2,172
17,549
15,831
851
2,719
14,830
0
39,846
L
Medusa
JPeace201
Medusa
11,839
6,378
0
2,316
19,507
7,391
2,667
546
18,961
0
53,073
W
Arachne
K_izzara
Arachne
21,900
15,652
0
7,818
24,815
10,223
2,471
7,195
17,463
0
100,279
W
Neith
7,882
2,983
0
2,929
14,724
8,051
1,760
7,484
7,073
0
38,075
L
17,252
3,479
843
892
14,165
5,307
1,773
654
13,511
51,653
0
W
5,665
1,915
0
1,534
15,451
13,672
1,527
5,602
9,666
23,515
0
L
Vulcan
15,648
4,873
0
3,119
13,708
5,485
736
552
13,156
49,419
0
W
Vamana
11,595
5,769
0
4,304
20,320
19,186
1,174
7,495
12,561
0
63,153
W
22,044
15,144
0
8,831
21,906
7,925
5,661
9,632
11,870
0
116,425
L
Jormungandr
valen19082009
Jormungandr
5,683
2,545
202
378
22,403
18,367
965
1,194
21,209
30,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,902
Gold Earned
62,263
341
Minions Killed
496
0
Camps Cleared
0
1,884,318
Distance Traveled
2,020,310
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,494
456
60
3
0
404,253
0
L
Medusa
11,084
482
74
3
0
358,665
0
W
Arachne
14,080
612
140
6
0
447,016
1
W
Neith
10,775
468
57
2
0
330,915
0
L
Nu Wa
11,194
487
70
3
0
341,034
5
W
Athena
11,167
486
48
2
0
432,325
0
L
Vulcan
10,992
478
81
4
0
410,108
5
W
Vamana
13,504
587
81
4
0
455,816
3
W
Izanami
12,737
554
170
7
0
354,238
1
L
Jormungandr
9,138
397
56
2
0
370,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role