Player Matchup

Thor
Thor
 
Thor
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
COLD 187um
Apollo
Level 158
God Stats
27W - 23L
1,551 SR
Queue Stats
221W - 224L
1,371 Elo+
Solo
Mulan
Mulan
DeliveredTick0
Mulan
Level 68
God Stats
16W - 10L
1,686 SR
Queue Stats
470W - 493L
1,380 Elo+
Solo
Olorun
Olorun
EternaI Fox
Olorun
Level 84
God Stats
13W - 13L
1,469 SR
Queue Stats
382W - 407L
1,401 Elo+
Solo
Hel
Hel
station 13579
Hel
Level 104
God Stats
4W - 5L
1,319 SR
Queue Stats
542W - 585L
1,345 Elo+
Solo
Team Averages
Level 97
1,505 SR
1,400 Elo+

VS

Team Averages
Level 85
1,626 SR
1,355 Elo+
Anubis
Anubis
AdriLu010411
Anubis
Level 87
God Stats
166W - 139L
1,499 SR
Queue Stats
229W - 219L
1,389 Elo+
Solo
Serqet
Serqet
Its_Toodles
Serqet
Level 77
God Stats
1W - 4L
1,694 SR
Queue Stats
127W - 114L
1,424 Elo+
Solo
Cthulhu
Cthulhu
Ranvisey
Cthulhu
Level 85
God Stats
4W - 1L
1,935 SR
Queue Stats
78W - 84L
1,409 Elo+
Solo
Skadi
Skadi
Refresh--Mp4
Skadi
Level 56
God Stats
9W - 4L
1,500 SR
Queue Stats
27W - 29L
1,208 Elo+
Solo
King Arthur
King Arthur
Wuba_LubaDubDub9
King Arthur
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 122L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 1 / 4
7,289
561
6,631
7,144
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
COLD 187um
Apollo
12
6 / 0 / 3
7,140
549
6,284
7,450
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 2
7,507
577
6,552
7,938
3,957
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Olorun
12
3 / 2 / 3
7,364
566
4,285
7,829
2,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 3
6,131
472
2,680
5,488
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 4 / 1
6,939
534
7,729
8,803
4,605
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
10
3 / 2 / 0
6,199
477
2,911
7,441
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Ranvisey
Cthulhu
10
2 / 2 / 0
6,463
497
4,015
6,429
3,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 5 / 2
5,393
415
3,075
7,060
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Wuba_LubaDubDub9
King Arthur
10
2 / 5 / 0
6,374
490
4,431
8,724
4,746
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
18
Kills
9
9
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
1
4
7
L
Anubis
2
4
1
0.63
W
Apollo
COLD 187um
Apollo
6
0
3
7.5
W
3
3
2
1.33
W
Olorun
3
2
3
2.25
L
Serqet
3
2
0
1.5
L
Cthulhu
Ranvisey
Cthulhu
2
2
0
1
L
0
5
2
0.2
L
King Arthur
Wuba_LubaDubDub9
King Arthur
2
5
0
0.4
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,432
Damage
22,161
35,849
Taken
38,457
12,503
Mitigated
16,876
11,844
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,631
1,218
0
595
7,144
2,424
148
3,496
3,648
0
35,382
L
Anubis
7,729
266
0
2,705
8,803
4,605
363
2,685
6,118
46,605
0
W
Apollo
COLD 187um
Apollo
6,284
2,856
0
2,657
7,450
2,200
519
1,763
5,687
0
40,262
W
6,552
1,638
0
1,887
7,938
3,957
732
74
7,864
0
39,220
W
Olorun
4,285
1,827
101
1,740
7,829
2,092
0
3,891
3,297
38,731
0
L
Serqet
2,911
366
0
1,250
7,441
2,334
0
2,255
5,186
0
29,812
L
Cthulhu
Ranvisey
Cthulhu
4,015
197
326
1,872
6,429
3,642
0
1,025
5,404
18,896
0
L
3,075
826
0
710
7,060
1,549
16
895
6,165
0
31,009
L
King Arthur
Wuba_LubaDubDub9
King Arthur
4,431
828
0
710
8,724
4,746
371
105
8,619
0
29,597
W
2,680
257
2,441
2,423
5,488
1,830
313
2,520
2,827
22,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,431
Gold Earned
31,368
367
Minions Killed
308
0
Camps Cleared
0
1,170,197
Distance Traveled
1,118,423
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,289
561
58
4
0
249,830
1
L
Anubis
6,939
534
91
7
0
202,947
0
W
Apollo
7,140
549
75
6
0
220,455
4
W
Mulan
7,507
577
98
8
0
246,643
0
W
Olorun
7,364
566
85
7
0
246,449
2
L
Serqet
6,199
477
61
5
0
273,625
2
L
Cthulhu
6,463
497
40
3
0
222,908
4
L
Skadi
5,393
415
48
4
0
214,319
3
L
King Arthur
6,374
490
68
5
0
204,624
1
W
Hel
6,131
472
51
4
0
206,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role