Player Matchup

Cerberus
Cerberus
CoconutMailbox
Cerberus
Level 158
God Stats
7W - 9L
1,518 SR
Queue Stats
324W - 299L
1,665 Elo+
Party 1
Jormungandr
Jormungandr
Cryoregen
Jormungandr
Level 124
God Stats
7W - 5L
1,746 SR
Queue Stats
157W - 119L
1,661 Elo+
Party 1
Heimdallr
Heimdallr
JIGJIG1
Heimdallr
Level 75
God Stats
1W - 3L
1,311 SR
Queue Stats
190W - 163L
1,676 Elo+
Party 1
Ra
Ra
OBONNELL
Ra
Level 113
God Stats
14W - 14L
1,687 SR
Queue Stats
144W - 136L
1,659 Elo+
Party 1
Chaac
Chaac
Xellernord
Chaac
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 12L
1,643 Elo+
Party 1
Team Averages
Level 103
1,552 SR
1,661 Elo+

VS

Team Averages
Level 100
1,545 SR
1,528 Elo+
Neith
Neith
IAMTHESEN8
Neith
Level 67
God Stats
7W - 17L
1,503 SR
Queue Stats
62W - 74L
1,472 Elo+
Party 2
Hera
Hera
SneakiSquid
Hera
Level 126
God Stats
2W - 2L
1,766 SR
Queue Stats
51W - 60L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
SquireAsrole
Cthulhu
Level 144
God Stats
1W - 1L
1,533 SR
Queue Stats
50W - 60L
1,508 Elo+
Party 2
Anhur
Anhur
VideoChief
Anhur
Level 144
God Stats
0W - 2L
1,421 SR
Queue Stats
35W - 37L
1,557 Elo+
Party 2
Guan Yu
Guan Yu
k0balt90
Guan Yu
Level 17
God Stats
5W - 5L
1,500 SR
Queue Stats
35W - 30L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
15 / 1 / 7
13,501
964
21,634
18,865
16,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
Cryoregen
Jormungandr
17
3 / 2 / 17
11,553
825
11,527
13,049
13,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
JIGJIG1
Heimdallr
19
7 / 2 / 15
12,193
871
16,279
8,806
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 1 / 12
10,721
766
19,572
11,441
4,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
16
2 / 2 / 15
9,955
711
6,097
11,091
6,934
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
2 / 5 / 3
9,689
692
8,101
11,597
4,020
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 7 / 2
7,947
568
8,404
10,633
5,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
SquireAsrole
Cthulhu
15
2 / 4 / 3
9,112
651
13,817
26,202
26,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
16
3 / 7 / 2
9,401
672
9,243
19,130
7,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
k0balt90
Guan Yu
14
0 / 8 / 2
8,312
594
3,030
17,663
11,645
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
19
31
Kills
7
8
Deaths
31
66
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
15
1
7
18.5
W
Jormungandr
Cryoregen
Jormungandr
3
2
17
5.75
L
Neith
2
5
3
0.7
W
Heimdallr
JIGJIG1
Heimdallr
7
2
15
7.25
W
4
1
12
10
L
0
7
2
0.14
L
Cthulhu
SquireAsrole
Cthulhu
2
4
3
0.88
L
Anhur
3
7
2
0.57
W
Chaac
2
2
15
4.75
L
Guan Yu
k0balt90
Guan Yu
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,109
Damage
42,595
63,252
Taken
85,225
44,656
Mitigated
54,634
23,284
Healing
12,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
21,634
1,842
0
8,603
18,865
16,137
128
4,126
13,848
59,145
0
W
Jormungandr
Cryoregen
Jormungandr
11,527
1,230
0
1,399
13,049
13,374
86
5,464
7,312
35,926
0
L
Neith
8,101
2,761
0
1,204
11,597
4,020
0
8,730
2,848
0
27,059
W
Heimdallr
JIGJIG1
Heimdallr
16,279
8,317
0
1,799
8,806
3,702
3,832
3,338
5,378
0
48,763
W
19,572
2,049
2,028
5,108
11,441
4,509
1,776
5,648
5,673
54,386
0
L
8,404
1,060
0
1,362
10,633
5,110
0
6,997
3,516
29,793
0
L
Cthulhu
SquireAsrole
Cthulhu
13,817
679
207
4,287
26,202
26,105
0
15,638
10,220
25,726
0
L
Anhur
9,243
5,138
0
1,992
19,130
7,754
0
8,277
10,463
0
33,823
W
Chaac
6,097
437
0
4,347
11,091
6,934
445
3,256
7,685
0
20,140
L
Guan Yu
k0balt90
Guan Yu
3,030
522
503
3,338
17,663
11,645
0
12,099
5,444
0
20,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,923
Gold Earned
44,461
358
Minions Killed
257
12
Camps Cleared
4
1,360,950
Distance Traveled
1,217,185
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,501
964
100
7
5
276,017
2
W
Jormungandr
11,553
825
59
4
1
265,594
2
L
Neith
9,689
692
55
4
0
242,876
4
W
Heimdallr
12,193
871
87
6
2
255,560
1
W
Ra
10,721
766
82
6
4
280,595
2
L
Hera
7,947
568
65
5
0
257,230
0
L
Cthulhu
9,112
651
29
2
0
268,996
0
L
Anhur
9,401
672
61
4
4
223,399
0
W
Chaac
9,955
711
30
2
0
283,184
1
L
Guan Yu
8,312
594
47
3
0
224,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role